package rts.core.engine.layers.entities.effects;
import java.util.Random;
import rts.core.engine.Engine;
import rts.core.engine.GameSound;
import rts.core.engine.layers.entities.others.Bird;
import rts.core.engine.layers.entities.others.Cloud;
import rts.utils.Timer;
public class EffectManager {
private static final int TIME_BEFORE_DROP_EFFECT = 10000;
private static final int TIME_BEFORE_SOUND_WIND_EFFECT = 120000;
private static final Random RANDOM = new Random();
private Engine engine;
private Timer timer;
private Timer soundTimer;
public EffectManager(Engine engine) {
this.engine = engine;
this.timer = new Timer(TIME_BEFORE_DROP_EFFECT);
this.soundTimer = new Timer(TIME_BEFORE_SOUND_WIND_EFFECT);
}
public void update(int delta) {
timer.update(delta);
soundTimer.update(delta);
if (timer.isTimeComplete()) {
if (RANDOM.nextInt(2) == 0) {
engine.addEntity(new Cloud(engine));
} else {
engine.addEntity(new Bird(engine));
}
timer.resetTime();
}
if (soundTimer.isTimeComplete()) {
GameSound.wind(RANDOM.nextInt(3) + 1);
soundTimer.resetTime();
}
}
}