/* Violet - A program for editing UML diagrams. Copyright (C) 2002 Cay S. Horstmann (http://horstmann.com) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ package com.horstmann.violet; import java.awt.Graphics2D; import java.awt.geom.Rectangle2D; import java.awt.geom.GeneralPath; import com.horstmann.violet.framework.Graph; import com.horstmann.violet.framework.Grid; import com.horstmann.violet.framework.MultiLineString; import com.horstmann.violet.framework.RectangularNode; /** An actor node in a use case diagram. */ public class ActorNode extends RectangularNode { /** Construct an actor node with a default size and name */ public ActorNode() { name = new MultiLineString(); name.setText("Actor"); setBounds(new Rectangle2D.Double(0, 0, DEFAULT_WIDTH, DEFAULT_HEIGHT)); } public void layout(Graph g, Graphics2D g2, Grid grid) { Rectangle2D top = new Rectangle2D.Double(0, 0, DEFAULT_WIDTH, DEFAULT_HEIGHT); Rectangle2D bot = name.getBounds(g2); Rectangle2D b = new Rectangle2D.Double( getBounds().getX(), getBounds().getY(), Math.max(top.getWidth(), bot.getWidth()), top.getHeight() + bot.getHeight()); grid.snap(b); setBounds(b); } public void draw(Graphics2D g2) { Rectangle2D bounds = getBounds(); // Draw stick person GeneralPath path = new GeneralPath(); float neckX = (float) (bounds.getX() + bounds.getWidth() / 2); float neckY = (float) (bounds.getY() + HEAD_SIZE + GAP_ABOVE); // head path.moveTo(neckX, neckY); path.quadTo(neckX + HEAD_SIZE / 2, neckY, neckX + HEAD_SIZE / 2, neckY - HEAD_SIZE / 2); path.quadTo(neckX + HEAD_SIZE / 2, neckY - HEAD_SIZE, neckX, neckY - HEAD_SIZE); path.quadTo(neckX - HEAD_SIZE / 2, neckY - HEAD_SIZE, neckX-HEAD_SIZE / 2, neckY - HEAD_SIZE / 2); path.quadTo(neckX - HEAD_SIZE / 2, neckY, neckX, neckY); // body float hipX = neckX; float hipY = neckY + BODY_SIZE; path.lineTo(hipX, hipY); // arms path.moveTo(neckX - ARMS_SIZE / 2, neckY + BODY_SIZE / 3); path.lineTo(neckX + ARMS_SIZE / 2, neckY + BODY_SIZE / 3); // legs float dx = (float) (LEG_SIZE / Math.sqrt(2)); float feetX1 = hipX - dx; float feetX2 = hipX + dx + 1; float feetY = hipY + dx + 1; path.moveTo(feetX1, feetY); path.lineTo(hipX, hipY); path.lineTo(feetX2, feetY); g2.draw(path); // Draw name Rectangle2D bot = name.getBounds(g2); Rectangle2D namebox = new Rectangle2D.Double( bounds.getX() + (bounds.getWidth() - bot.getWidth()) / 2, bounds.getY() + DEFAULT_HEIGHT, bot.getWidth(), bot.getHeight()); name.draw(g2, namebox); } /** Sets the name property value. @param newValue the new actor name */ public void setName(MultiLineString newValue) { name = newValue; } /** Gets the name property value. @param the actor name */ public MultiLineString getName() { return name; } public Object clone() { ActorNode cloned = (ActorNode) super.clone(); cloned.name = (MultiLineString) name.clone(); return cloned; } private MultiLineString name; // Bounding rectangle private static int DEFAULT_WIDTH = 48; private static int DEFAULT_HEIGHT = 64; // Stick man // Height = HEAD_SIZE + BODY_SIZE + LEG_SIZE/sqrt(2) private static int GAP_ABOVE = 4; private static int HEAD_SIZE = DEFAULT_WIDTH*4/12; private static int BODY_SIZE = DEFAULT_WIDTH*5/12; private static int LEG_SIZE = DEFAULT_WIDTH*5/12; private static int ARMS_SIZE = DEFAULT_WIDTH*6/12; private static int NAME_HEIGHT = 12; }