/* MACHINE GENERATED FILE, DO NOT EDIT */
package org.lwjgl.opengl;
import org.lwjgl.*;
import java.nio.*;
public final class ARBFramebufferObject {
/**
* Accepted by the <target> parameter of BindFramebuffer,
* CheckFramebufferStatus, FramebufferTexture{1D|2D|3D},
* FramebufferRenderbuffer, and
* GetFramebufferAttachmentParameteriv:
*/
public static final int GL_FRAMEBUFFER = 0x8D40,
GL_READ_FRAMEBUFFER = 0x8CA8,
GL_DRAW_FRAMEBUFFER = 0x8CA9;
/**
* Accepted by the <target> parameter of BindRenderbuffer,
* RenderbufferStorage, and GetRenderbufferParameteriv, and
* returned by GetFramebufferAttachmentParameteriv:
*/
public static final int GL_RENDERBUFFER = 0x8D41;
/**
* Accepted by the <internalformat> parameter of
* RenderbufferStorage:
*/
public static final int GL_STENCIL_INDEX1 = 0x8D46,
GL_STENCIL_INDEX4 = 0x8D47,
GL_STENCIL_INDEX8 = 0x8D48,
GL_STENCIL_INDEX16 = 0x8D49;
/**
* Accepted by the <pname> parameter of GetRenderbufferParameteriv:
*/
public static final int GL_RENDERBUFFER_WIDTH = 0x8D42,
GL_RENDERBUFFER_HEIGHT = 0x8D43,
GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44,
GL_RENDERBUFFER_RED_SIZE = 0x8D50,
GL_RENDERBUFFER_GREEN_SIZE = 0x8D51,
GL_RENDERBUFFER_BLUE_SIZE = 0x8D52,
GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53,
GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54,
GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55,
GL_RENDERBUFFER_SAMPLES = 0x8CAB;
/**
* Accepted by the <pname> parameter of
* GetFramebufferAttachmentParameteriv:
*/
public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0,
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1,
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2,
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3,
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4,
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210,
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211,
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212,
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213,
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214,
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215,
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216,
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217;
/**
* Returned in <params> by GetFramebufferAttachmentParameteriv:
*/
public static final int GL_SRGB = 0x8C40,
GL_UNSIGNED_NORMALIZED = 0x8C17,
GL_FRAMEBUFFER_DEFAULT = 0x8218,
GL_INDEX = 0x8222;
/**
* Accepted by the <attachment> parameter of
* FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
* GetFramebufferAttachmentParameteriv
*/
public static final int GL_COLOR_ATTACHMENT0 = 0x8CE0,
GL_COLOR_ATTACHMENT1 = 0x8CE1,
GL_COLOR_ATTACHMENT2 = 0x8CE2,
GL_COLOR_ATTACHMENT3 = 0x8CE3,
GL_COLOR_ATTACHMENT4 = 0x8CE4,
GL_COLOR_ATTACHMENT5 = 0x8CE5,
GL_COLOR_ATTACHMENT6 = 0x8CE6,
GL_COLOR_ATTACHMENT7 = 0x8CE7,
GL_COLOR_ATTACHMENT8 = 0x8CE8,
GL_COLOR_ATTACHMENT9 = 0x8CE9,
GL_COLOR_ATTACHMENT10 = 0x8CEA,
GL_COLOR_ATTACHMENT11 = 0x8CEB,
GL_COLOR_ATTACHMENT12 = 0x8CEC,
GL_COLOR_ATTACHMENT13 = 0x8CED,
GL_COLOR_ATTACHMENT14 = 0x8CEE,
GL_COLOR_ATTACHMENT15 = 0x8CEF,
GL_DEPTH_ATTACHMENT = 0x8D00,
GL_STENCIL_ATTACHMENT = 0x8D20,
GL_DEPTH_STENCIL_ATTACHMENT = 0x821A;
/**
* Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
* GetFloatv, and GetDoublev:
*/
public static final int GL_MAX_SAMPLES = 0x8D57;
/**
* Returned by CheckFramebufferStatus():
*/
public static final int GL_FRAMEBUFFER_COMPLETE = 0x8CD5,
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6,
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7,
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB,
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC,
GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD,
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56,
GL_FRAMEBUFFER_UNDEFINED = 0x8219;
/**
* Accepted by the <pname> parameters of GetIntegerv, GetFloatv,
* and GetDoublev:
*/
public static final int GL_FRAMEBUFFER_BINDING = 0x8CA6,
GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6,
GL_READ_FRAMEBUFFER_BINDING = 0x8CAA,
GL_RENDERBUFFER_BINDING = 0x8CA7,
GL_MAX_COLOR_ATTACHMENTS = 0x8CDF,
GL_MAX_RENDERBUFFER_SIZE = 0x84E8;
/**
* Returned by GetError():
*/
public static final int GL_INVALID_FRAMEBUFFER_OPERATION = 0x506;
/**
* Accepted by the <format> parameter of DrawPixels, ReadPixels,
* TexImage1D, TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D,
* TexSubImage3D, and GetTexImage, by the <type> parameter of
* CopyPixels, by the <internalformat> parameter of TexImage1D,
* TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and
* RenderbufferStorage, and returned in the <data> parameter of
* GetTexLevelParameter and GetRenderbufferParameteriv:
*/
public static final int GL_DEPTH_STENCIL = 0x84F9;
/**
* Accepted by the <type> parameter of DrawPixels, ReadPixels,
* TexImage1D, TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D,
* TexSubImage3D, and GetTexImage:
*/
public static final int GL_UNSIGNED_INT_24_8 = 0x84FA;
/**
* Accepted by the <internalformat> parameter of TexImage1D,
* TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and
* RenderbufferStorage, and returned in the <data> parameter of
* GetTexLevelParameter and GetRenderbufferParameteriv:
*/
public static final int GL_DEPTH24_STENCIL8 = 0x88F0;
/**
* Accepted by the <value> parameter of GetTexLevelParameter:
*/
public static final int GL_TEXTURE_STENCIL_SIZE = 0x88F1;
private ARBFramebufferObject() {}
public static boolean glIsRenderbuffer(int renderbuffer) {
return GL30.glIsRenderbuffer(renderbuffer);
}
public static void glBindRenderbuffer(int target, int renderbuffer) {
GL30.glBindRenderbuffer(target, renderbuffer);
}
public static void glDeleteRenderbuffers(IntBuffer renderbuffers) {
GL30.glDeleteRenderbuffers(renderbuffers);
}
/** Overloads glDeleteRenderbuffers. */
public static void glDeleteRenderbuffers(int renderbuffer) {
GL30.glDeleteRenderbuffers(renderbuffer);
}
public static void glGenRenderbuffers(IntBuffer renderbuffers) {
GL30.glGenRenderbuffers(renderbuffers);
}
/** Overloads glGenRenderbuffers. */
public static int glGenRenderbuffers() {
return GL30.glGenRenderbuffers();
}
public static void glRenderbufferStorage(int target, int internalformat, int width, int height) {
GL30.glRenderbufferStorage(target, internalformat, width, height);
}
public static void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height) {
GL30.glRenderbufferStorageMultisample(target, samples, internalformat, width, height);
}
public static void glGetRenderbufferParameter(int target, int pname, IntBuffer params) {
GL30.glGetRenderbufferParameter(target, pname, params);
}
/**
* Overloads glGetRenderbufferParameteriv.
* <p>
* @deprecated Will be removed in 3.0. Use {@link #glGetRenderbufferParameteri} instead.
*/
public static int glGetRenderbufferParameter(int target, int pname) {
return ARBFramebufferObject.glGetRenderbufferParameteri(target, pname);
}
/** Overloads glGetRenderbufferParameteriv. */
public static int glGetRenderbufferParameteri(int target, int pname) {
return GL30.glGetRenderbufferParameteri(target, pname);
}
public static boolean glIsFramebuffer(int framebuffer) {
return GL30.glIsFramebuffer(framebuffer);
}
public static void glBindFramebuffer(int target, int framebuffer) {
GL30.glBindFramebuffer(target, framebuffer);
}
public static void glDeleteFramebuffers(IntBuffer framebuffers) {
GL30.glDeleteFramebuffers(framebuffers);
}
/** Overloads glDeleteFramebuffers. */
public static void glDeleteFramebuffers(int framebuffer) {
GL30.glDeleteFramebuffers(framebuffer);
}
public static void glGenFramebuffers(IntBuffer framebuffers) {
GL30.glGenFramebuffers(framebuffers);
}
/** Overloads glGenFramebuffers. */
public static int glGenFramebuffers() {
return GL30.glGenFramebuffers();
}
public static int glCheckFramebufferStatus(int target) {
return GL30.glCheckFramebufferStatus(target);
}
public static void glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level) {
GL30.glFramebufferTexture1D(target, attachment, textarget, texture, level);
}
public static void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) {
GL30.glFramebufferTexture2D(target, attachment, textarget, texture, level);
}
public static void glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int layer) {
GL30.glFramebufferTexture3D(target, attachment, textarget, texture, level, layer);
}
public static void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer) {
GL30.glFramebufferTextureLayer(target, attachment, texture, level, layer);
}
public static void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) {
GL30.glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
}
public static void glGetFramebufferAttachmentParameter(int target, int attachment, int pname, IntBuffer params) {
GL30.glGetFramebufferAttachmentParameter(target, attachment, pname, params);
}
/**
* Overloads glGetFramebufferAttachmentParameteriv.
* <p>
* @deprecated Will be removed in 3.0. Use {@link #glGetFramebufferAttachmentParameteri} instead.
*/
public static int glGetFramebufferAttachmentParameter(int target, int attachment, int pname) {
return GL30.glGetFramebufferAttachmentParameteri(target, attachment, pname);
}
/** Overloads glGetFramebufferAttachmentParameteriv. */
public static int glGetFramebufferAttachmentParameteri(int target, int attachment, int pname) {
return GL30.glGetFramebufferAttachmentParameteri(target, attachment, pname);
}
public static void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) {
GL30.glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
}
public static void glGenerateMipmap(int target) {
GL30.glGenerateMipmap(target);
}
}