/* MACHINE GENERATED FILE, DO NOT EDIT */
package org.lwjgl.opengl;
import org.lwjgl.*;
import java.nio.*;
public final class NVShaderBufferStore {
/**
* Accepted by the <barriers> parameter of MemoryBarrierNV:
*/
public static final int GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x10;
/**
* Accepted by the <access> parameter of MakeBufferResidentNV:
*/
public static final int GL_READ_WRITE = 0x88BA,
GL_WRITE_ONLY = 0x88B9;
private NVShaderBufferStore() {}
}