/* MACHINE GENERATED FILE, DO NOT EDIT */ package org.lwjgl.opengl; import org.lwjgl.*; import java.nio.*; public final class GL30 { public static final int GL_MAJOR_VERSION = 0x821B, GL_MINOR_VERSION = 0x821C, GL_NUM_EXTENSIONS = 0x821D, GL_CONTEXT_FLAGS = 0x821E, GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x1, GL_DEPTH_BUFFER = 0x8223, GL_STENCIL_BUFFER = 0x8224, GL_COMPRESSED_RED = 0x8225, GL_COMPRESSED_RG = 0x8226, GL_COMPARE_REF_TO_TEXTURE = 0x884E, GL_CLIP_DISTANCE0 = 0x3000, GL_CLIP_DISTANCE1 = 0x3001, GL_CLIP_DISTANCE2 = 0x3002, GL_CLIP_DISTANCE3 = 0x3003, GL_CLIP_DISTANCE4 = 0x3004, GL_CLIP_DISTANCE5 = 0x3005, GL_CLIP_DISTANCE6 = 0x3006, GL_CLIP_DISTANCE7 = 0x3007, GL_MAX_CLIP_DISTANCES = 0xD32, GL_MAX_VARYING_COMPONENTS = 0x8B4B, GL_BUFFER_ACCESS_FLAGS = 0x911F, GL_BUFFER_MAP_LENGTH = 0x9120, GL_BUFFER_MAP_OFFSET = 0x9121; /** * Accepted by the <pname> parameters of GetVertexAttribdv, * GetVertexAttribfv, GetVertexAttribiv, GetVertexAttribIiv, and * GetVertexAttribIuiv: */ public static final int GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD; /** * Returned by the <type> parameter of GetActiveUniform: */ public static final int GL_SAMPLER_BUFFER = 0x8DC2, GL_SAMPLER_CUBE_SHADOW = 0x8DC5, GL_UNSIGNED_INT_VEC2 = 0x8DC6, GL_UNSIGNED_INT_VEC3 = 0x8DC7, GL_UNSIGNED_INT_VEC4 = 0x8DC8, GL_INT_SAMPLER_1D = 0x8DC9, GL_INT_SAMPLER_2D = 0x8DCA, GL_INT_SAMPLER_3D = 0x8DCB, GL_INT_SAMPLER_CUBE = 0x8DCC, GL_INT_SAMPLER_2D_RECT = 0x8DCD, GL_INT_SAMPLER_1D_ARRAY = 0x8DCE, GL_INT_SAMPLER_2D_ARRAY = 0x8DCF, GL_INT_SAMPLER_BUFFER = 0x8DD0, GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1, GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2, GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3, GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4, GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5, GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6, GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7, GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8; /** * Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, * and GetDoublev: */ public static final int GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904, GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905; /** * Accepted by the <mode> parameter of BeginConditionalRender: */ public static final int GL_QUERY_WAIT = 0x8E13, GL_QUERY_NO_WAIT = 0x8E14, GL_QUERY_BY_REGION_WAIT = 0x8E15, GL_QUERY_BY_REGION_NO_WAIT = 0x8E16; /** * Accepted by the <access> parameter of MapBufferRange: */ public static final int GL_MAP_READ_BIT = 0x1, GL_MAP_WRITE_BIT = 0x2, GL_MAP_INVALIDATE_RANGE_BIT = 0x4, GL_MAP_INVALIDATE_BUFFER_BIT = 0x8, GL_MAP_FLUSH_EXPLICIT_BIT = 0x10, GL_MAP_UNSYNCHRONIZED_BIT = 0x20; /** * Accepted by the <target> parameter of ClampColor and the <pname> * parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev. */ public static final int GL_CLAMP_VERTEX_COLOR = 0x891A, GL_CLAMP_FRAGMENT_COLOR = 0x891B, GL_CLAMP_READ_COLOR = 0x891C; /** * Accepted by the <clamp> parameter of ClampColor. */ public static final int GL_FIXED_ONLY = 0x891D; /** * Accepted by the <internalformat> parameter of TexImage1D, TexImage2D, * TexImage3D, CopyTexImage1D, CopyTexImage2D, and RenderbufferStorageEXT, * and returned in the <data> parameter of GetTexLevelParameter and * GetRenderbufferParameterivEXT: */ public static final int GL_DEPTH_COMPONENT32F = 0x8DAB, GL_DEPTH32F_STENCIL8 = 0x8DAC; /** * Accepted by the <type> parameter of DrawPixels, ReadPixels, TexImage1D, * TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D, and * GetTexImage: */ public static final int GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD; /** * Accepted by the <value> parameter of GetTexLevelParameter: */ public static final int GL_TEXTURE_RED_TYPE = 0x8C10, GL_TEXTURE_GREEN_TYPE = 0x8C11, GL_TEXTURE_BLUE_TYPE = 0x8C12, GL_TEXTURE_ALPHA_TYPE = 0x8C13, GL_TEXTURE_LUMINANCE_TYPE = 0x8C14, GL_TEXTURE_INTENSITY_TYPE = 0x8C15, GL_TEXTURE_DEPTH_TYPE = 0x8C16; /** * Returned by the <params> parameter of GetTexLevelParameter: */ public static final int GL_UNSIGNED_NORMALIZED = 0x8C17; /** * Accepted by the <internalFormat> parameter of TexImage1D, * TexImage2D, and TexImage3D: */ public static final int GL_RGBA32F = 0x8814, GL_RGB32F = 0x8815, GL_ALPHA32F = 0x8816, GL_RGBA16F = 0x881A, GL_RGB16F = 0x881B, GL_ALPHA16F = 0x881C; /** * Accepted by the <internalformat> parameter of TexImage1D, * TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and * RenderbufferStorage: */ public static final int GL_R11F_G11F_B10F = 0x8C3A; /** * Accepted by the <type> parameter of DrawPixels, ReadPixels, * TexImage1D, TexImage2D, GetTexImage, TexImage3D, TexSubImage1D, * TexSubImage2D, TexSubImage3D, GetHistogram, GetMinmax, * ConvolutionFilter1D, ConvolutionFilter2D, ConvolutionFilter3D, * GetConvolutionFilter, SeparableFilter2D, GetSeparableFilter, * ColorTable, ColorSubTable, and GetColorTable: */ public static final int GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B; /** * Accepted by the <internalformat> parameter of TexImage1D, * TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and * RenderbufferStorage: */ public static final int GL_RGB9_E5 = 0x8C3D; /** * Accepted by the <type> parameter of DrawPixels, ReadPixels, * TexImage1D, TexImage2D, GetTexImage, TexImage3D, TexSubImage1D, * TexSubImage2D, TexSubImage3D, GetHistogram, GetMinmax, * ConvolutionFilter1D, ConvolutionFilter2D, ConvolutionFilter3D, * GetConvolutionFilter, SeparableFilter2D, GetSeparableFilter, * ColorTable, ColorSubTable, and GetColorTable: */ public static final int GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E; /** * Accepted by the <pname> parameter of GetTexLevelParameterfv and * GetTexLevelParameteriv: */ public static final int GL_TEXTURE_SHARED_SIZE = 0x8C3F; /** * Accepted by the <target> parameter of BindFramebuffer, * CheckFramebufferStatus, FramebufferTexture{1D|2D|3D}, * FramebufferRenderbuffer, and * GetFramebufferAttachmentParameteriv: */ public static final int GL_FRAMEBUFFER = 0x8D40, GL_READ_FRAMEBUFFER = 0x8CA8, GL_DRAW_FRAMEBUFFER = 0x8CA9; /** * Accepted by the <target> parameter of BindRenderbuffer, * RenderbufferStorage, and GetRenderbufferParameteriv, and * returned by GetFramebufferAttachmentParameteriv: */ public static final int GL_RENDERBUFFER = 0x8D41; /** * Accepted by the <internalformat> parameter of * RenderbufferStorage: */ public static final int GL_STENCIL_INDEX1 = 0x8D46, GL_STENCIL_INDEX4 = 0x8D47, GL_STENCIL_INDEX8 = 0x8D48, GL_STENCIL_INDEX16 = 0x8D49; /** * Accepted by the <pname> parameter of GetRenderbufferParameteriv: */ public static final int GL_RENDERBUFFER_WIDTH = 0x8D42, GL_RENDERBUFFER_HEIGHT = 0x8D43, GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44, GL_RENDERBUFFER_RED_SIZE = 0x8D50, GL_RENDERBUFFER_GREEN_SIZE = 0x8D51, GL_RENDERBUFFER_BLUE_SIZE = 0x8D52, GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53, GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54, GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55; /** * Accepted by the <pname> parameter of * GetFramebufferAttachmentParameteriv: */ public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211, GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212, GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213, GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214, GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216, GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217; /** * Returned in <params> by GetFramebufferAttachmentParameteriv: */ public static final int GL_FRAMEBUFFER_DEFAULT = 0x8218, GL_INDEX = 0x8222; /** * Accepted by the <attachment> parameter of * FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and * GetFramebufferAttachmentParameteriv */ public static final int GL_COLOR_ATTACHMENT0 = 0x8CE0, GL_COLOR_ATTACHMENT1 = 0x8CE1, GL_COLOR_ATTACHMENT2 = 0x8CE2, GL_COLOR_ATTACHMENT3 = 0x8CE3, GL_COLOR_ATTACHMENT4 = 0x8CE4, GL_COLOR_ATTACHMENT5 = 0x8CE5, GL_COLOR_ATTACHMENT6 = 0x8CE6, GL_COLOR_ATTACHMENT7 = 0x8CE7, GL_COLOR_ATTACHMENT8 = 0x8CE8, GL_COLOR_ATTACHMENT9 = 0x8CE9, GL_COLOR_ATTACHMENT10 = 0x8CEA, GL_COLOR_ATTACHMENT11 = 0x8CEB, GL_COLOR_ATTACHMENT12 = 0x8CEC, GL_COLOR_ATTACHMENT13 = 0x8CED, GL_COLOR_ATTACHMENT14 = 0x8CEE, GL_COLOR_ATTACHMENT15 = 0x8CEF, GL_DEPTH_ATTACHMENT = 0x8D00, GL_STENCIL_ATTACHMENT = 0x8D20, GL_DEPTH_STENCIL_ATTACHMENT = 0x821A; /** * Returned by CheckFramebufferStatus(): */ public static final int GL_FRAMEBUFFER_COMPLETE = 0x8CD5, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC, GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD, GL_FRAMEBUFFER_UNDEFINED = 0x8219; /** * Accepted by the <pname> parameters of GetIntegerv, GetFloatv, * and GetDoublev: */ public static final int GL_FRAMEBUFFER_BINDING = 0x8CA6, GL_RENDERBUFFER_BINDING = 0x8CA7, GL_MAX_COLOR_ATTACHMENTS = 0x8CDF, GL_MAX_RENDERBUFFER_SIZE = 0x84E8; /** * Returned by GetError(): */ public static final int GL_INVALID_FRAMEBUFFER_OPERATION = 0x506; /** * Accepted by the <type> parameter of DrawPixels, ReadPixels, * TexImage1D, TexImage2D, TexImage3D, GetTexImage, TexSubImage1D, * TexSubImage2D, TexSubImage3D, GetHistogram, GetMinmax, * ConvolutionFilter1D, ConvolutionFilter2D, GetConvolutionFilter, * SeparableFilter2D, GetSeparableFilter, ColorTable, ColorSubTable, * and GetColorTable: * <p/> * Accepted by the <type> argument of VertexPointer, NormalPointer, * ColorPointer, SecondaryColorPointer, FogCoordPointer, TexCoordPointer, * and VertexAttribPointer: */ public static final int GL_HALF_FLOAT = 0x140B; /** * Accepted by the <pname> parameter of GetRenderbufferParameteriv. */ public static final int GL_RENDERBUFFER_SAMPLES = 0x8CAB; /** * Returned by CheckFramebufferStatus. */ public static final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56; /** * Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, * GetFloatv, and GetDoublev. */ public static final int GL_MAX_SAMPLES = 0x8D57; /** * Accepted by the <pname> parameters of GetIntegerv, GetFloatv, and GetDoublev. */ public static final int GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6, GL_READ_FRAMEBUFFER_BINDING = 0x8CAA; /** * Accepted by the <pname> parameters of GetBooleanv, GetIntegerv, * GetFloatv, and GetDoublev: */ public static final int GL_RGBA_INTEGER_MODE = 0x8D9E; /** * Accepted by the <internalFormat> parameter of TexImage1D, * TexImage2D, and TexImage3D: */ public static final int GL_RGBA32UI = 0x8D70, GL_RGB32UI = 0x8D71, GL_ALPHA32UI = 0x8D72, GL_RGBA16UI = 0x8D76, GL_RGB16UI = 0x8D77, GL_ALPHA16UI = 0x8D78, GL_RGBA8UI = 0x8D7C, GL_RGB8UI = 0x8D7D, GL_ALPHA8UI = 0x8D7E, GL_RGBA32I = 0x8D82, GL_RGB32I = 0x8D83, GL_ALPHA32I = 0x8D84, GL_RGBA16I = 0x8D88, GL_RGB16I = 0x8D89, GL_ALPHA16I = 0x8D8A, GL_RGBA8I = 0x8D8E, GL_RGB8I = 0x8D8F, GL_ALPHA8I = 0x8D90; /** * Accepted by the <format> parameter of TexImage1D, TexImage2D, * TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D, * DrawPixels and ReadPixels: */ public static final int GL_RED_INTEGER = 0x8D94, GL_GREEN_INTEGER = 0x8D95, GL_BLUE_INTEGER = 0x8D96, GL_ALPHA_INTEGER = 0x8D97, GL_RGB_INTEGER = 0x8D98, GL_RGBA_INTEGER = 0x8D99, GL_BGR_INTEGER = 0x8D9A, GL_BGRA_INTEGER = 0x8D9B; /** * Accepted by the <target> parameter of TexParameteri, TexParameteriv, * TexParameterf, TexParameterfv, and BindTexture: */ public static final int GL_TEXTURE_1D_ARRAY = 0x8C18, GL_TEXTURE_2D_ARRAY = 0x8C1A; /** * Accepted by the <target> parameter of TexImage3D, TexSubImage3D, * CopyTexSubImage3D, CompressedTexImage3D, and CompressedTexSubImage3D: */ public static final int GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B; /** * Accepted by the <target> parameter of TexImage2D, TexSubImage2D, * CopyTexImage2D, CopyTexSubImage2D, CompressedTexImage2D, and * CompressedTexSubImage2D: */ public static final int GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19; /** * Accepted by the <pname> parameter of GetBooleanv, GetDoublev, GetIntegerv * and GetFloatv: */ public static final int GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C, GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D, GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF; /** * Accepted by the <param> parameter of TexParameterf, TexParameteri, * TexParameterfv, and TexParameteriv when the <pname> parameter is * TEXTURE_COMPARE_MODE_ARB: */ public static final int GL_COMPARE_REF_DEPTH_TO_TEXTURE = 0x884E; /** * Accepted by the <pname> parameter of * GetFramebufferAttachmentParameteriv: */ public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4; /** * Returned by the <type> parameter of GetActiveUniform: */ public static final int GL_SAMPLER_1D_ARRAY = 0x8DC0, GL_SAMPLER_2D_ARRAY = 0x8DC1, GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3, GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4; /** * Accepted by the <format> parameter of DrawPixels, ReadPixels, * TexImage1D, TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, * TexSubImage3D, and GetTexImage, by the <type> parameter of * CopyPixels, by the <internalformat> parameter of TexImage1D, * TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and * RenderbufferStorage, and returned in the <data> parameter of * GetTexLevelParameter and GetRenderbufferParameteriv. */ public static final int GL_DEPTH_STENCIL = 0x84F9; /** * Accepted by the <type> parameter of DrawPixels, ReadPixels, * TexImage1D, TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, * TexSubImage3D, and GetTexImage. */ public static final int GL_UNSIGNED_INT_24_8 = 0x84FA; /** * Accepted by the <internalformat> parameter of TexImage1D, * TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and * RenderbufferStorage, and returned in the <data> parameter of * GetTexLevelParameter and GetRenderbufferParameteriv. */ public static final int GL_DEPTH24_STENCIL8 = 0x88F0; /** * Accepted by the <value> parameter of GetTexLevelParameter. */ public static final int GL_TEXTURE_STENCIL_SIZE = 0x88F1; /** * Accepted by the <internalformat> parameter of TexImage2D, * CopyTexImage2D, and CompressedTexImage2D and the <format> parameter * of CompressedTexSubImage2D: */ public static final int GL_COMPRESSED_RED_RGTC1 = 0x8DBB, GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC, GL_COMPRESSED_RED_GREEN_RGTC2 = 0x8DBD, GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2 = 0x8DBE; /** * Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D, * TexImage3D, CopyTexImage1D, and CopyTexImage2D: */ public static final int GL_R8 = 0x8229, GL_R16 = 0x822A, GL_RG8 = 0x822B, GL_RG16 = 0x822C, GL_R16F = 0x822D, GL_R32F = 0x822E, GL_RG16F = 0x822F, GL_RG32F = 0x8230, GL_R8I = 0x8231, GL_R8UI = 0x8232, GL_R16I = 0x8233, GL_R16UI = 0x8234, GL_R32I = 0x8235, GL_R32UI = 0x8236, GL_RG8I = 0x8237, GL_RG8UI = 0x8238, GL_RG16I = 0x8239, GL_RG16UI = 0x823A, GL_RG32I = 0x823B, GL_RG32UI = 0x823C; /** * Accepted by the <format> parameter of TexImage3D, TexImage2D, * TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D, * DrawPixels and ReadPixels: */ public static final int GL_RG = 0x8227, GL_RG_INTEGER = 0x8228; /** * Accepted by the <target> parameters of BindBuffer, BufferData, * BufferSubData, MapBuffer, UnmapBuffer, GetBufferSubData, * GetBufferPointerv, BindBufferRange, BindBufferOffset and * BindBufferBase: */ public static final int GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E; /** * Accepted by the <param> parameter of GetIntegerIndexedv and * GetBooleanIndexedv: */ public static final int GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85; /** * Accepted by the <param> parameter of GetIntegerIndexedv and * GetBooleanIndexedv, and by the <pname> parameter of GetBooleanv, * GetDoublev, GetIntegerv, and GetFloatv: */ public static final int GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F; /** * Accepted by the <bufferMode> parameter of TransformFeedbackVaryings: */ public static final int GL_INTERLEAVED_ATTRIBS = 0x8C8C, GL_SEPARATE_ATTRIBS = 0x8C8D; /** * Accepted by the <target> parameter of BeginQuery, EndQuery, and * GetQueryiv: */ public static final int GL_PRIMITIVES_GENERATED = 0x8C87, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88; /** * Accepted by the <cap> parameter of Enable, Disable, and IsEnabled, and by * the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, and * GetDoublev: */ public static final int GL_RASTERIZER_DISCARD = 0x8C89; /** * Accepted by the <pname> parameter of GetBooleanv, GetDoublev, GetIntegerv, * and GetFloatv: */ public static final int GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80; /** * Accepted by the <pname> parameter of GetProgramiv: */ public static final int GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83, GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76; /** * Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, * GetFloatv, and GetDoublev: */ public static final int GL_VERTEX_ARRAY_BINDING = 0x85B5; /** * Accepted by the <cap> parameter of Enable, Disable, and IsEnabled, * and by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, * and GetDoublev: */ public static final int GL_FRAMEBUFFER_SRGB = 0x8DB9; /** * Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, * GetFloatv, and GetDoublev: */ public static final int GL_FRAMEBUFFER_SRGB_CAPABLE = 0x8DBA; private GL30() {} public static String glGetStringi(int name, int index) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetStringi; BufferChecks.checkFunctionAddress(function_pointer); String __result = nglGetStringi(name, index, function_pointer); return __result; } static native String nglGetStringi(int name, int index, long function_pointer); public static void glClearBuffer(int buffer, int drawbuffer, FloatBuffer value) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glClearBufferfv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(value, 4); nglClearBufferfv(buffer, drawbuffer, MemoryUtil.getAddress(value), function_pointer); } static native void nglClearBufferfv(int buffer, int drawbuffer, long value, long function_pointer); public static void glClearBuffer(int buffer, int drawbuffer, IntBuffer value) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glClearBufferiv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(value, 4); nglClearBufferiv(buffer, drawbuffer, MemoryUtil.getAddress(value), function_pointer); } static native void nglClearBufferiv(int buffer, int drawbuffer, long value, long function_pointer); public static void glClearBufferu(int buffer, int drawbuffer, IntBuffer value) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glClearBufferuiv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(value, 4); nglClearBufferuiv(buffer, drawbuffer, MemoryUtil.getAddress(value), function_pointer); } static native void nglClearBufferuiv(int buffer, int drawbuffer, long value, long function_pointer); public static void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glClearBufferfi; BufferChecks.checkFunctionAddress(function_pointer); nglClearBufferfi(buffer, drawbuffer, depth, stencil, function_pointer); } static native void nglClearBufferfi(int buffer, int drawbuffer, float depth, int stencil, long function_pointer); public static void glVertexAttribI1i(int index, int x) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexAttribI1i; BufferChecks.checkFunctionAddress(function_pointer); nglVertexAttribI1i(index, x, function_pointer); } static native void nglVertexAttribI1i(int index, int x, long function_pointer); public static void glVertexAttribI2i(int index, int x, int y) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexAttribI2i; BufferChecks.checkFunctionAddress(function_pointer); nglVertexAttribI2i(index, x, y, function_pointer); } static native void nglVertexAttribI2i(int index, int x, int y, long function_pointer); public static void glVertexAttribI3i(int index, int x, int y, int z) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexAttribI3i; BufferChecks.checkFunctionAddress(function_pointer); nglVertexAttribI3i(index, x, y, z, function_pointer); } static native void nglVertexAttribI3i(int index, int x, int y, int z, long function_pointer); public static void glVertexAttribI4i(int index, int x, int y, int z, int w) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexAttribI4i; BufferChecks.checkFunctionAddress(function_pointer); nglVertexAttribI4i(index, x, y, z, w, function_pointer); } static native void nglVertexAttribI4i(int index, int x, int y, int z, int w, long function_pointer); public static void glVertexAttribI1ui(int index, int x) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexAttribI1ui; BufferChecks.checkFunctionAddress(function_pointer); nglVertexAttribI1ui(index, x, function_pointer); } static native void nglVertexAttribI1ui(int index, int x, long function_pointer); public static void glVertexAttribI2ui(int index, int x, int y) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexAttribI2ui; BufferChecks.checkFunctionAddress(function_pointer); nglVertexAttribI2ui(index, x, y, function_pointer); } static native void nglVertexAttribI2ui(int index, int x, int y, long function_pointer); public static void glVertexAttribI3ui(int index, int x, int y, int z) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexAttribI3ui; BufferChecks.checkFunctionAddress(function_pointer); nglVertexAttribI3ui(index, x, y, z, function_pointer); } static native void nglVertexAttribI3ui(int index, int x, int y, int z, long function_pointer); public static void glVertexAttribI4ui(int index, int x, int y, int z, int w) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexAttribI4ui; BufferChecks.checkFunctionAddress(function_pointer); nglVertexAttribI4ui(index, x, y, z, w, function_pointer); } static native void nglVertexAttribI4ui(int index, int x, int y, int z, int w, long function_pointer); public static void glVertexAttribI1(int index, IntBuffer v) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexAttribI1iv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(v, 1); nglVertexAttribI1iv(index, MemoryUtil.getAddress(v), function_pointer); } static native void nglVertexAttribI1iv(int index, long v, long function_pointer); public static void glVertexAttribI2(int index, IntBuffer v) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexAttribI2iv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(v, 2); nglVertexAttribI2iv(index, MemoryUtil.getAddress(v), function_pointer); } static native void nglVertexAttribI2iv(int index, long v, long function_pointer); public static void glVertexAttribI3(int index, IntBuffer v) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexAttribI3iv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(v, 3); nglVertexAttribI3iv(index, MemoryUtil.getAddress(v), function_pointer); } static native void nglVertexAttribI3iv(int index, long v, long function_pointer); public static void glVertexAttribI4(int index, IntBuffer v) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexAttribI4iv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(v, 4); nglVertexAttribI4iv(index, MemoryUtil.getAddress(v), function_pointer); } static native void nglVertexAttribI4iv(int index, long v, long function_pointer); public static void glVertexAttribI1u(int index, IntBuffer v) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexAttribI1uiv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(v, 1); nglVertexAttribI1uiv(index, MemoryUtil.getAddress(v), function_pointer); } static native void nglVertexAttribI1uiv(int index, long v, long function_pointer); public static void glVertexAttribI2u(int index, IntBuffer v) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexAttribI2uiv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(v, 2); nglVertexAttribI2uiv(index, MemoryUtil.getAddress(v), function_pointer); } static native void nglVertexAttribI2uiv(int index, long v, long function_pointer); public static void glVertexAttribI3u(int index, IntBuffer v) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexAttribI3uiv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(v, 3); nglVertexAttribI3uiv(index, MemoryUtil.getAddress(v), function_pointer); } static native void nglVertexAttribI3uiv(int index, long v, long function_pointer); public static void glVertexAttribI4u(int index, IntBuffer v) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexAttribI4uiv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(v, 4); nglVertexAttribI4uiv(index, MemoryUtil.getAddress(v), function_pointer); } static native void nglVertexAttribI4uiv(int index, long v, long function_pointer); public static void glVertexAttribI4(int index, ByteBuffer v) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexAttribI4bv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(v, 4); nglVertexAttribI4bv(index, MemoryUtil.getAddress(v), function_pointer); } static native void nglVertexAttribI4bv(int index, long v, long function_pointer); public static void glVertexAttribI4(int index, ShortBuffer v) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexAttribI4sv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(v, 4); nglVertexAttribI4sv(index, MemoryUtil.getAddress(v), function_pointer); } static native void nglVertexAttribI4sv(int index, long v, long function_pointer); public static void glVertexAttribI4u(int index, ByteBuffer v) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexAttribI4ubv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(v, 4); nglVertexAttribI4ubv(index, MemoryUtil.getAddress(v), function_pointer); } static native void nglVertexAttribI4ubv(int index, long v, long function_pointer); public static void glVertexAttribI4u(int index, ShortBuffer v) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexAttribI4usv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(v, 4); nglVertexAttribI4usv(index, MemoryUtil.getAddress(v), function_pointer); } static native void nglVertexAttribI4usv(int index, long v, long function_pointer); public static void glVertexAttribIPointer(int index, int size, int type, int stride, ByteBuffer buffer) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexAttribIPointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureArrayVBOdisabled(caps); BufferChecks.checkDirect(buffer); if ( LWJGLUtil.CHECKS ) StateTracker.getReferences(caps).glVertexAttribPointer_buffer[index] = buffer; nglVertexAttribIPointer(index, size, type, stride, MemoryUtil.getAddress(buffer), function_pointer); } public static void glVertexAttribIPointer(int index, int size, int type, int stride, IntBuffer buffer) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexAttribIPointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureArrayVBOdisabled(caps); BufferChecks.checkDirect(buffer); if ( LWJGLUtil.CHECKS ) StateTracker.getReferences(caps).glVertexAttribPointer_buffer[index] = buffer; nglVertexAttribIPointer(index, size, type, stride, MemoryUtil.getAddress(buffer), function_pointer); } public static void glVertexAttribIPointer(int index, int size, int type, int stride, ShortBuffer buffer) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexAttribIPointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureArrayVBOdisabled(caps); BufferChecks.checkDirect(buffer); if ( LWJGLUtil.CHECKS ) StateTracker.getReferences(caps).glVertexAttribPointer_buffer[index] = buffer; nglVertexAttribIPointer(index, size, type, stride, MemoryUtil.getAddress(buffer), function_pointer); } static native void nglVertexAttribIPointer(int index, int size, int type, int stride, long buffer, long function_pointer); public static void glVertexAttribIPointer(int index, int size, int type, int stride, long buffer_buffer_offset) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexAttribIPointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureArrayVBOenabled(caps); nglVertexAttribIPointerBO(index, size, type, stride, buffer_buffer_offset, function_pointer); } static native void nglVertexAttribIPointerBO(int index, int size, int type, int stride, long buffer_buffer_offset, long function_pointer); public static void glGetVertexAttribI(int index, int pname, IntBuffer params) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetVertexAttribIiv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 4); nglGetVertexAttribIiv(index, pname, MemoryUtil.getAddress(params), function_pointer); } static native void nglGetVertexAttribIiv(int index, int pname, long params, long function_pointer); public static void glGetVertexAttribIu(int index, int pname, IntBuffer params) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetVertexAttribIuiv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 4); nglGetVertexAttribIuiv(index, pname, MemoryUtil.getAddress(params), function_pointer); } static native void nglGetVertexAttribIuiv(int index, int pname, long params, long function_pointer); public static void glUniform1ui(int location, int v0) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glUniform1ui; BufferChecks.checkFunctionAddress(function_pointer); nglUniform1ui(location, v0, function_pointer); } static native void nglUniform1ui(int location, int v0, long function_pointer); public static void glUniform2ui(int location, int v0, int v1) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glUniform2ui; BufferChecks.checkFunctionAddress(function_pointer); nglUniform2ui(location, v0, v1, function_pointer); } static native void nglUniform2ui(int location, int v0, int v1, long function_pointer); public static void glUniform3ui(int location, int v0, int v1, int v2) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glUniform3ui; BufferChecks.checkFunctionAddress(function_pointer); nglUniform3ui(location, v0, v1, v2, function_pointer); } static native void nglUniform3ui(int location, int v0, int v1, int v2, long function_pointer); public static void glUniform4ui(int location, int v0, int v1, int v2, int v3) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glUniform4ui; BufferChecks.checkFunctionAddress(function_pointer); nglUniform4ui(location, v0, v1, v2, v3, function_pointer); } static native void nglUniform4ui(int location, int v0, int v1, int v2, int v3, long function_pointer); public static void glUniform1u(int location, IntBuffer value) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glUniform1uiv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(value); nglUniform1uiv(location, value.remaining(), MemoryUtil.getAddress(value), function_pointer); } static native void nglUniform1uiv(int location, int value_count, long value, long function_pointer); public static void glUniform2u(int location, IntBuffer value) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glUniform2uiv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(value); nglUniform2uiv(location, value.remaining() >> 1, MemoryUtil.getAddress(value), function_pointer); } static native void nglUniform2uiv(int location, int value_count, long value, long function_pointer); public static void glUniform3u(int location, IntBuffer value) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glUniform3uiv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(value); nglUniform3uiv(location, value.remaining() / 3, MemoryUtil.getAddress(value), function_pointer); } static native void nglUniform3uiv(int location, int value_count, long value, long function_pointer); public static void glUniform4u(int location, IntBuffer value) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glUniform4uiv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(value); nglUniform4uiv(location, value.remaining() >> 2, MemoryUtil.getAddress(value), function_pointer); } static native void nglUniform4uiv(int location, int value_count, long value, long function_pointer); public static void glGetUniformu(int program, int location, IntBuffer params) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetUniformuiv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(params); nglGetUniformuiv(program, location, MemoryUtil.getAddress(params), function_pointer); } static native void nglGetUniformuiv(int program, int location, long params, long function_pointer); public static void glBindFragDataLocation(int program, int colorNumber, ByteBuffer name) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glBindFragDataLocation; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(name); BufferChecks.checkNullTerminated(name); nglBindFragDataLocation(program, colorNumber, MemoryUtil.getAddress(name), function_pointer); } static native void nglBindFragDataLocation(int program, int colorNumber, long name, long function_pointer); /** Overloads glBindFragDataLocation. */ public static void glBindFragDataLocation(int program, int colorNumber, CharSequence name) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glBindFragDataLocation; BufferChecks.checkFunctionAddress(function_pointer); nglBindFragDataLocation(program, colorNumber, APIUtil.getBufferNT(caps, name), function_pointer); } public static int glGetFragDataLocation(int program, ByteBuffer name) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetFragDataLocation; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(name); BufferChecks.checkNullTerminated(name); int __result = nglGetFragDataLocation(program, MemoryUtil.getAddress(name), function_pointer); return __result; } static native int nglGetFragDataLocation(int program, long name, long function_pointer); /** Overloads glGetFragDataLocation. */ public static int glGetFragDataLocation(int program, CharSequence name) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetFragDataLocation; BufferChecks.checkFunctionAddress(function_pointer); int __result = nglGetFragDataLocation(program, APIUtil.getBufferNT(caps, name), function_pointer); return __result; } public static void glBeginConditionalRender(int id, int mode) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glBeginConditionalRender; BufferChecks.checkFunctionAddress(function_pointer); nglBeginConditionalRender(id, mode, function_pointer); } static native void nglBeginConditionalRender(int id, int mode, long function_pointer); public static void glEndConditionalRender() { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glEndConditionalRender; BufferChecks.checkFunctionAddress(function_pointer); nglEndConditionalRender(function_pointer); } static native void nglEndConditionalRender(long function_pointer); /** * glMapBufferRange maps a GL buffer object range to a ByteBuffer. The old_buffer argument can be null, * in which case a new ByteBuffer will be created, pointing to the returned memory. If old_buffer is non-null, * it will be returned if it points to the same mapped memory and has the same capacity as the buffer object, * otherwise a new ByteBuffer is created. That way, an application will normally use glMapBufferRange like this: * <p/> * ByteBuffer mapped_buffer; mapped_buffer = glMapBufferRange(..., ..., ..., ..., null); ... // Another map on the same buffer mapped_buffer = glMapBufferRange(..., ..., ..., ..., mapped_buffer); * <p/> * Only ByteBuffers returned from this method are to be passed as the old_buffer argument. User-created ByteBuffers cannot be reused. * <p> * @param old_buffer A ByteBuffer. If this argument points to the same address and has the same capacity as the new mapping, it will be returned and no new buffer will be created. * <p> * @return A ByteBuffer representing the mapped buffer memory. */ public static ByteBuffer glMapBufferRange(int target, long offset, long length, int access, ByteBuffer old_buffer) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glMapBufferRange; BufferChecks.checkFunctionAddress(function_pointer); if (old_buffer != null) BufferChecks.checkDirect(old_buffer); ByteBuffer __result = nglMapBufferRange(target, offset, length, access, old_buffer, function_pointer); return LWJGLUtil.CHECKS && __result == null ? null : __result.order(ByteOrder.nativeOrder()); } static native ByteBuffer nglMapBufferRange(int target, long offset, long length, int access, ByteBuffer old_buffer, long function_pointer); public static void glFlushMappedBufferRange(int target, long offset, long length) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glFlushMappedBufferRange; BufferChecks.checkFunctionAddress(function_pointer); nglFlushMappedBufferRange(target, offset, length, function_pointer); } static native void nglFlushMappedBufferRange(int target, long offset, long length, long function_pointer); public static void glClampColor(int target, int clamp) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glClampColor; BufferChecks.checkFunctionAddress(function_pointer); nglClampColor(target, clamp, function_pointer); } static native void nglClampColor(int target, int clamp, long function_pointer); public static boolean glIsRenderbuffer(int renderbuffer) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glIsRenderbuffer; BufferChecks.checkFunctionAddress(function_pointer); boolean __result = nglIsRenderbuffer(renderbuffer, function_pointer); return __result; } static native boolean nglIsRenderbuffer(int renderbuffer, long function_pointer); public static void glBindRenderbuffer(int target, int renderbuffer) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glBindRenderbuffer; BufferChecks.checkFunctionAddress(function_pointer); nglBindRenderbuffer(target, renderbuffer, function_pointer); } static native void nglBindRenderbuffer(int target, int renderbuffer, long function_pointer); public static void glDeleteRenderbuffers(IntBuffer renderbuffers) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glDeleteRenderbuffers; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(renderbuffers); nglDeleteRenderbuffers(renderbuffers.remaining(), MemoryUtil.getAddress(renderbuffers), function_pointer); } static native void nglDeleteRenderbuffers(int renderbuffers_n, long renderbuffers, long function_pointer); /** Overloads glDeleteRenderbuffers. */ public static void glDeleteRenderbuffers(int renderbuffer) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glDeleteRenderbuffers; BufferChecks.checkFunctionAddress(function_pointer); nglDeleteRenderbuffers(1, APIUtil.getInt(caps, renderbuffer), function_pointer); } public static void glGenRenderbuffers(IntBuffer renderbuffers) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGenRenderbuffers; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(renderbuffers); nglGenRenderbuffers(renderbuffers.remaining(), MemoryUtil.getAddress(renderbuffers), function_pointer); } static native void nglGenRenderbuffers(int renderbuffers_n, long renderbuffers, long function_pointer); /** Overloads glGenRenderbuffers. */ public static int glGenRenderbuffers() { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGenRenderbuffers; BufferChecks.checkFunctionAddress(function_pointer); IntBuffer renderbuffers = APIUtil.getBufferInt(caps); nglGenRenderbuffers(1, MemoryUtil.getAddress(renderbuffers), function_pointer); return renderbuffers.get(0); } public static void glRenderbufferStorage(int target, int internalformat, int width, int height) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glRenderbufferStorage; BufferChecks.checkFunctionAddress(function_pointer); nglRenderbufferStorage(target, internalformat, width, height, function_pointer); } static native void nglRenderbufferStorage(int target, int internalformat, int width, int height, long function_pointer); public static void glGetRenderbufferParameter(int target, int pname, IntBuffer params) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetRenderbufferParameteriv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 4); nglGetRenderbufferParameteriv(target, pname, MemoryUtil.getAddress(params), function_pointer); } static native void nglGetRenderbufferParameteriv(int target, int pname, long params, long function_pointer); /** * Overloads glGetRenderbufferParameteriv. * <p> * @deprecated Will be removed in 3.0. Use {@link #glGetRenderbufferParameteri} instead. */ public static int glGetRenderbufferParameter(int target, int pname) { return GL30.glGetRenderbufferParameteri(target, pname); } /** Overloads glGetRenderbufferParameteriv. */ public static int glGetRenderbufferParameteri(int target, int pname) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetRenderbufferParameteriv; BufferChecks.checkFunctionAddress(function_pointer); IntBuffer params = APIUtil.getBufferInt(caps); nglGetRenderbufferParameteriv(target, pname, MemoryUtil.getAddress(params), function_pointer); return params.get(0); } public static boolean glIsFramebuffer(int framebuffer) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glIsFramebuffer; BufferChecks.checkFunctionAddress(function_pointer); boolean __result = nglIsFramebuffer(framebuffer, function_pointer); return __result; } static native boolean nglIsFramebuffer(int framebuffer, long function_pointer); public static void glBindFramebuffer(int target, int framebuffer) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glBindFramebuffer; BufferChecks.checkFunctionAddress(function_pointer); nglBindFramebuffer(target, framebuffer, function_pointer); } static native void nglBindFramebuffer(int target, int framebuffer, long function_pointer); public static void glDeleteFramebuffers(IntBuffer framebuffers) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glDeleteFramebuffers; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(framebuffers); nglDeleteFramebuffers(framebuffers.remaining(), MemoryUtil.getAddress(framebuffers), function_pointer); } static native void nglDeleteFramebuffers(int framebuffers_n, long framebuffers, long function_pointer); /** Overloads glDeleteFramebuffers. */ public static void glDeleteFramebuffers(int framebuffer) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glDeleteFramebuffers; BufferChecks.checkFunctionAddress(function_pointer); nglDeleteFramebuffers(1, APIUtil.getInt(caps, framebuffer), function_pointer); } public static void glGenFramebuffers(IntBuffer framebuffers) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGenFramebuffers; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(framebuffers); nglGenFramebuffers(framebuffers.remaining(), MemoryUtil.getAddress(framebuffers), function_pointer); } static native void nglGenFramebuffers(int framebuffers_n, long framebuffers, long function_pointer); /** Overloads glGenFramebuffers. */ public static int glGenFramebuffers() { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGenFramebuffers; BufferChecks.checkFunctionAddress(function_pointer); IntBuffer framebuffers = APIUtil.getBufferInt(caps); nglGenFramebuffers(1, MemoryUtil.getAddress(framebuffers), function_pointer); return framebuffers.get(0); } public static int glCheckFramebufferStatus(int target) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glCheckFramebufferStatus; BufferChecks.checkFunctionAddress(function_pointer); int __result = nglCheckFramebufferStatus(target, function_pointer); return __result; } static native int nglCheckFramebufferStatus(int target, long function_pointer); public static void glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glFramebufferTexture1D; BufferChecks.checkFunctionAddress(function_pointer); nglFramebufferTexture1D(target, attachment, textarget, texture, level, function_pointer); } static native void nglFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level, long function_pointer); public static void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glFramebufferTexture2D; BufferChecks.checkFunctionAddress(function_pointer); nglFramebufferTexture2D(target, attachment, textarget, texture, level, function_pointer); } static native void nglFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level, long function_pointer); public static void glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glFramebufferTexture3D; BufferChecks.checkFunctionAddress(function_pointer); nglFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset, function_pointer); } static native void nglFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset, long function_pointer); public static void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glFramebufferRenderbuffer; BufferChecks.checkFunctionAddress(function_pointer); nglFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer, function_pointer); } static native void nglFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer, long function_pointer); public static void glGetFramebufferAttachmentParameter(int target, int attachment, int pname, IntBuffer params) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetFramebufferAttachmentParameteriv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 4); nglGetFramebufferAttachmentParameteriv(target, attachment, pname, MemoryUtil.getAddress(params), function_pointer); } static native void nglGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, long params, long function_pointer); /** * Overloads glGetFramebufferAttachmentParameteriv. * <p> * @deprecated Will be removed in 3.0. Use {@link #glGetFramebufferAttachmentParameteri} instead. */ public static int glGetFramebufferAttachmentParameter(int target, int attachment, int pname) { return GL30.glGetFramebufferAttachmentParameteri(target, attachment, pname); } /** Overloads glGetFramebufferAttachmentParameteriv. */ public static int glGetFramebufferAttachmentParameteri(int target, int attachment, int pname) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetFramebufferAttachmentParameteriv; BufferChecks.checkFunctionAddress(function_pointer); IntBuffer params = APIUtil.getBufferInt(caps); nglGetFramebufferAttachmentParameteriv(target, attachment, pname, MemoryUtil.getAddress(params), function_pointer); return params.get(0); } public static void glGenerateMipmap(int target) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGenerateMipmap; BufferChecks.checkFunctionAddress(function_pointer); nglGenerateMipmap(target, function_pointer); } static native void nglGenerateMipmap(int target, long function_pointer); /** * Establishes the data storage, format, dimensions, and number of * samples of a renderbuffer object's image. */ public static void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glRenderbufferStorageMultisample; BufferChecks.checkFunctionAddress(function_pointer); nglRenderbufferStorageMultisample(target, samples, internalformat, width, height, function_pointer); } static native void nglRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height, long function_pointer); /** * Transfers a rectangle of pixel values from one * region of the read framebuffer to another in the draw framebuffer. * <mask> is the bitwise OR of a number of values indicating which * buffers are to be copied. The values are COLOR_BUFFER_BIT, * DEPTH_BUFFER_BIT, and STENCIL_BUFFER_BIT. * The pixels corresponding to these buffers are * copied from the source rectangle, bound by the locations (srcX0, * srcY0) and (srcX1, srcY1) inclusive, to the destination rectangle, * bound by the locations (dstX0, dstY0) and (dstX1, dstY1) * inclusive. * If the source and destination rectangle dimensions do not match, * the source image is stretched to fit the destination * rectangle. <filter> must be LINEAR or NEAREST and specifies the * method of interpolation to be applied if the image is * stretched. */ public static void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glBlitFramebuffer; BufferChecks.checkFunctionAddress(function_pointer); nglBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter, function_pointer); } static native void nglBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter, long function_pointer); public static void glTexParameterI(int target, int pname, IntBuffer params) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glTexParameterIiv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 4); nglTexParameterIiv(target, pname, MemoryUtil.getAddress(params), function_pointer); } static native void nglTexParameterIiv(int target, int pname, long params, long function_pointer); /** Overloads glTexParameterIiv. */ public static void glTexParameterIi(int target, int pname, int param) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glTexParameterIiv; BufferChecks.checkFunctionAddress(function_pointer); nglTexParameterIiv(target, pname, APIUtil.getInt(caps, param), function_pointer); } public static void glTexParameterIu(int target, int pname, IntBuffer params) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glTexParameterIuiv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 4); nglTexParameterIuiv(target, pname, MemoryUtil.getAddress(params), function_pointer); } static native void nglTexParameterIuiv(int target, int pname, long params, long function_pointer); /** Overloads glTexParameterIuiv. */ public static void glTexParameterIui(int target, int pname, int param) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glTexParameterIuiv; BufferChecks.checkFunctionAddress(function_pointer); nglTexParameterIuiv(target, pname, APIUtil.getInt(caps, param), function_pointer); } public static void glGetTexParameterI(int target, int pname, IntBuffer params) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetTexParameterIiv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 4); nglGetTexParameterIiv(target, pname, MemoryUtil.getAddress(params), function_pointer); } static native void nglGetTexParameterIiv(int target, int pname, long params, long function_pointer); /** Overloads glGetTexParameterIiv. */ public static int glGetTexParameterIi(int target, int pname) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetTexParameterIiv; BufferChecks.checkFunctionAddress(function_pointer); IntBuffer params = APIUtil.getBufferInt(caps); nglGetTexParameterIiv(target, pname, MemoryUtil.getAddress(params), function_pointer); return params.get(0); } public static void glGetTexParameterIu(int target, int pname, IntBuffer params) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetTexParameterIuiv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 4); nglGetTexParameterIuiv(target, pname, MemoryUtil.getAddress(params), function_pointer); } static native void nglGetTexParameterIuiv(int target, int pname, long params, long function_pointer); /** Overloads glGetTexParameterIuiv. */ public static int glGetTexParameterIui(int target, int pname) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetTexParameterIuiv; BufferChecks.checkFunctionAddress(function_pointer); IntBuffer params = APIUtil.getBufferInt(caps); nglGetTexParameterIuiv(target, pname, MemoryUtil.getAddress(params), function_pointer); return params.get(0); } public static void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glFramebufferTextureLayer; BufferChecks.checkFunctionAddress(function_pointer); nglFramebufferTextureLayer(target, attachment, texture, level, layer, function_pointer); } static native void nglFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer, long function_pointer); public static void glColorMaski(int buf, boolean r, boolean g, boolean b, boolean a) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glColorMaski; BufferChecks.checkFunctionAddress(function_pointer); nglColorMaski(buf, r, g, b, a, function_pointer); } static native void nglColorMaski(int buf, boolean r, boolean g, boolean b, boolean a, long function_pointer); public static void glGetBoolean(int value, int index, ByteBuffer data) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetBooleani_v; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(data, 4); nglGetBooleani_v(value, index, MemoryUtil.getAddress(data), function_pointer); } static native void nglGetBooleani_v(int value, int index, long data, long function_pointer); /** Overloads glGetBooleani_v. */ public static boolean glGetBoolean(int value, int index) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetBooleani_v; BufferChecks.checkFunctionAddress(function_pointer); ByteBuffer data = APIUtil.getBufferByte(caps, 1); nglGetBooleani_v(value, index, MemoryUtil.getAddress(data), function_pointer); return data.get(0) == 1; } public static void glGetInteger(int value, int index, IntBuffer data) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetIntegeri_v; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(data, 4); nglGetIntegeri_v(value, index, MemoryUtil.getAddress(data), function_pointer); } static native void nglGetIntegeri_v(int value, int index, long data, long function_pointer); /** Overloads glGetIntegeri_v. */ public static int glGetInteger(int value, int index) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetIntegeri_v; BufferChecks.checkFunctionAddress(function_pointer); IntBuffer data = APIUtil.getBufferInt(caps); nglGetIntegeri_v(value, index, MemoryUtil.getAddress(data), function_pointer); return data.get(0); } public static void glEnablei(int target, int index) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glEnablei; BufferChecks.checkFunctionAddress(function_pointer); nglEnablei(target, index, function_pointer); } static native void nglEnablei(int target, int index, long function_pointer); public static void glDisablei(int target, int index) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glDisablei; BufferChecks.checkFunctionAddress(function_pointer); nglDisablei(target, index, function_pointer); } static native void nglDisablei(int target, int index, long function_pointer); public static boolean glIsEnabledi(int target, int index) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glIsEnabledi; BufferChecks.checkFunctionAddress(function_pointer); boolean __result = nglIsEnabledi(target, index, function_pointer); return __result; } static native boolean nglIsEnabledi(int target, int index, long function_pointer); public static void glBindBufferRange(int target, int index, int buffer, long offset, long size) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glBindBufferRange; BufferChecks.checkFunctionAddress(function_pointer); nglBindBufferRange(target, index, buffer, offset, size, function_pointer); } static native void nglBindBufferRange(int target, int index, int buffer, long offset, long size, long function_pointer); public static void glBindBufferBase(int target, int index, int buffer) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glBindBufferBase; BufferChecks.checkFunctionAddress(function_pointer); nglBindBufferBase(target, index, buffer, function_pointer); } static native void nglBindBufferBase(int target, int index, int buffer, long function_pointer); public static void glBeginTransformFeedback(int primitiveMode) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glBeginTransformFeedback; BufferChecks.checkFunctionAddress(function_pointer); nglBeginTransformFeedback(primitiveMode, function_pointer); } static native void nglBeginTransformFeedback(int primitiveMode, long function_pointer); public static void glEndTransformFeedback() { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glEndTransformFeedback; BufferChecks.checkFunctionAddress(function_pointer); nglEndTransformFeedback(function_pointer); } static native void nglEndTransformFeedback(long function_pointer); public static void glTransformFeedbackVaryings(int program, int count, ByteBuffer varyings, int bufferMode) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glTransformFeedbackVaryings; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(varyings); BufferChecks.checkNullTerminated(varyings, count); nglTransformFeedbackVaryings(program, count, MemoryUtil.getAddress(varyings), bufferMode, function_pointer); } static native void nglTransformFeedbackVaryings(int program, int count, long varyings, int bufferMode, long function_pointer); /** Overloads glTransformFeedbackVaryings. */ public static void glTransformFeedbackVaryings(int program, CharSequence[] varyings, int bufferMode) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glTransformFeedbackVaryings; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkArray(varyings); nglTransformFeedbackVaryings(program, varyings.length, APIUtil.getBufferNT(caps, varyings), bufferMode, function_pointer); } public static void glGetTransformFeedbackVarying(int program, int index, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetTransformFeedbackVarying; BufferChecks.checkFunctionAddress(function_pointer); if (length != null) BufferChecks.checkBuffer(length, 1); BufferChecks.checkBuffer(size, 1); BufferChecks.checkBuffer(type, 1); BufferChecks.checkDirect(name); nglGetTransformFeedbackVarying(program, index, name.remaining(), MemoryUtil.getAddressSafe(length), MemoryUtil.getAddress(size), MemoryUtil.getAddress(type), MemoryUtil.getAddress(name), function_pointer); } static native void nglGetTransformFeedbackVarying(int program, int index, int name_bufSize, long length, long size, long type, long name, long function_pointer); /** Overloads glGetTransformFeedbackVarying. */ public static String glGetTransformFeedbackVarying(int program, int index, int bufSize, IntBuffer size, IntBuffer type) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetTransformFeedbackVarying; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(size, 1); BufferChecks.checkBuffer(type, 1); IntBuffer name_length = APIUtil.getLengths(caps); ByteBuffer name = APIUtil.getBufferByte(caps, bufSize); nglGetTransformFeedbackVarying(program, index, bufSize, MemoryUtil.getAddress0(name_length), MemoryUtil.getAddress(size), MemoryUtil.getAddress(type), MemoryUtil.getAddress(name), function_pointer); name.limit(name_length.get(0)); return APIUtil.getString(caps, name); } public static void glBindVertexArray(int array) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glBindVertexArray; BufferChecks.checkFunctionAddress(function_pointer); StateTracker.bindVAO(caps, array); nglBindVertexArray(array, function_pointer); } static native void nglBindVertexArray(int array, long function_pointer); public static void glDeleteVertexArrays(IntBuffer arrays) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glDeleteVertexArrays; BufferChecks.checkFunctionAddress(function_pointer); StateTracker.deleteVAO(caps, arrays); BufferChecks.checkDirect(arrays); nglDeleteVertexArrays(arrays.remaining(), MemoryUtil.getAddress(arrays), function_pointer); } static native void nglDeleteVertexArrays(int arrays_n, long arrays, long function_pointer); /** Overloads glDeleteVertexArrays. */ public static void glDeleteVertexArrays(int array) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glDeleteVertexArrays; BufferChecks.checkFunctionAddress(function_pointer); StateTracker.deleteVAO(caps, array); nglDeleteVertexArrays(1, APIUtil.getInt(caps, array), function_pointer); } public static void glGenVertexArrays(IntBuffer arrays) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGenVertexArrays; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(arrays); nglGenVertexArrays(arrays.remaining(), MemoryUtil.getAddress(arrays), function_pointer); } static native void nglGenVertexArrays(int arrays_n, long arrays, long function_pointer); /** Overloads glGenVertexArrays. */ public static int glGenVertexArrays() { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGenVertexArrays; BufferChecks.checkFunctionAddress(function_pointer); IntBuffer arrays = APIUtil.getBufferInt(caps); nglGenVertexArrays(1, MemoryUtil.getAddress(arrays), function_pointer); return arrays.get(0); } public static boolean glIsVertexArray(int array) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glIsVertexArray; BufferChecks.checkFunctionAddress(function_pointer); boolean __result = nglIsVertexArray(array, function_pointer); return __result; } static native boolean nglIsVertexArray(int array, long function_pointer); }