/*
* Copyright (c) 2003-onwards Shaven Puppy Ltd
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'Shaven Puppy' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.shavenpuppy.jglib.opengl;
import com.shavenpuppy.jglib.MultiBuffer;
import com.shavenpuppy.jglib.Resource;
import static org.lwjgl.opengl.GL11.*;
/**
* A Distance Attenuation texture. This is a 1D luminance texture which simply fades from full
* brightness at 0.0, through to black at 1.0.
*/
public class GLDistanceAttenuationTexture extends Resource implements GLRenderableObject {
private static final long serialVersionUID = 1L;
/** Scratch buffer */
private static final MultiBuffer buf = new MultiBuffer(256);
/** The texture ID */
private transient int textureId;
/**
*
*/
public GLDistanceAttenuationTexture() {
super();
}
/**
* @param name
*/
public GLDistanceAttenuationTexture(String name) {
super(name);
}
@Override
public int getID() {
assert isCreated() : this + " is not created yet";
return textureId;
}
@Override
public void render() {
assert isCreated() : this + " is not created yet";
glBindTexture(GL_TEXTURE_1D, textureId);
}
@Override
protected void doCreate() {
// 1. Generate a texture ID
textureId = glGenTextures();
// 2. Draw the image
buf.bytes.clear();
for (int i = 0; i < 256; i ++) {
buf.bytes.put((byte)(255 - i));
}
// Prepare for reading
buf.bytes.flip();
// 3. Create the texture
glBindTexture(GL_TEXTURE_1D, textureId);
glTexImage1D(GL_TEXTURE_1D, 0, GL_ALPHA8, 256, 0, GL_ALPHA, GL_UNSIGNED_BYTE, buf.bytes);
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_CLAMP);
}
@Override
protected void doDestroy() {
if (textureId != 0) {
glDeleteTextures(textureId);
textureId = 0;
}
}
}