/* * Copyright (c) 2003-onwards Shaven Puppy Ltd * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Shaven Puppy' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.shavenpuppy.jglib.sprites; import org.lwjgl.util.ReadableColor; import org.lwjgl.util.ReadablePoint; import org.lwjgl.util.vector.ReadableVector2f; import com.shavenpuppy.jglib.opengl.GLRenderable; /** * The basic building blocks of drawing things with OpenGL. */ public interface SimpleRenderer { short getVertexOffset(); short glVertex2f(float x, float y); short glVertex(ReadablePoint vertex); short glVertex(ReadableVector2f vertex); void glTexCoord2f(float u, float v); void glColor4ub(byte r, byte g, byte b, byte a); void glColor3ub(byte r, byte g, byte b); void glColor4f(float r, float g, float b, float a); void glColor3f(float r, float g, float b); void glColor(ReadableColor color); void glColori(int color); /** * Render arbitrary OpenGL commands * @param renderable */ void glRender(GLRenderable renderable); /** * Render index mode geometry * @param type GL_TRIANGLES, GL_QUADS, etc. * @param indices The indices to draw */ void glRender(int type, short[] indices); }