/* MACHINE GENERATED FILE, DO NOT EDIT */ package org.lwjgl.opengl; import org.lwjgl.*; import java.nio.*; public final class NVShaderBufferStore { /** * Accepted by the <barriers> parameter of MemoryBarrierNV: */ public static final int GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x10; /** * Accepted by the <access> parameter of MakeBufferResidentNV: */ public static final int GL_READ_WRITE = 0x88BA, GL_WRITE_ONLY = 0x88B9; private NVShaderBufferStore() {} }