/*
* Copyright (c) 2003-onwards Shaven Puppy Ltd
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'Shaven Puppy' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.shavenpuppy.jglib.sprites;
import org.lwjgl.util.ReadableColor;
import org.lwjgl.util.ReadablePoint;
import org.lwjgl.util.vector.ReadableVector2f;
import com.shavenpuppy.jglib.opengl.GLRenderable;
/**
* The basic building blocks of drawing things with OpenGL.
*/
public interface SimpleRenderer {
short getVertexOffset();
short glVertex2f(float x, float y);
short glVertex(ReadablePoint vertex);
short glVertex(ReadableVector2f vertex);
void glTexCoord2f(float u, float v);
void glColor4ub(byte r, byte g, byte b, byte a);
void glColor3ub(byte r, byte g, byte b);
void glColor4f(float r, float g, float b, float a);
void glColor3f(float r, float g, float b);
void glColor(ReadableColor color);
void glColori(int color);
/**
* Render arbitrary OpenGL commands
* @param renderable
*/
void glRender(GLRenderable renderable);
/**
* Render index mode geometry
* @param type GL_TRIANGLES, GL_QUADS, etc.
* @param indices The indices to draw
*/
void glRender(int type, short[] indices);
}