/* MACHINE GENERATED FILE, DO NOT EDIT */ package org.lwjgl.opengl; import org.lwjgl.*; import java.nio.*; public final class NVTextureShader3 { public static final int GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = 0x8850, GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = 0x8851, GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8852, GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = 0x8853, GL_OFFSET_HILO_TEXTURE_2D_NV = 0x8854, GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = 0x8855, GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = 0x8856, GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8857, GL_DEPENDENT_HILO_TEXTURE_2D_NV = 0x8858, GL_DEPENDENT_RGB_TEXTURE_3D_NV = 0x8859, GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = 0x885A, GL_DOT_PRODUCT_PASS_THROUGH_NV = 0x885B, GL_DOT_PRODUCT_TEXTURE_1D_NV = 0x885C, GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = 0x885D, GL_HILO8_NV = 0x885E, GL_SIGNED_HILO8_NV = 0x885F, GL_FORCE_BLUE_TO_ONE_NV = 0x8860; private NVTextureShader3() {} }