public class TankManager {
protected Vector toolMenge = new Vector();
public void komponenteMalen() {
original();
if (mapReady) {
gruppeMalen(toolMenge);
}
}
public void toolsLaden() {
}
public void toolInit(int type) {
if (Math.abs(random.nextInt() % 300) == 0) {
int x = Math.abs(random.nextInt() % 59);
int y = Math.abs(random.nextInt() % 59);
Tool tool = new Tool(this, x, y, type);
if (!tool.stossenGegen(metalwall) && !tool.stossenGegen(waterwall)
&& toolMenge.size() < 3) {
toolMenge.addElement(tool);
}
}
}
public void addEnemyTank() {
original();
toolsLaden();
}
}