package rts.core.network.menu_tcp_containers;
public class ServerState {
public static final int OK = 0;
public static final int IN_GAME = 1;
public static final int FULL = 2;
public int state;
public int gameType;
public int nbPlayer;
public int nbMaxPlayer;
public int startMoney;
public int tecLevel;
public String mapName;
public String ip;
public ServerState() {
mapName = "";
ip = "";
}
public void update() {
if (state != IN_GAME) {
if (nbPlayer == nbMaxPlayer) {
state = FULL;
} else {
state = OK;
}
}
}
}