package rts.core.engine.layers.entities.buildings; import org.newdawn.slick.Animation; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.Image; import org.newdawn.slick.SlickException; import org.newdawn.slick.SpriteSheet; import rts.core.engine.Engine; import rts.core.engine.layers.Layer; import rts.core.engine.layers.entities.EData; import rts.core.engine.layers.entities.effects.Explosion; import rts.utils.ResourceManager; public class SpyRadar extends Building { private Animation animation; private Image destroy; public SpyRadar(Engine engine, int playerId, int teamId, int networkId) { super(engine, EData.BUILDING_SPYRADAR, true, playerId, teamId, networkId); SpriteSheet ss = ResourceManager.getSpriteSheet("shield_"+engine.getPlayer(playerId).getColor()); width = ss.getSprite(0, 0).getWidth(); height = ss.getSprite(0, 0).getHeight(); animation = new Animation(); animation.setLooping(false); for (int i = 0; i < 5; i++) { animation.addFrame(ss.getSprite(i, 0), 150); } destroy = ss.getSprite(5, 0); calcViewLimit(width / 40, height / 40); } @Override public void setLocation(float x, float y) { super.setLocation(x, y); if (engine.isPlayerEntity(playerId)) engine.getMap().setVisibleFow(false); } @Override public void removeBuilding() { engine.removeEntity(this); engine.addEntity(new Explosion(engine, Layer.SECOND_EFFECT, Explosion.BIG, x, y)); if (engine.isPlayerEntity(playerId)) engine.getMap().setVisibleFow(true); } @Override public void renderBuilding(GameContainer container, Graphics g) throws SlickException { if (weak || dying) { g.drawImage(destroy, x, y); } else { g.drawAnimation(animation, x, y); } } }