/* MACHINE GENERATED FILE, DO NOT EDIT */ package org.lwjgl.opengles; import org.lwjgl.*; import java.nio.*; public final class EXTCgShader { /** * You can pass GL_CG_VERTEX_SHADER_EXT to glCreateShader instead of GL_VERTEX_SHADER to create a vertex shader * that will parse and compile its shader source with the Cg compiler front-end rather than the GLSL front-end. Likewise, you * can pass GL_CG_FRAGMENT_SHADER_EXT to glCreateShader instead of GL_FRAGMENT_SHADER to create a fragment shader object * that will parse and compile its shader source with the Cg front-end rather than the GLSL front-end. */ public static final int GL_CG_VERTEX_SHADER_EXT = 0x890E, GL_CG_FRAGMENT_SHADER_EXT = 0x890F; private EXTCgShader() {} }