/* MACHINE GENERATED FILE, DO NOT EDIT */
package org.lwjgl.opengl;
import org.lwjgl.*;
import java.nio.*;
public final class ARBShaderSubroutine {
/**
* Accepted by the <pname> parameter of GetProgramStageiv:
*/
public static final int GL_ACTIVE_SUBROUTINES = 0x8DE5,
GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6,
GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47,
GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48,
GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49;
/**
* Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
* GetFloatv, GetDoublev, and GetInteger64v:
*/
public static final int GL_MAX_SUBROUTINES = 0x8DE7,
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8;
/**
* Accepted by the <pname> parameter of GetActiveSubroutineUniformiv:
*/
public static final int GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A,
GL_COMPATIBLE_SUBROUTINES = 0x8E4B,
GL_UNIFORM_SIZE = 0x8A38,
GL_UNIFORM_NAME_LENGTH = 0x8A39;
private ARBShaderSubroutine() {}
public static int glGetSubroutineUniformLocation(int program, int shadertype, ByteBuffer name) {
return GL40.glGetSubroutineUniformLocation(program, shadertype, name);
}
public static int glGetSubroutineIndex(int program, int shadertype, ByteBuffer name) {
return GL40.glGetSubroutineIndex(program, shadertype, name);
}
public static void glGetActiveSubroutineUniform(int program, int shadertype, int index, int pname, IntBuffer values) {
GL40.glGetActiveSubroutineUniform(program, shadertype, index, pname, values);
}
/** Overloads glGetActiveSubroutineUniformiv. */
public static int glGetActiveSubroutineUniformi(int program, int shadertype, int index, int pname) {
return GL40.glGetActiveSubroutineUniformi(program, shadertype, index, pname);
}
public static void glGetActiveSubroutineUniformName(int program, int shadertype, int index, IntBuffer length, ByteBuffer name) {
GL40.glGetActiveSubroutineUniformName(program, shadertype, index, length, name);
}
/** Overloads glGetActiveSubroutineUniformName. */
public static String glGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize) {
return GL40.glGetActiveSubroutineUniformName(program, shadertype, index, bufsize);
}
public static void glGetActiveSubroutineName(int program, int shadertype, int index, IntBuffer length, ByteBuffer name) {
GL40.glGetActiveSubroutineName(program, shadertype, index, length, name);
}
/** Overloads glGetActiveSubroutineName. */
public static String glGetActiveSubroutineName(int program, int shadertype, int index, int bufsize) {
return GL40.glGetActiveSubroutineName(program, shadertype, index, bufsize);
}
public static void glUniformSubroutinesu(int shadertype, IntBuffer indices) {
GL40.glUniformSubroutinesu(shadertype, indices);
}
public static void glGetUniformSubroutineu(int shadertype, int location, IntBuffer params) {
GL40.glGetUniformSubroutineu(shadertype, location, params);
}
/** Overloads glGetUniformSubroutineuiv. */
public static int glGetUniformSubroutineui(int shadertype, int location) {
return GL40.glGetUniformSubroutineui(shadertype, location);
}
public static void glGetProgramStage(int program, int shadertype, int pname, IntBuffer values) {
GL40.glGetProgramStage(program, shadertype, pname, values);
}
/** Overloads glGetProgramStageiv. */
public static int glGetProgramStagei(int program, int shadertype, int pname) {
return GL40.glGetProgramStagei(program, shadertype, pname);
}
}