/*
* Copyright (c) 2003 Shaven Puppy Ltd
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'Shaven Puppy' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.puppygames.applet.effects;
import net.puppygames.applet.Screen;
import com.shavenpuppy.jglib.openal.ALBuffer;
import com.shavenpuppy.jglib.resources.Feature;
import com.shavenpuppy.jglib.sprites.SpriteAllocator;
/**
* $Id: EffectFeature.java,v 1.3 2010/02/06 01:26:34 foo Exp $
* An EffectFeature can be used to spawn predefined effects
* @author $Author: foo $
* @version $Revision: 1.3 $
*/
public abstract class EffectFeature extends Feature {
private static final long serialVersionUID = 1L;
/*
* Resource data
*/
/** Delay in ticks for the spawned effect */
private int delay;
/** A sound effect to play when the effect happens */
private String sound;
/*
* Transient data
*/
private transient ALBuffer soundResource;
/**
* C'tor
*/
public EffectFeature() {
super();
}
/**
* @param name
*/
public EffectFeature(String name) {
super(name);
}
/**
* Spawn an effect
* @param screen The screen to spawn the effect on
* @return the Effect
*/
public final Effect spawn(Screen screen) {
Effect effect = doSpawn(screen);
effect.setDelay(delay + 1);
effect.setSound(soundResource);
effect.spawn(screen);
return effect;
}
protected abstract Effect doSpawn(SpriteAllocator screen);
}