/**
*
*/
package worm;
import worm.features.LevelFeature;
/**
* Steam Xmas stuff!
*/
public class Xmas {
/**
* The research you start with
*/
public static final String[] RESEARCH = {
"optics",
"anatomy",
"extraction",
"factory",
"reactor",
"shieldgenerator",
"barracks",
"collector",
"decoy",
"concrete",
"steel",
"titanium",
"nanomesh",
"mines",
"clustermines",
"blastmine",
"capacitor",
"blaster",
"heavyblaster",
"multiblaster",
"blastcannon",
"spreadercannon",
"assaultcannon",
"rockets",
"laser",
"disruptor",
"battery",
"autoloader",
"warehouse",
"scanner",
"coolingtower",
"tangleweb",
"tankfactory",
"repairdrones",
"scarecrow",
"cloakingdevice",
"shielding"
};
/** The size of the special Xmas level */
public static final int XMAS_WIDTH = (int) (LevelFeature.MAX_SIZE * 0.5);
public static final int XMAS_HEIGHT = LevelFeature.MAX_SIZE;
/** Resource name of the Xmas world */
public static final String XMAS_WORLD = "hoff.world";
/** Resource name of the Xmas level */
public static final String XMAS_LEVEL = "level.xmas.level";
/** Number of bosses (needs to agree with xmas.bosses.array size) */
public static final int MAX_BOSSES = 5;
/** Boss interval in ticks */
public static final int BOSS_INTERVAL = 18000;
/** Angry gid interval in ticks */
public static final int ANGRY_INTERVAL = 1800;
/** Duration of the level */
public static final int DURATION = BOSS_INTERVAL * MAX_BOSSES;
}