public class Missile { public void malen() { long elapsedTime = System.currentTimeMillis() - currTime; currTime += elapsedTime; if (tankManager.status == GameManager.PAUSE || tankManager.status == GameManager.EXIT) { elapsedTime = 0; } koordinateAktualisieren(elapsedTime); switch (missileRichtung) { case 1: tankManager.maler.drawImage("missileU.png", x_Koordinate, y_Koordinate); break; case 3: tankManager.maler.drawImage("missileR.png", x_Koordinate, y_Koordinate); break; case 5: tankManager.maler.drawImage("missileD.png", x_Koordinate, y_Koordinate); break; case 7: tankManager.maler.drawImage("missileL.png", x_Koordinate, y_Koordinate); break; } } }