/* MACHINE GENERATED FILE, DO NOT EDIT */
package org.lwjgl.opengl;
import org.lwjgl.*;
import java.nio.*;
public final class ARBBaseInstance {
private ARBBaseInstance() {}
public static void glDrawArraysInstancedBaseInstance(int mode, int first, int count, int primcount, int baseinstance) {
GL42.glDrawArraysInstancedBaseInstance(mode, first, count, primcount, baseinstance);
}
public static void glDrawElementsInstancedBaseInstance(int mode, ByteBuffer indices, int primcount, int baseinstance) {
GL42.glDrawElementsInstancedBaseInstance(mode, indices, primcount, baseinstance);
}
public static void glDrawElementsInstancedBaseInstance(int mode, IntBuffer indices, int primcount, int baseinstance) {
GL42.glDrawElementsInstancedBaseInstance(mode, indices, primcount, baseinstance);
}
public static void glDrawElementsInstancedBaseInstance(int mode, ShortBuffer indices, int primcount, int baseinstance) {
GL42.glDrawElementsInstancedBaseInstance(mode, indices, primcount, baseinstance);
}
public static void glDrawElementsInstancedBaseInstance(int mode, int indices_count, int type, long indices_buffer_offset, int primcount, int baseinstance) {
GL42.glDrawElementsInstancedBaseInstance(mode, indices_count, type, indices_buffer_offset, primcount, baseinstance);
}
public static void glDrawElementsInstancedBaseVertexBaseInstance(int mode, ByteBuffer indices, int primcount, int basevertex, int baseinstance) {
GL42.glDrawElementsInstancedBaseVertexBaseInstance(mode, indices, primcount, basevertex, baseinstance);
}
public static void glDrawElementsInstancedBaseVertexBaseInstance(int mode, IntBuffer indices, int primcount, int basevertex, int baseinstance) {
GL42.glDrawElementsInstancedBaseVertexBaseInstance(mode, indices, primcount, basevertex, baseinstance);
}
public static void glDrawElementsInstancedBaseVertexBaseInstance(int mode, ShortBuffer indices, int primcount, int basevertex, int baseinstance) {
GL42.glDrawElementsInstancedBaseVertexBaseInstance(mode, indices, primcount, basevertex, baseinstance);
}
public static void glDrawElementsInstancedBaseVertexBaseInstance(int mode, int indices_count, int type, long indices_buffer_offset, int primcount, int basevertex, int baseinstance) {
GL42.glDrawElementsInstancedBaseVertexBaseInstance(mode, indices_count, type, indices_buffer_offset, primcount, basevertex, baseinstance);
}
}