/* * Copyright (c) 2008-2009, Matthias Mann * * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Matthias Mann nor the names of its contributors may * be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package de.matthiasmann.twl.renderer.lwjgl; import de.matthiasmann.twl.renderer.Image; import de.matthiasmann.twl.renderer.MouseCursor; import org.lwjgl.opengl.GL11; /** * * @author Matthias Mann */ class SWCursor extends TextureAreaBase implements MouseCursor { private final LWJGLTexture texture; private final int hotSpotX; private final int hotSpotY; private final Image imageRef; SWCursor(LWJGLTexture texture, int x, int y, int width, int height, int hotSpotX, int hotSpotY, Image imageRef) { super(x, y, width, height, texture.getTexWidth(), texture.getTexHeight()); this.texture = texture; this.hotSpotX = hotSpotX; this.hotSpotY = hotSpotY; this.imageRef = imageRef; } void render(int x, int y) { if(imageRef != null) { imageRef.draw(texture.renderer.swCursorAnimState, x-hotSpotX, y-hotSpotY); } else if(texture.bind()) { GL11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); GL11.glBegin(GL11.GL_QUADS); drawQuad(x-hotSpotX, y-hotSpotY, width, height); GL11.glEnd(); } } }