/*
* Copyright (c) 2003-onwards Shaven Puppy Ltd
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'Shaven Puppy' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package worm.screens;
import net.puppygames.applet.Area;
import net.puppygames.applet.Game;
import net.puppygames.applet.Screen;
import net.puppygames.applet.effects.LabelEffect;
import org.lwjgl.input.Mouse;
import org.lwjgl.util.ReadableColor;
import worm.Res;
import worm.Worm;
import worm.WormGameState;
import com.shavenpuppy.jglib.resources.MappedColor;
/**
* The game over screen is shown when you is deaded
*/
public class GameOverScreen extends Screen {
private static final long serialVersionUID = 1L;
private static GameOverScreen instance;
private static final int END_OF_GAME_DURATION = 900;
private static final String ID_MISSION_STATUS = "mission_status";
private static final String ID_CANCEL = "cancel";
private static final String ID_ANALYSIS = "analysis";
private transient int tick;
private transient boolean waitForMouse;
private transient MappedColor endColor;
/**
* C'tor
*/
public GameOverScreen(String name) {
super(name);
setAutoCreated();
}
@Override
protected void doRegister() {
instance = this;
}
@Override
protected void doDeregister() {
instance = null;
}
public static void show() {
instance.open();
}
@Override
protected void onOpen() {
waitForMouse = true;
tick = 0;
endColor = new MappedColor("gui-bright");
Area a = getArea(ID_MISSION_STATUS);
float ypos = a.getBounds().getY() + a.getBounds().getHeight() - 40.0f;
int delay = 30;
LabelEffect le = new LabelEffect(net.puppygames.applet.Res.getSmallFont(), Game.getMessage("ultraworm.gameover.mission_failed"), ReadableColor.WHITE, endColor, 180, END_OF_GAME_DURATION * 1000);
le.setLocation(Game.getWidth() / 2.0f, ypos);
le.setDelay(delay);
le.setSound(Res.getEndLevelBonusSound());
le.spawn(this);
le.setOffset(null);
ypos -= 16.0f;
delay += 60;
LabelEffect le2 = new LabelEffect(net.puppygames.applet.Res.getTinyFont(), Game.getMessage("ultraworm.gameover.base_destroyed"), ReadableColor.WHITE, endColor, 180, END_OF_GAME_DURATION * 1000);
le2.setLocation(Game.getWidth() / 2.0f, ypos);
le2.setDelay(delay);
le2.setSound(Res.getEndLevelBonusSound());
le2.spawn(this);
le2.setOffset(null);
getArea(ID_ANALYSIS).setText(Worm.getGameState().getAnalysis());
Worm.setMouseAppearance(Res.getMousePointer());
}
@Override
protected void onClicked(String id) {
if (ID_CANCEL.equals(id)) {
close();
}
}
@Override
protected void onClose() {
switch (Worm.getGameState().getGameMode()) {
case WormGameState.GAME_MODE_SURVIVAL:
SurvivalEndGameScreen.show();
break;
case WormGameState.GAME_MODE_XMAS:
XmasEndGameScreen.show();
break;
default:
EndGameScreen.show();
}
}
@Override
protected void doTick() {
if (Mouse.isButtonDown(0)) {
if (!waitForMouse && tick > 45) {
// Skip
tick = END_OF_GAME_DURATION;
}
} else {
waitForMouse = false;
}
tick ++;
if (tick >= END_OF_GAME_DURATION) {
close();
}
}
}