public class Tank { protected void malen() { elapsedTime = System.currentTimeMillis() - currTime; currTime += elapsedTime; toolKontroller(); if (tankManager.status == GameManager.PAUSE || tankManager.status == GameManager.EXIT) { if (feindlich) { time += elapsedTime; time1 += elapsedTime; } elapsedTime = 0; } if (feuern) { feuern(); } if (!aktive) { elapsedTime = 0; } koordinateAktualisieren(elapsedTime); tankMalen(); } protected void toolKontroller(){ } protected void toolBehandeln(int toolType) {} }