public class Missile { protected void init(TankManager tankManager, int x_Koordinate, int y_Koordinate, int width, int height, int missileRichtung, int missileType, boolean feindlich,int tankId) { original(tankManager,x_Koordinate,y_Koordinate,width, height,missileRichtung,missileType,feindlich,tankId); if(!feindlich){ SoundPlayer.getInstance().playFireSound(); } } }