package rts.core.engine.layers.entities;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.SlickException;
/**
* Represent a game entity.
*
* @author Vincent PIRAULT
*
*/
public interface IEntity {
public void render(GameContainer container, Graphics g) throws SlickException;
public void update(GameContainer container, int delta) throws SlickException;
public float getX();
public float getY();
public int getWidth();
public int getHeight();
public int getLayer();
}