/* * Copyright (c) 2003-onwards Shaven Puppy Ltd * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Shaven Puppy' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.shavenpuppy.jglib.opengl; import com.shavenpuppy.jglib.MultiBuffer; import com.shavenpuppy.jglib.Resource; import static org.lwjgl.opengl.GL11.*; /** * A Distance Attenuation texture. This is a 1D luminance texture which simply fades from full * brightness at 0.0, through to black at 1.0. */ public class GLDistanceAttenuationTexture extends Resource implements GLRenderableObject { private static final long serialVersionUID = 1L; /** Scratch buffer */ private static final MultiBuffer buf = new MultiBuffer(256); /** The texture ID */ private transient int textureId; /** * */ public GLDistanceAttenuationTexture() { super(); } /** * @param name */ public GLDistanceAttenuationTexture(String name) { super(name); } @Override public int getID() { assert isCreated() : this + " is not created yet"; return textureId; } @Override public void render() { assert isCreated() : this + " is not created yet"; glBindTexture(GL_TEXTURE_1D, textureId); } @Override protected void doCreate() { // 1. Generate a texture ID textureId = glGenTextures(); // 2. Draw the image buf.bytes.clear(); for (int i = 0; i < 256; i ++) { buf.bytes.put((byte)(255 - i)); } // Prepare for reading buf.bytes.flip(); // 3. Create the texture glBindTexture(GL_TEXTURE_1D, textureId); glTexImage1D(GL_TEXTURE_1D, 0, GL_ALPHA8, 256, 0, GL_ALPHA, GL_UNSIGNED_BYTE, buf.bytes); glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_CLAMP); } @Override protected void doDestroy() { if (textureId != 0) { glDeleteTextures(textureId); textureId = 0; } } }