/* MACHINE GENERATED FILE, DO NOT EDIT */ package org.lwjgl.opengl; import org.lwjgl.*; import java.nio.*; public final class ARBTextureMultisample { /** * Accepted by the <pname> parameter of GetMultisamplefv: */ public static final int GL_SAMPLE_POSITION = 0x8E50; /** * Accepted by the <cap> parameter of Enable, Disable, and IsEnabled, and by * the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, and * GetDoublev: */ public static final int GL_SAMPLE_MASK = 0x8E51; /** * Accepted by the <target> parameter of GetBooleani_v and * GetIntegeri_v: */ public static final int GL_SAMPLE_MASK_VALUE = 0x8E52; /** * Accepted by the <target> parameter of BindTexture and * TexImage2DMultisample: */ public static final int GL_TEXTURE_2D_MULTISAMPLE = 0x9100; /** * Accepted by the <target> parameter of TexImage2DMultisample: */ public static final int GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101; /** * Accepted by the <target> parameter of BindTexture and * TexImage3DMultisample: */ public static final int GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102; /** * Accepted by the <target> parameter of TexImage3DMultisample: */ public static final int GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103; /** * Accepted by the <pname> parameter of GetBooleanv, GetDoublev, GetIntegerv, * and GetFloatv: */ public static final int GL_MAX_SAMPLE_MASK_WORDS = 0x8E59, GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E, GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F, GL_MAX_INTEGER_SAMPLES = 0x9110, GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104, GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105; /** * Accepted by the <pname> parameter of GetTexLevelParameter */ public static final int GL_TEXTURE_SAMPLES = 0x9106, GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107; /** * Returned by the <type> parameter of GetActiveUniform: */ public static final int GL_SAMPLER_2D_MULTISAMPLE = 0x9108, GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A, GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B, GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D; private ARBTextureMultisample() {} public static void glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) { GL32.glTexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations); } public static void glTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) { GL32.glTexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations); } public static void glGetMultisample(int pname, int index, FloatBuffer val) { GL32.glGetMultisample(pname, index, val); } public static void glSampleMaski(int index, int mask) { GL32.glSampleMaski(index, mask); } }