class Store {
int value = 0;
private int read__wrappee__Switch () { return value; }
private int read() {
if(state == State.ON) { return read__wrappee__Switch(); }
else { return 0; }
}
private void set__wrappee__Switch (int v) { value = v; }
void set(int v) {
if(state == State.ON) { set__wrappee__Switch(v); }
}
enum State { ON , OFF}
State state = State.OFF;
void flip() {
state = (state == State.ON ? State.OFF : State.ON);
}
}