package rts.core.network.menu_tcp_containers; public class ServerState { public static final int OK = 0; public static final int IN_GAME = 1; public static final int FULL = 2; public int state; public int gameType; public int nbPlayer; public int nbMaxPlayer; public int startMoney; public int tecLevel; public String mapName; public String ip; public ServerState() { mapName = ""; ip = ""; } public void update() { if (state != IN_GAME) { if (nbPlayer == nbMaxPlayer) { state = FULL; } else { state = OK; } } } }