package org.newdawn.slick.tests; import org.newdawn.slick.AngelCodeFont; import org.newdawn.slick.AppGameContainer; import org.newdawn.slick.BasicGame; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.Image; import org.newdawn.slick.Input; import org.newdawn.slick.SlickException; import org.newdawn.slick.util.Log; /** * A test of the font rendering capabilities * * @author kevin */ public class FontTest extends BasicGame { /** The font we're going to use to render */ private AngelCodeFont font; /** The font we're going to use to render */ private AngelCodeFont font2; /** The image of the font to compare against */ private Image image; /** Whether to increase or decrease our width box for the custom text rendering. */ private float widthMult = 1; /** The width we want to contain the text inside. */ private float width = 0; /** * Create a new test for font rendering */ public FontTest() { super("Font Test"); } /** * @see org.newdawn.slick.Game#init(org.newdawn.slick.GameContainer) */ public void init(GameContainer container) throws SlickException { font = new AngelCodeFont("testdata/demo.fnt","testdata/demo.png"); font2 = new AngelCodeFont("testdata/hiero.fnt","testdata/hiero.png"); image = font.getImage(); } /** * @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics) */ public void render(GameContainer container, Graphics g) { if (g.getFont() instanceof AngelCodeFont) { AngelCodeFont f = (AngelCodeFont)g.getFont(); String t = "testing } baseline"; float w = f.getWidth(t); g.drawString(t, 400, 500); g.setColor(Color.red); int ascent = f.getAscent(); g.drawLine(400, 500+ascent, 400+w, 500+ascent); } font.drawString(80, 5, "A Font Example", Color.green); font.drawString(100, 32, "We - AV - Here is a more complete line that hopefully"); font.drawString(100, 36 + font.getHeight("We Here is a more complete line that hopefully"), "will show some kerning."); font2.drawString(80, 85, "A Font Example", Color.green); font2.drawString(100, 132, "We - AV - Here is a more complete line that hopefully"); font2.drawString(100, 136 + font2.getHeight("We - Here is a more complete line that hopefully"), "will show some kerning."); image.draw(100,400); String testStr = "Testing Font"; font2.drawString(100, 300, testStr); g.setColor(Color.white); g.drawRect(100,300+font2.getYOffset(testStr),font2.getWidth(testStr),font2.getHeight(testStr)-font2.getYOffset(testStr)); font.drawString(500, 300, testStr); g.setColor(Color.white); g.drawRect(500,300+font.getYOffset(testStr),font.getWidth(testStr),font.getHeight(testStr)-font.getYOffset(testStr)); g.setColor(Color.white); drawTextBox(font, "custom font render", 500, 350, width); g.drawRect(500, 350, width, font.getLineHeight()); } /** * An example of advanced text rendering using AngelCodeFont's getGlyph method, * allowing us to efficiently render a single line of text within the given bounds. */ private void drawTextBox(AngelCodeFont font, CharSequence text, float x, float y, float maxWidth) { AngelCodeFont.Glyph lastDef = null; //important: start and end the sheet if we are using drawEmbedded font.getImage().startUse(); float startX = x; x = 0; for (int i=0; i<text.length(); i++) { char c = text.charAt(i); AngelCodeFont.Glyph def = font.getGlyph(c); //glyph not found .. :( if (def==null) continue; //get kerning info if (lastDef!=null) x += lastDef.getKerning(c); else x -= def.xoffset; lastDef = def; //if it's over our defined width if (def.xoffset + def.width + x > maxWidth) break; //handle drawing here Image subImage = def.image; subImage.drawEmbedded(startX + x + def.xoffset, y + def.yoffset, def.width, def.height); //push next advance x += def.xadvance; } font.getImage().endUse(); } /** * @see org.newdawn.slick.BasicGame#update(org.newdawn.slick.GameContainer, int) */ public void update(GameContainer container, int delta) throws SlickException { width += delta * 0.1f * widthMult; if (width > 270 || width < 0) widthMult = widthMult==1 ? -1 : 1; } /** * @see org.newdawn.slick.BasicGame#keyPressed(int, char) */ public void keyPressed(int key, char c) { if (key == Input.KEY_ESCAPE) { System.exit(0); } if (key == Input.KEY_SPACE) { try { container.setDisplayMode(640, 480, false); } catch (SlickException e) { Log.error(e); } } } /** The container we're using */ private static AppGameContainer container; /** * Entry point to our test * * @param argv The arguments passed in the test */ public static void main(String[] argv) { try { container = new AppGameContainer(new FontTest()); container.setDisplayMode(800,600,false); container.start(); } catch (SlickException e) { e.printStackTrace(); } } }