/* Violet - A program for editing UML diagrams. Copyright (C) 2002 Cay S. Horstmann (http://horstmann.com) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ package com.horstmann.violet.framework; import java.awt.geom.Point2D; /** This class describes a direction in the 2D plane. A direction is a vector of length 1 with an angle between 0 (inclusive) and 360 degrees (exclusive). There is also a degenerate direction of length 0. */ public class Direction { /** Constructs a direction (normalized to length 1). @param dx the x-value of the direction @param dy the corresponding y-value of the direction */ public Direction(double dx, double dy) { x = dx; y = dy; double length = Math.sqrt(x * x + y * y); if (length == 0) return; x = x / length; y = y / length; } /** Constructs a direction between two points @param p the starting point @param q the ending point */ public Direction(Point2D p, Point2D q) { this(q.getX() - p.getX(), q.getY() - p.getY()); } /** Turns this direction by an angle. @param angle the angle in degrees */ public Direction turn(double angle) { double a = Math.toRadians(angle); return new Direction( x * Math.cos(a) - y * Math.sin(a), x * Math.sin(a) + y * Math.cos(a)); } /** Gets the x-component of this direction @return the x-component (between -1 and 1) */ public double getX() { return x; } /** Gets the y-component of this direction @return the y-component (between -1 and 1) */ public double getY() { return y; } private double x; private double y; public static final Direction NORTH = new Direction(0, -1); public static final Direction SOUTH = new Direction(0, 1); public static final Direction EAST = new Direction(1, 0); public static final Direction WEST = new Direction(-1, 0); }