/* MACHINE GENERATED FILE, DO NOT EDIT */ package org.lwjgl.opengl; import org.lwjgl.*; import java.nio.*; public final class ATIElementArray { public static final int GL_ELEMENT_ARRAY_ATI = 0x8768, GL_ELEMENT_ARRAY_TYPE_ATI = 0x8769, GL_ELEMENT_ARRAY_POINTER_ATI = 0x876A; private ATIElementArray() {} public static void glElementPointerATI(ByteBuffer pPointer) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glElementPointerATI; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(pPointer); nglElementPointerATI(GL11.GL_UNSIGNED_BYTE, MemoryUtil.getAddress(pPointer), function_pointer); } public static void glElementPointerATI(IntBuffer pPointer) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glElementPointerATI; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(pPointer); nglElementPointerATI(GL11.GL_UNSIGNED_INT, MemoryUtil.getAddress(pPointer), function_pointer); } public static void glElementPointerATI(ShortBuffer pPointer) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glElementPointerATI; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(pPointer); nglElementPointerATI(GL11.GL_UNSIGNED_SHORT, MemoryUtil.getAddress(pPointer), function_pointer); } static native void nglElementPointerATI(int type, long pPointer, long function_pointer); public static void glDrawElementArrayATI(int mode, int count) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glDrawElementArrayATI; BufferChecks.checkFunctionAddress(function_pointer); nglDrawElementArrayATI(mode, count, function_pointer); } static native void nglDrawElementArrayATI(int mode, int count, long function_pointer); public static void glDrawRangeElementArrayATI(int mode, int start, int end, int count) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glDrawRangeElementArrayATI; BufferChecks.checkFunctionAddress(function_pointer); nglDrawRangeElementArrayATI(mode, start, end, count, function_pointer); } static native void nglDrawRangeElementArrayATI(int mode, int start, int end, int count, long function_pointer); }