public class Missile {
protected void init(TankManager tankManager, int x_Koordinate, int y_Koordinate, int width,
int height, int missileRichtung, int missileType, boolean feindlich,int tankId) {
original(tankManager,x_Koordinate,y_Koordinate,width,
height,missileRichtung,missileType,feindlich,tankId);
if(!feindlich){
SoundPlayer.getInstance().playFireSound();
}
}
}