/* * Copyright (c) 2003-onwards Shaven Puppy Ltd * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Shaven Puppy' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package worm.screens; import net.puppygames.applet.Area; import net.puppygames.applet.Game; import net.puppygames.applet.Screen; import net.puppygames.applet.effects.LabelEffect; import org.lwjgl.input.Mouse; import org.lwjgl.util.ReadableColor; import worm.Res; import worm.Worm; import worm.WormGameState; import com.shavenpuppy.jglib.resources.MappedColor; /** * The game over screen is shown when you is deaded */ public class GameOverScreen extends Screen { private static final long serialVersionUID = 1L; private static GameOverScreen instance; private static final int END_OF_GAME_DURATION = 900; private static final String ID_MISSION_STATUS = "mission_status"; private static final String ID_CANCEL = "cancel"; private static final String ID_ANALYSIS = "analysis"; private transient int tick; private transient boolean waitForMouse; private transient MappedColor endColor; /** * C'tor */ public GameOverScreen(String name) { super(name); setAutoCreated(); } @Override protected void doRegister() { instance = this; } @Override protected void doDeregister() { instance = null; } public static void show() { instance.open(); } @Override protected void onOpen() { waitForMouse = true; tick = 0; endColor = new MappedColor("gui-bright"); Area a = getArea(ID_MISSION_STATUS); float ypos = a.getBounds().getY() + a.getBounds().getHeight() - 40.0f; int delay = 30; LabelEffect le = new LabelEffect(net.puppygames.applet.Res.getSmallFont(), Game.getMessage("ultraworm.gameover.mission_failed"), ReadableColor.WHITE, endColor, 180, END_OF_GAME_DURATION * 1000); le.setLocation(Game.getWidth() / 2.0f, ypos); le.setDelay(delay); le.setSound(Res.getEndLevelBonusSound()); le.spawn(this); le.setOffset(null); ypos -= 16.0f; delay += 60; LabelEffect le2 = new LabelEffect(net.puppygames.applet.Res.getTinyFont(), Game.getMessage("ultraworm.gameover.base_destroyed"), ReadableColor.WHITE, endColor, 180, END_OF_GAME_DURATION * 1000); le2.setLocation(Game.getWidth() / 2.0f, ypos); le2.setDelay(delay); le2.setSound(Res.getEndLevelBonusSound()); le2.spawn(this); le2.setOffset(null); getArea(ID_ANALYSIS).setText(Worm.getGameState().getAnalysis()); Worm.setMouseAppearance(Res.getMousePointer()); } @Override protected void onClicked(String id) { if (ID_CANCEL.equals(id)) { close(); } } @Override protected void onClose() { switch (Worm.getGameState().getGameMode()) { case WormGameState.GAME_MODE_SURVIVAL: SurvivalEndGameScreen.show(); break; case WormGameState.GAME_MODE_XMAS: XmasEndGameScreen.show(); break; default: EndGameScreen.show(); } } @Override protected void doTick() { if (Mouse.isButtonDown(0)) { if (!waitForMouse && tick > 45) { // Skip tick = END_OF_GAME_DURATION; } } else { waitForMouse = false; } tick ++; if (tick >= END_OF_GAME_DURATION) { close(); } } }