/* MACHINE GENERATED FILE, DO NOT EDIT */
package org.lwjgl.opengl;
import org.lwjgl.*;
import java.nio.*;
public final class GL33 {
/**
* Accepted by the <src> and <dst> parameters of BlendFunc and
* BlendFunci, and by the <srcRGB>, <dstRGB>, <srcAlpha> and <dstAlpha>
* parameters of BlendFuncSeparate and BlendFuncSeparatei:
*/
public static final int GL_SRC1_COLOR = 0x88F9,
GL_SRC1_ALPHA = 0x8589,
GL_ONE_MINUS_SRC1_COLOR = 0x88FA,
GL_ONE_MINUS_SRC1_ALPHA = 0x88FB;
/**
* Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv
* and GetDoublev:
*/
public static final int GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC;
/**
* Accepted by the <target> parameter of BeginQuery, EndQuery,
* and GetQueryiv:
*/
public static final int GL_ANY_SAMPLES_PASSED = 0x8C2F;
/**
* Accepted by the <value> parameter of the GetBooleanv, GetIntegerv,
* GetInteger64v, GetFloatv and GetDoublev functions:
*/
public static final int GL_SAMPLER_BINDING = 0x8919;
/**
* Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
* TexImage3D, CopyTexImage1D, CopyTexImage2D, RenderbufferStorage and
* RenderbufferStorageMultisample:
*/
public static final int GL_RGB10_A2UI = 0x906F;
/**
* Accepted by the <pname> parameters of TexParameteri,
* TexParameterf, TexParameteriv, TexParameterfv,
* GetTexParameterfv, and GetTexParameteriv:
*/
public static final int GL_TEXTURE_SWIZZLE_R = 0x8E42,
GL_TEXTURE_SWIZZLE_G = 0x8E43,
GL_TEXTURE_SWIZZLE_B = 0x8E44,
GL_TEXTURE_SWIZZLE_A = 0x8E45;
/**
* Accepted by the <pname> parameters of TexParameteriv,
* TexParameterfv, GetTexParameterfv, and GetTexParameteriv:
*/
public static final int GL_TEXTURE_SWIZZLE_RGBA = 0x8E46;
/**
* Accepted by the <target> parameter of BeginQuery, EndQuery, and
* GetQueryiv:
*/
public static final int GL_TIME_ELAPSED = 0x88BF;
/**
* Accepted by the <target> parameter of GetQueryiv and QueryCounter.
* Accepted by the <value> parameter of GetBooleanv, GetIntegerv,
* GetInteger64v, GetFloatv, and GetDoublev:
*/
public static final int GL_TIMESTAMP = 0x8E28;
/**
* Accepted by the <pname> parameters of GetVertexAttribdv,
* GetVertexAttribfv, and GetVertexAttribiv:
*/
public static final int GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE;
/**
* Accepted by the <type> parameter of VertexAttribPointer, VertexPointer,
* NormalPointer, ColorPointer, SecondaryColorPointer, TexCoordPointer,
* VertexAttribP{1234}ui, VertexP*, TexCoordP*, MultiTexCoordP*, NormalP3ui,
* ColorP*, SecondaryColorP* and VertexAttribP*
*/
public static final int GL_INT_2_10_10_10_REV = 0x8D9F;
private GL33() {}
public static void glBindFragDataLocationIndexed(int program, int colorNumber, int index, ByteBuffer name) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glBindFragDataLocationIndexed;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(name);
BufferChecks.checkNullTerminated(name);
nglBindFragDataLocationIndexed(program, colorNumber, index, MemoryUtil.getAddress(name), function_pointer);
}
static native void nglBindFragDataLocationIndexed(int program, int colorNumber, int index, long name, long function_pointer);
/** Overloads glBindFragDataLocationIndexed. */
public static void glBindFragDataLocationIndexed(int program, int colorNumber, int index, CharSequence name) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glBindFragDataLocationIndexed;
BufferChecks.checkFunctionAddress(function_pointer);
nglBindFragDataLocationIndexed(program, colorNumber, index, APIUtil.getBufferNT(caps, name), function_pointer);
}
public static int glGetFragDataIndex(int program, ByteBuffer name) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glGetFragDataIndex;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(name);
BufferChecks.checkNullTerminated(name);
int __result = nglGetFragDataIndex(program, MemoryUtil.getAddress(name), function_pointer);
return __result;
}
static native int nglGetFragDataIndex(int program, long name, long function_pointer);
/** Overloads glGetFragDataIndex. */
public static int glGetFragDataIndex(int program, CharSequence name) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glGetFragDataIndex;
BufferChecks.checkFunctionAddress(function_pointer);
int __result = nglGetFragDataIndex(program, APIUtil.getBufferNT(caps, name), function_pointer);
return __result;
}
public static void glGenSamplers(IntBuffer samplers) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glGenSamplers;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(samplers);
nglGenSamplers(samplers.remaining(), MemoryUtil.getAddress(samplers), function_pointer);
}
static native void nglGenSamplers(int samplers_count, long samplers, long function_pointer);
/** Overloads glGenSamplers. */
public static int glGenSamplers() {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glGenSamplers;
BufferChecks.checkFunctionAddress(function_pointer);
IntBuffer samplers = APIUtil.getBufferInt(caps);
nglGenSamplers(1, MemoryUtil.getAddress(samplers), function_pointer);
return samplers.get(0);
}
public static void glDeleteSamplers(IntBuffer samplers) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glDeleteSamplers;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(samplers);
nglDeleteSamplers(samplers.remaining(), MemoryUtil.getAddress(samplers), function_pointer);
}
static native void nglDeleteSamplers(int samplers_count, long samplers, long function_pointer);
/** Overloads glDeleteSamplers. */
public static void glDeleteSamplers(int sampler) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glDeleteSamplers;
BufferChecks.checkFunctionAddress(function_pointer);
nglDeleteSamplers(1, APIUtil.getInt(caps, sampler), function_pointer);
}
public static boolean glIsSampler(int sampler) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glIsSampler;
BufferChecks.checkFunctionAddress(function_pointer);
boolean __result = nglIsSampler(sampler, function_pointer);
return __result;
}
static native boolean nglIsSampler(int sampler, long function_pointer);
public static void glBindSampler(int unit, int sampler) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glBindSampler;
BufferChecks.checkFunctionAddress(function_pointer);
nglBindSampler(unit, sampler, function_pointer);
}
static native void nglBindSampler(int unit, int sampler, long function_pointer);
public static void glSamplerParameteri(int sampler, int pname, int param) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glSamplerParameteri;
BufferChecks.checkFunctionAddress(function_pointer);
nglSamplerParameteri(sampler, pname, param, function_pointer);
}
static native void nglSamplerParameteri(int sampler, int pname, int param, long function_pointer);
public static void glSamplerParameterf(int sampler, int pname, float param) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glSamplerParameterf;
BufferChecks.checkFunctionAddress(function_pointer);
nglSamplerParameterf(sampler, pname, param, function_pointer);
}
static native void nglSamplerParameterf(int sampler, int pname, float param, long function_pointer);
public static void glSamplerParameter(int sampler, int pname, IntBuffer params) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glSamplerParameteriv;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkBuffer(params, 4);
nglSamplerParameteriv(sampler, pname, MemoryUtil.getAddress(params), function_pointer);
}
static native void nglSamplerParameteriv(int sampler, int pname, long params, long function_pointer);
public static void glSamplerParameter(int sampler, int pname, FloatBuffer params) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glSamplerParameterfv;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkBuffer(params, 4);
nglSamplerParameterfv(sampler, pname, MemoryUtil.getAddress(params), function_pointer);
}
static native void nglSamplerParameterfv(int sampler, int pname, long params, long function_pointer);
public static void glSamplerParameterI(int sampler, int pname, IntBuffer params) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glSamplerParameterIiv;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkBuffer(params, 4);
nglSamplerParameterIiv(sampler, pname, MemoryUtil.getAddress(params), function_pointer);
}
static native void nglSamplerParameterIiv(int sampler, int pname, long params, long function_pointer);
public static void glSamplerParameterIu(int sampler, int pname, IntBuffer params) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glSamplerParameterIuiv;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkBuffer(params, 4);
nglSamplerParameterIuiv(sampler, pname, MemoryUtil.getAddress(params), function_pointer);
}
static native void nglSamplerParameterIuiv(int sampler, int pname, long params, long function_pointer);
public static void glGetSamplerParameter(int sampler, int pname, IntBuffer params) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glGetSamplerParameteriv;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkBuffer(params, 4);
nglGetSamplerParameteriv(sampler, pname, MemoryUtil.getAddress(params), function_pointer);
}
static native void nglGetSamplerParameteriv(int sampler, int pname, long params, long function_pointer);
/** Overloads glGetSamplerParameteriv. */
public static int glGetSamplerParameteri(int sampler, int pname) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glGetSamplerParameteriv;
BufferChecks.checkFunctionAddress(function_pointer);
IntBuffer params = APIUtil.getBufferInt(caps);
nglGetSamplerParameteriv(sampler, pname, MemoryUtil.getAddress(params), function_pointer);
return params.get(0);
}
public static void glGetSamplerParameter(int sampler, int pname, FloatBuffer params) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glGetSamplerParameterfv;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkBuffer(params, 4);
nglGetSamplerParameterfv(sampler, pname, MemoryUtil.getAddress(params), function_pointer);
}
static native void nglGetSamplerParameterfv(int sampler, int pname, long params, long function_pointer);
/** Overloads glGetSamplerParameterfv. */
public static float glGetSamplerParameterf(int sampler, int pname) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glGetSamplerParameterfv;
BufferChecks.checkFunctionAddress(function_pointer);
FloatBuffer params = APIUtil.getBufferFloat(caps);
nglGetSamplerParameterfv(sampler, pname, MemoryUtil.getAddress(params), function_pointer);
return params.get(0);
}
public static void glGetSamplerParameterI(int sampler, int pname, IntBuffer params) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glGetSamplerParameterIiv;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkBuffer(params, 4);
nglGetSamplerParameterIiv(sampler, pname, MemoryUtil.getAddress(params), function_pointer);
}
static native void nglGetSamplerParameterIiv(int sampler, int pname, long params, long function_pointer);
/** Overloads glGetSamplerParameterIiv. */
public static int glGetSamplerParameterIi(int sampler, int pname) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glGetSamplerParameterIiv;
BufferChecks.checkFunctionAddress(function_pointer);
IntBuffer params = APIUtil.getBufferInt(caps);
nglGetSamplerParameterIiv(sampler, pname, MemoryUtil.getAddress(params), function_pointer);
return params.get(0);
}
public static void glGetSamplerParameterIu(int sampler, int pname, IntBuffer params) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glGetSamplerParameterIuiv;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkBuffer(params, 4);
nglGetSamplerParameterIuiv(sampler, pname, MemoryUtil.getAddress(params), function_pointer);
}
static native void nglGetSamplerParameterIuiv(int sampler, int pname, long params, long function_pointer);
/** Overloads glGetSamplerParameterIuiv. */
public static int glGetSamplerParameterIui(int sampler, int pname) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glGetSamplerParameterIuiv;
BufferChecks.checkFunctionAddress(function_pointer);
IntBuffer params = APIUtil.getBufferInt(caps);
nglGetSamplerParameterIuiv(sampler, pname, MemoryUtil.getAddress(params), function_pointer);
return params.get(0);
}
public static void glQueryCounter(int id, int target) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glQueryCounter;
BufferChecks.checkFunctionAddress(function_pointer);
nglQueryCounter(id, target, function_pointer);
}
static native void nglQueryCounter(int id, int target, long function_pointer);
public static void glGetQueryObject(int id, int pname, LongBuffer params) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glGetQueryObjecti64v;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkBuffer(params, 1);
nglGetQueryObjecti64v(id, pname, MemoryUtil.getAddress(params), function_pointer);
}
static native void nglGetQueryObjecti64v(int id, int pname, long params, long function_pointer);
/**
* Overloads glGetQueryObjecti64v.
* <p>
* @deprecated Will be removed in 3.0. Use {@link #glGetQueryObjecti64} instead.
*/
public static long glGetQueryObject(int id, int pname) {
return GL33.glGetQueryObjecti64(id, pname);
}
/** Overloads glGetQueryObjecti64v. */
public static long glGetQueryObjecti64(int id, int pname) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glGetQueryObjecti64v;
BufferChecks.checkFunctionAddress(function_pointer);
LongBuffer params = APIUtil.getBufferLong(caps);
nglGetQueryObjecti64v(id, pname, MemoryUtil.getAddress(params), function_pointer);
return params.get(0);
}
public static void glGetQueryObjectu(int id, int pname, LongBuffer params) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glGetQueryObjectui64v;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkBuffer(params, 1);
nglGetQueryObjectui64v(id, pname, MemoryUtil.getAddress(params), function_pointer);
}
static native void nglGetQueryObjectui64v(int id, int pname, long params, long function_pointer);
/**
* Overloads glGetQueryObjectui64v.
* <p>
* @deprecated Will be removed in 3.0. Use {@link #glGetQueryObjectui64} instead.
*/
public static long glGetQueryObjectu(int id, int pname) {
return GL33.glGetQueryObjectui64(id, pname);
}
/** Overloads glGetQueryObjectui64v. */
public static long glGetQueryObjectui64(int id, int pname) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glGetQueryObjectui64v;
BufferChecks.checkFunctionAddress(function_pointer);
LongBuffer params = APIUtil.getBufferLong(caps);
nglGetQueryObjectui64v(id, pname, MemoryUtil.getAddress(params), function_pointer);
return params.get(0);
}
public static void glVertexAttribDivisor(int index, int divisor) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glVertexAttribDivisor;
BufferChecks.checkFunctionAddress(function_pointer);
nglVertexAttribDivisor(index, divisor, function_pointer);
}
static native void nglVertexAttribDivisor(int index, int divisor, long function_pointer);
public static void glVertexP2ui(int type, int value) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glVertexP2ui;
BufferChecks.checkFunctionAddress(function_pointer);
nglVertexP2ui(type, value, function_pointer);
}
static native void nglVertexP2ui(int type, int value, long function_pointer);
public static void glVertexP3ui(int type, int value) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glVertexP3ui;
BufferChecks.checkFunctionAddress(function_pointer);
nglVertexP3ui(type, value, function_pointer);
}
static native void nglVertexP3ui(int type, int value, long function_pointer);
public static void glVertexP4ui(int type, int value) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glVertexP4ui;
BufferChecks.checkFunctionAddress(function_pointer);
nglVertexP4ui(type, value, function_pointer);
}
static native void nglVertexP4ui(int type, int value, long function_pointer);
public static void glVertexP2u(int type, IntBuffer value) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glVertexP2uiv;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkBuffer(value, 2);
nglVertexP2uiv(type, MemoryUtil.getAddress(value), function_pointer);
}
static native void nglVertexP2uiv(int type, long value, long function_pointer);
public static void glVertexP3u(int type, IntBuffer value) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glVertexP3uiv;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkBuffer(value, 3);
nglVertexP3uiv(type, MemoryUtil.getAddress(value), function_pointer);
}
static native void nglVertexP3uiv(int type, long value, long function_pointer);
public static void glVertexP4u(int type, IntBuffer value) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glVertexP4uiv;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkBuffer(value, 4);
nglVertexP4uiv(type, MemoryUtil.getAddress(value), function_pointer);
}
static native void nglVertexP4uiv(int type, long value, long function_pointer);
public static void glTexCoordP1ui(int type, int coords) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glTexCoordP1ui;
BufferChecks.checkFunctionAddress(function_pointer);
nglTexCoordP1ui(type, coords, function_pointer);
}
static native void nglTexCoordP1ui(int type, int coords, long function_pointer);
public static void glTexCoordP2ui(int type, int coords) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glTexCoordP2ui;
BufferChecks.checkFunctionAddress(function_pointer);
nglTexCoordP2ui(type, coords, function_pointer);
}
static native void nglTexCoordP2ui(int type, int coords, long function_pointer);
public static void glTexCoordP3ui(int type, int coords) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glTexCoordP3ui;
BufferChecks.checkFunctionAddress(function_pointer);
nglTexCoordP3ui(type, coords, function_pointer);
}
static native void nglTexCoordP3ui(int type, int coords, long function_pointer);
public static void glTexCoordP4ui(int type, int coords) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glTexCoordP4ui;
BufferChecks.checkFunctionAddress(function_pointer);
nglTexCoordP4ui(type, coords, function_pointer);
}
static native void nglTexCoordP4ui(int type, int coords, long function_pointer);
public static void glTexCoordP1u(int type, IntBuffer coords) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glTexCoordP1uiv;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkBuffer(coords, 1);
nglTexCoordP1uiv(type, MemoryUtil.getAddress(coords), function_pointer);
}
static native void nglTexCoordP1uiv(int type, long coords, long function_pointer);
public static void glTexCoordP2u(int type, IntBuffer coords) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glTexCoordP2uiv;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkBuffer(coords, 2);
nglTexCoordP2uiv(type, MemoryUtil.getAddress(coords), function_pointer);
}
static native void nglTexCoordP2uiv(int type, long coords, long function_pointer);
public static void glTexCoordP3u(int type, IntBuffer coords) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glTexCoordP3uiv;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkBuffer(coords, 3);
nglTexCoordP3uiv(type, MemoryUtil.getAddress(coords), function_pointer);
}
static native void nglTexCoordP3uiv(int type, long coords, long function_pointer);
public static void glTexCoordP4u(int type, IntBuffer coords) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glTexCoordP4uiv;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkBuffer(coords, 4);
nglTexCoordP4uiv(type, MemoryUtil.getAddress(coords), function_pointer);
}
static native void nglTexCoordP4uiv(int type, long coords, long function_pointer);
public static void glMultiTexCoordP1ui(int texture, int type, int coords) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glMultiTexCoordP1ui;
BufferChecks.checkFunctionAddress(function_pointer);
nglMultiTexCoordP1ui(texture, type, coords, function_pointer);
}
static native void nglMultiTexCoordP1ui(int texture, int type, int coords, long function_pointer);
public static void glMultiTexCoordP2ui(int texture, int type, int coords) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glMultiTexCoordP2ui;
BufferChecks.checkFunctionAddress(function_pointer);
nglMultiTexCoordP2ui(texture, type, coords, function_pointer);
}
static native void nglMultiTexCoordP2ui(int texture, int type, int coords, long function_pointer);
public static void glMultiTexCoordP3ui(int texture, int type, int coords) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glMultiTexCoordP3ui;
BufferChecks.checkFunctionAddress(function_pointer);
nglMultiTexCoordP3ui(texture, type, coords, function_pointer);
}
static native void nglMultiTexCoordP3ui(int texture, int type, int coords, long function_pointer);
public static void glMultiTexCoordP4ui(int texture, int type, int coords) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glMultiTexCoordP4ui;
BufferChecks.checkFunctionAddress(function_pointer);
nglMultiTexCoordP4ui(texture, type, coords, function_pointer);
}
static native void nglMultiTexCoordP4ui(int texture, int type, int coords, long function_pointer);
public static void glMultiTexCoordP1u(int texture, int type, IntBuffer coords) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glMultiTexCoordP1uiv;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkBuffer(coords, 1);
nglMultiTexCoordP1uiv(texture, type, MemoryUtil.getAddress(coords), function_pointer);
}
static native void nglMultiTexCoordP1uiv(int texture, int type, long coords, long function_pointer);
public static void glMultiTexCoordP2u(int texture, int type, IntBuffer coords) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glMultiTexCoordP2uiv;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkBuffer(coords, 2);
nglMultiTexCoordP2uiv(texture, type, MemoryUtil.getAddress(coords), function_pointer);
}
static native void nglMultiTexCoordP2uiv(int texture, int type, long coords, long function_pointer);
public static void glMultiTexCoordP3u(int texture, int type, IntBuffer coords) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glMultiTexCoordP3uiv;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkBuffer(coords, 3);
nglMultiTexCoordP3uiv(texture, type, MemoryUtil.getAddress(coords), function_pointer);
}
static native void nglMultiTexCoordP3uiv(int texture, int type, long coords, long function_pointer);
public static void glMultiTexCoordP4u(int texture, int type, IntBuffer coords) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glMultiTexCoordP4uiv;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkBuffer(coords, 4);
nglMultiTexCoordP4uiv(texture, type, MemoryUtil.getAddress(coords), function_pointer);
}
static native void nglMultiTexCoordP4uiv(int texture, int type, long coords, long function_pointer);
public static void glNormalP3ui(int type, int coords) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glNormalP3ui;
BufferChecks.checkFunctionAddress(function_pointer);
nglNormalP3ui(type, coords, function_pointer);
}
static native void nglNormalP3ui(int type, int coords, long function_pointer);
public static void glNormalP3u(int type, IntBuffer coords) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glNormalP3uiv;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkBuffer(coords, 3);
nglNormalP3uiv(type, MemoryUtil.getAddress(coords), function_pointer);
}
static native void nglNormalP3uiv(int type, long coords, long function_pointer);
public static void glColorP3ui(int type, int color) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glColorP3ui;
BufferChecks.checkFunctionAddress(function_pointer);
nglColorP3ui(type, color, function_pointer);
}
static native void nglColorP3ui(int type, int color, long function_pointer);
public static void glColorP4ui(int type, int color) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glColorP4ui;
BufferChecks.checkFunctionAddress(function_pointer);
nglColorP4ui(type, color, function_pointer);
}
static native void nglColorP4ui(int type, int color, long function_pointer);
public static void glColorP3u(int type, IntBuffer color) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glColorP3uiv;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkBuffer(color, 3);
nglColorP3uiv(type, MemoryUtil.getAddress(color), function_pointer);
}
static native void nglColorP3uiv(int type, long color, long function_pointer);
public static void glColorP4u(int type, IntBuffer color) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glColorP4uiv;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkBuffer(color, 4);
nglColorP4uiv(type, MemoryUtil.getAddress(color), function_pointer);
}
static native void nglColorP4uiv(int type, long color, long function_pointer);
public static void glSecondaryColorP3ui(int type, int color) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glSecondaryColorP3ui;
BufferChecks.checkFunctionAddress(function_pointer);
nglSecondaryColorP3ui(type, color, function_pointer);
}
static native void nglSecondaryColorP3ui(int type, int color, long function_pointer);
public static void glSecondaryColorP3u(int type, IntBuffer color) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glSecondaryColorP3uiv;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkBuffer(color, 3);
nglSecondaryColorP3uiv(type, MemoryUtil.getAddress(color), function_pointer);
}
static native void nglSecondaryColorP3uiv(int type, long color, long function_pointer);
public static void glVertexAttribP1ui(int index, int type, boolean normalized, int value) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glVertexAttribP1ui;
BufferChecks.checkFunctionAddress(function_pointer);
nglVertexAttribP1ui(index, type, normalized, value, function_pointer);
}
static native void nglVertexAttribP1ui(int index, int type, boolean normalized, int value, long function_pointer);
public static void glVertexAttribP2ui(int index, int type, boolean normalized, int value) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glVertexAttribP2ui;
BufferChecks.checkFunctionAddress(function_pointer);
nglVertexAttribP2ui(index, type, normalized, value, function_pointer);
}
static native void nglVertexAttribP2ui(int index, int type, boolean normalized, int value, long function_pointer);
public static void glVertexAttribP3ui(int index, int type, boolean normalized, int value) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glVertexAttribP3ui;
BufferChecks.checkFunctionAddress(function_pointer);
nglVertexAttribP3ui(index, type, normalized, value, function_pointer);
}
static native void nglVertexAttribP3ui(int index, int type, boolean normalized, int value, long function_pointer);
public static void glVertexAttribP4ui(int index, int type, boolean normalized, int value) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glVertexAttribP4ui;
BufferChecks.checkFunctionAddress(function_pointer);
nglVertexAttribP4ui(index, type, normalized, value, function_pointer);
}
static native void nglVertexAttribP4ui(int index, int type, boolean normalized, int value, long function_pointer);
public static void glVertexAttribP1u(int index, int type, boolean normalized, IntBuffer value) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glVertexAttribP1uiv;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkBuffer(value, 1);
nglVertexAttribP1uiv(index, type, normalized, MemoryUtil.getAddress(value), function_pointer);
}
static native void nglVertexAttribP1uiv(int index, int type, boolean normalized, long value, long function_pointer);
public static void glVertexAttribP2u(int index, int type, boolean normalized, IntBuffer value) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glVertexAttribP2uiv;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkBuffer(value, 2);
nglVertexAttribP2uiv(index, type, normalized, MemoryUtil.getAddress(value), function_pointer);
}
static native void nglVertexAttribP2uiv(int index, int type, boolean normalized, long value, long function_pointer);
public static void glVertexAttribP3u(int index, int type, boolean normalized, IntBuffer value) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glVertexAttribP3uiv;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkBuffer(value, 3);
nglVertexAttribP3uiv(index, type, normalized, MemoryUtil.getAddress(value), function_pointer);
}
static native void nglVertexAttribP3uiv(int index, int type, boolean normalized, long value, long function_pointer);
public static void glVertexAttribP4u(int index, int type, boolean normalized, IntBuffer value) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glVertexAttribP4uiv;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkBuffer(value, 4);
nglVertexAttribP4uiv(index, type, normalized, MemoryUtil.getAddress(value), function_pointer);
}
static native void nglVertexAttribP4uiv(int index, int type, boolean normalized, long value, long function_pointer);
}