/*
* Copyright (c) 2008-2009, Matthias Mann
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Matthias Mann nor the names of its contributors may
* be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package de.matthiasmann.twl.renderer.lwjgl;
import de.matthiasmann.twl.renderer.Image;
import de.matthiasmann.twl.renderer.MouseCursor;
import org.lwjgl.opengl.GL11;
/**
*
* @author Matthias Mann
*/
class SWCursor extends TextureAreaBase implements MouseCursor {
private final LWJGLTexture texture;
private final int hotSpotX;
private final int hotSpotY;
private final Image imageRef;
SWCursor(LWJGLTexture texture, int x, int y, int width, int height, int hotSpotX, int hotSpotY, Image imageRef) {
super(x, y, width, height, texture.getTexWidth(), texture.getTexHeight());
this.texture = texture;
this.hotSpotX = hotSpotX;
this.hotSpotY = hotSpotY;
this.imageRef = imageRef;
}
void render(int x, int y) {
if(imageRef != null) {
imageRef.draw(texture.renderer.swCursorAnimState, x-hotSpotX, y-hotSpotY);
} else if(texture.bind()) {
GL11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
GL11.glBegin(GL11.GL_QUADS);
drawQuad(x-hotSpotX, y-hotSpotY, width, height);
GL11.glEnd();
}
}
}