public class Missile {
public void malen() {
long elapsedTime = System.currentTimeMillis() - currTime;
currTime += elapsedTime;
if (tankManager.status == GameManager.PAUSE || tankManager.status == GameManager.EXIT) {
elapsedTime = 0;
}
koordinateAktualisieren(elapsedTime);
switch (missileRichtung) {
case 1:
tankManager.maler.drawImage("missileU.png", x_Koordinate, y_Koordinate);
break;
case 3:
tankManager.maler.drawImage("missileR.png", x_Koordinate, y_Koordinate);
break;
case 5:
tankManager.maler.drawImage("missileD.png", x_Koordinate, y_Koordinate);
break;
case 7:
tankManager.maler.drawImage("missileL.png", x_Koordinate, y_Koordinate);
break;
}
}
}