public class Tank {
protected void malen() {
elapsedTime = System.currentTimeMillis() - currTime;
currTime += elapsedTime;
toolKontroller();
if (tankManager.status == GameManager.PAUSE || tankManager.status == GameManager.EXIT) {
if (feindlich) {
time += elapsedTime;
time1 += elapsedTime;
}
elapsedTime = 0;
}
if (feuern) {
feuern();
}
if (!aktive) {
elapsedTime = 0;
}
koordinateAktualisieren(elapsedTime);
tankMalen();
}
protected void toolKontroller(){
}
protected void toolBehandeln(int toolType) {}
}