/* MACHINE GENERATED FILE, DO NOT EDIT */ package org.lwjgl.opengl; import org.lwjgl.*; import java.nio.*; public final class GL31 { public static final int GL_RED_SNORM = 0x8F90, GL_RG_SNORM = 0x8F91, GL_RGB_SNORM = 0x8F92, GL_RGBA_SNORM = 0x8F93, GL_R8_SNORM = 0x8F94, GL_RG8_SNORM = 0x8F95, GL_RGB8_SNORM = 0x8F96, GL_RGBA8_SNORM = 0x8F97, GL_R16_SNORM = 0x8F98, GL_RG16_SNORM = 0x8F99, GL_RGB16_SNORM = 0x8F9A, GL_RGBA16_SNORM = 0x8F9B, GL_SIGNED_NORMALIZED = 0x8F9C, GL_COPY_READ_BUFFER_BINDING = 0x8F36, GL_COPY_WRITE_BUFFER_BINDING = 0x8F37, GL_COPY_READ_BUFFER = 0x8F36, GL_COPY_WRITE_BUFFER = 0x8F37; /** * Accepted by the <cap> parameter of IsEnabled, and by * the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, and * GetDoublev: */ public static final int GL_PRIMITIVE_RESTART = 0x8F9D; /** * Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, * GetFloatv, and GetDoublev: */ public static final int GL_PRIMITIVE_RESTART_INDEX = 0x8F9E; /** * Accepted by the <target> parameter of BindBuffer, BufferData, * BufferSubData, MapBuffer, MapBufferRange, BindTexture, UnmapBuffer, * GetBufferSubData, GetBufferParameteriv, GetBufferPointerv, and TexBuffer, * and the <pname> parameter of GetBooleanv, GetDoublev, GetFloatv, and * GetIntegerv: */ public static final int GL_TEXTURE_BUFFER = 0x8C2A; /** * Accepted by the <pname> parameters of GetBooleanv, GetDoublev, * GetFloatv, and GetIntegerv: */ public static final int GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B, GL_TEXTURE_BINDING_BUFFER = 0x8C2C, GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D, GL_TEXTURE_BUFFER_FORMAT = 0x8C2E; /** * Accepted by the <cap> parameter of Enable, Disable and IsEnabled; * by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv * and GetDoublev; and by the <target> parameter of BindTexture, * GetTexParameterfv, GetTexParameteriv, TexParameterf, TexParameteri, * TexParameterfv and TexParameteriv: * Accepted by the <target> parameter of GetTexImage, * GetTexLevelParameteriv, GetTexLevelParameterfv, TexImage2D, * CopyTexImage2D, TexSubImage2D and CopySubTexImage2D: */ public static final int GL_TEXTURE_RECTANGLE = 0x84F5; /** * Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, * GetFloatv and GetDoublev: */ public static final int GL_TEXTURE_BINDING_RECTANGLE = 0x84F6; /** * Accepted by the <target> parameter of GetTexLevelParameteriv, * GetTexLevelParameterfv, GetTexParameteriv and TexImage2D: */ public static final int GL_PROXY_TEXTURE_RECTANGLE = 0x84F7; /** * Accepted by the <pname> parameter of GetBooleanv, GetDoublev, * GetIntegerv and GetFloatv: */ public static final int GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8; /** * Returned by <type> parameter of GetActiveUniform when the location * <index> for program object <program> is of type sampler2DRect: */ public static final int GL_SAMPLER_2D_RECT = 0x8B63; /** * Returned by <type> parameter of GetActiveUniform when the location * <index> for program object <program> is of type sampler2DRectShadow: */ public static final int GL_SAMPLER_2D_RECT_SHADOW = 0x8B64; /** * Accepted by the <target> parameters of BindBuffer, BufferData, * BufferSubData, MapBuffer, UnmapBuffer, GetBufferSubData, and * GetBufferPointerv: */ public static final int GL_UNIFORM_BUFFER = 0x8A11; /** * Accepted by the <pname> parameter of GetIntegeri_v, GetBooleanv, * GetIntegerv, GetFloatv, and GetDoublev: */ public static final int GL_UNIFORM_BUFFER_BINDING = 0x8A28; /** * Accepted by the <pname> parameter of GetIntegeri_v: */ public static final int GL_UNIFORM_BUFFER_START = 0x8A29, GL_UNIFORM_BUFFER_SIZE = 0x8A2A; /** * Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, * GetFloatv, and GetDoublev: */ public static final int GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B, GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C, GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D, GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E, GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F, GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31, GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34; /** * Accepted by the <pname> parameter of GetProgramiv: */ public static final int GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35, GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36; /** * Accepted by the <pname> parameter of GetActiveUniformsiv: */ public static final int GL_UNIFORM_TYPE = 0x8A37, GL_UNIFORM_SIZE = 0x8A38, GL_UNIFORM_NAME_LENGTH = 0x8A39, GL_UNIFORM_BLOCK_INDEX = 0x8A3A, GL_UNIFORM_OFFSET = 0x8A3B, GL_UNIFORM_ARRAY_STRIDE = 0x8A3C, GL_UNIFORM_MATRIX_STRIDE = 0x8A3D, GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E; /** * Accepted by the <pname> parameter of GetActiveUniformBlockiv: */ public static final int GL_UNIFORM_BLOCK_BINDING = 0x8A3F, GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40, GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43, GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44, GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46; /** * Returned by GetActiveUniformsiv and GetUniformBlockIndex */ public static final int GL_INVALID_INDEX = 0xFFFFFFFF; private GL31() {} public static void glDrawArraysInstanced(int mode, int first, int count, int primcount) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glDrawArraysInstanced; BufferChecks.checkFunctionAddress(function_pointer); nglDrawArraysInstanced(mode, first, count, primcount, function_pointer); } static native void nglDrawArraysInstanced(int mode, int first, int count, int primcount, long function_pointer); public static void glDrawElementsInstanced(int mode, ByteBuffer indices, int primcount) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glDrawElementsInstanced; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureElementVBOdisabled(caps); BufferChecks.checkDirect(indices); nglDrawElementsInstanced(mode, indices.remaining(), GL11.GL_UNSIGNED_BYTE, MemoryUtil.getAddress(indices), primcount, function_pointer); } public static void glDrawElementsInstanced(int mode, IntBuffer indices, int primcount) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glDrawElementsInstanced; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureElementVBOdisabled(caps); BufferChecks.checkDirect(indices); nglDrawElementsInstanced(mode, indices.remaining(), GL11.GL_UNSIGNED_INT, MemoryUtil.getAddress(indices), primcount, function_pointer); } public static void glDrawElementsInstanced(int mode, ShortBuffer indices, int primcount) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glDrawElementsInstanced; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureElementVBOdisabled(caps); BufferChecks.checkDirect(indices); nglDrawElementsInstanced(mode, indices.remaining(), GL11.GL_UNSIGNED_SHORT, MemoryUtil.getAddress(indices), primcount, function_pointer); } static native void nglDrawElementsInstanced(int mode, int indices_count, int type, long indices, int primcount, long function_pointer); public static void glDrawElementsInstanced(int mode, int indices_count, int type, long indices_buffer_offset, int primcount) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glDrawElementsInstanced; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureElementVBOenabled(caps); nglDrawElementsInstancedBO(mode, indices_count, type, indices_buffer_offset, primcount, function_pointer); } static native void nglDrawElementsInstancedBO(int mode, int indices_count, int type, long indices_buffer_offset, int primcount, long function_pointer); public static void glCopyBufferSubData(int readtarget, int writetarget, long readoffset, long writeoffset, long size) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glCopyBufferSubData; BufferChecks.checkFunctionAddress(function_pointer); nglCopyBufferSubData(readtarget, writetarget, readoffset, writeoffset, size, function_pointer); } static native void nglCopyBufferSubData(int readtarget, int writetarget, long readoffset, long writeoffset, long size, long function_pointer); public static void glPrimitiveRestartIndex(int index) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glPrimitiveRestartIndex; BufferChecks.checkFunctionAddress(function_pointer); nglPrimitiveRestartIndex(index, function_pointer); } static native void nglPrimitiveRestartIndex(int index, long function_pointer); public static void glTexBuffer(int target, int internalformat, int buffer) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glTexBuffer; BufferChecks.checkFunctionAddress(function_pointer); nglTexBuffer(target, internalformat, buffer, function_pointer); } static native void nglTexBuffer(int target, int internalformat, int buffer, long function_pointer); public static void glGetUniformIndices(int program, ByteBuffer uniformNames, IntBuffer uniformIndices) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetUniformIndices; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(uniformNames); BufferChecks.checkNullTerminated(uniformNames, uniformIndices.remaining()); BufferChecks.checkDirect(uniformIndices); nglGetUniformIndices(program, uniformIndices.remaining(), MemoryUtil.getAddress(uniformNames), MemoryUtil.getAddress(uniformIndices), function_pointer); } static native void nglGetUniformIndices(int program, int uniformIndices_uniformCount, long uniformNames, long uniformIndices, long function_pointer); /** Overloads glGetUniformIndices. */ public static void glGetUniformIndices(int program, CharSequence[] uniformNames, IntBuffer uniformIndices) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetUniformIndices; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkArray(uniformNames); BufferChecks.checkBuffer(uniformIndices, uniformNames.length); nglGetUniformIndices(program, uniformNames.length, APIUtil.getBufferNT(caps, uniformNames), MemoryUtil.getAddress(uniformIndices), function_pointer); } public static void glGetActiveUniforms(int program, IntBuffer uniformIndices, int pname, IntBuffer params) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetActiveUniformsiv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(uniformIndices); BufferChecks.checkBuffer(params, uniformIndices.remaining()); nglGetActiveUniformsiv(program, uniformIndices.remaining(), MemoryUtil.getAddress(uniformIndices), pname, MemoryUtil.getAddress(params), function_pointer); } static native void nglGetActiveUniformsiv(int program, int uniformIndices_uniformCount, long uniformIndices, int pname, long params, long function_pointer); /** * Overloads glGetActiveUniformsiv. * <p> * @deprecated Will be removed in 3.0. Use {@link #glGetActiveUniformsi} instead. */ public static int glGetActiveUniforms(int program, int uniformIndex, int pname) { return GL31.glGetActiveUniformsi(program, uniformIndex, pname); } /** Overloads glGetActiveUniformsiv. */ public static int glGetActiveUniformsi(int program, int uniformIndex, int pname) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetActiveUniformsiv; BufferChecks.checkFunctionAddress(function_pointer); IntBuffer params = APIUtil.getBufferInt(caps); nglGetActiveUniformsiv(program, 1, MemoryUtil.getAddress(params.put(1, uniformIndex), 1), pname, MemoryUtil.getAddress(params), function_pointer); return params.get(0); } public static void glGetActiveUniformName(int program, int uniformIndex, IntBuffer length, ByteBuffer uniformName) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetActiveUniformName; BufferChecks.checkFunctionAddress(function_pointer); if (length != null) BufferChecks.checkBuffer(length, 1); BufferChecks.checkDirect(uniformName); nglGetActiveUniformName(program, uniformIndex, uniformName.remaining(), MemoryUtil.getAddressSafe(length), MemoryUtil.getAddress(uniformName), function_pointer); } static native void nglGetActiveUniformName(int program, int uniformIndex, int uniformName_bufSize, long length, long uniformName, long function_pointer); /** Overloads glGetActiveUniformName. */ public static String glGetActiveUniformName(int program, int uniformIndex, int bufSize) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetActiveUniformName; BufferChecks.checkFunctionAddress(function_pointer); IntBuffer uniformName_length = APIUtil.getLengths(caps); ByteBuffer uniformName = APIUtil.getBufferByte(caps, bufSize); nglGetActiveUniformName(program, uniformIndex, bufSize, MemoryUtil.getAddress0(uniformName_length), MemoryUtil.getAddress(uniformName), function_pointer); uniformName.limit(uniformName_length.get(0)); return APIUtil.getString(caps, uniformName); } public static int glGetUniformBlockIndex(int program, ByteBuffer uniformBlockName) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetUniformBlockIndex; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(uniformBlockName); BufferChecks.checkNullTerminated(uniformBlockName); int __result = nglGetUniformBlockIndex(program, MemoryUtil.getAddress(uniformBlockName), function_pointer); return __result; } static native int nglGetUniformBlockIndex(int program, long uniformBlockName, long function_pointer); /** Overloads glGetUniformBlockIndex. */ public static int glGetUniformBlockIndex(int program, CharSequence uniformBlockName) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetUniformBlockIndex; BufferChecks.checkFunctionAddress(function_pointer); int __result = nglGetUniformBlockIndex(program, APIUtil.getBufferNT(caps, uniformBlockName), function_pointer); return __result; } public static void glGetActiveUniformBlock(int program, int uniformBlockIndex, int pname, IntBuffer params) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetActiveUniformBlockiv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 16); nglGetActiveUniformBlockiv(program, uniformBlockIndex, pname, MemoryUtil.getAddress(params), function_pointer); } static native void nglGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, long params, long function_pointer); /** * Overloads glGetActiveUniformBlockiv. * <p> * @deprecated Will be removed in 3.0. Use {@link #glGetActiveUniformBlocki} instead. */ public static int glGetActiveUniformBlock(int program, int uniformBlockIndex, int pname) { return GL31.glGetActiveUniformBlocki(program, uniformBlockIndex, pname); } /** Overloads glGetActiveUniformBlockiv. */ public static int glGetActiveUniformBlocki(int program, int uniformBlockIndex, int pname) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetActiveUniformBlockiv; BufferChecks.checkFunctionAddress(function_pointer); IntBuffer params = APIUtil.getBufferInt(caps); nglGetActiveUniformBlockiv(program, uniformBlockIndex, pname, MemoryUtil.getAddress(params), function_pointer); return params.get(0); } public static void glGetActiveUniformBlockName(int program, int uniformBlockIndex, IntBuffer length, ByteBuffer uniformBlockName) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetActiveUniformBlockName; BufferChecks.checkFunctionAddress(function_pointer); if (length != null) BufferChecks.checkBuffer(length, 1); BufferChecks.checkDirect(uniformBlockName); nglGetActiveUniformBlockName(program, uniformBlockIndex, uniformBlockName.remaining(), MemoryUtil.getAddressSafe(length), MemoryUtil.getAddress(uniformBlockName), function_pointer); } static native void nglGetActiveUniformBlockName(int program, int uniformBlockIndex, int uniformBlockName_bufSize, long length, long uniformBlockName, long function_pointer); /** Overloads glGetActiveUniformBlockName. */ public static String glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetActiveUniformBlockName; BufferChecks.checkFunctionAddress(function_pointer); IntBuffer uniformBlockName_length = APIUtil.getLengths(caps); ByteBuffer uniformBlockName = APIUtil.getBufferByte(caps, bufSize); nglGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, MemoryUtil.getAddress0(uniformBlockName_length), MemoryUtil.getAddress(uniformBlockName), function_pointer); uniformBlockName.limit(uniformBlockName_length.get(0)); return APIUtil.getString(caps, uniformBlockName); } public static void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glUniformBlockBinding; BufferChecks.checkFunctionAddress(function_pointer); nglUniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding, function_pointer); } static native void nglUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding, long function_pointer); }