/* * Copyright (c) 2003 Shaven Puppy Ltd * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Shaven Puppy' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package net.puppygames.applet.effects; import net.puppygames.applet.Screen; import com.shavenpuppy.jglib.openal.ALBuffer; import com.shavenpuppy.jglib.resources.Feature; import com.shavenpuppy.jglib.sprites.SpriteAllocator; /** * $Id: EffectFeature.java,v 1.3 2010/02/06 01:26:34 foo Exp $ * An EffectFeature can be used to spawn predefined effects * @author $Author: foo $ * @version $Revision: 1.3 $ */ public abstract class EffectFeature extends Feature { private static final long serialVersionUID = 1L; /* * Resource data */ /** Delay in ticks for the spawned effect */ private int delay; /** A sound effect to play when the effect happens */ private String sound; /* * Transient data */ private transient ALBuffer soundResource; /** * C'tor */ public EffectFeature() { super(); } /** * @param name */ public EffectFeature(String name) { super(name); } /** * Spawn an effect * @param screen The screen to spawn the effect on * @return the Effect */ public final Effect spawn(Screen screen) { Effect effect = doSpawn(screen); effect.setDelay(delay + 1); effect.setSound(soundResource); effect.spawn(screen); return effect; } protected abstract Effect doSpawn(SpriteAllocator screen); }