/* MACHINE GENERATED FILE, DO NOT EDIT */ package org.lwjgl.opengl; import org.lwjgl.*; import java.nio.*; public final class ARBTextureStorage { /** * Accepted by the <value> parameter of GetTexParameter{if}v: */ public static final int GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F; private ARBTextureStorage() {} public static void glTexStorage1D(int target, int levels, int internalformat, int width) { GL42.glTexStorage1D(target, levels, internalformat, width); } public static void glTexStorage2D(int target, int levels, int internalformat, int width, int height) { GL42.glTexStorage2D(target, levels, internalformat, width, height); } public static void glTexStorage3D(int target, int levels, int internalformat, int width, int height, int depth) { GL42.glTexStorage3D(target, levels, internalformat, width, height, depth); } public static void glTextureStorage1DEXT(int texture, int target, int levels, int internalformat, int width) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glTextureStorage1DEXT; BufferChecks.checkFunctionAddress(function_pointer); nglTextureStorage1DEXT(texture, target, levels, internalformat, width, function_pointer); } static native void nglTextureStorage1DEXT(int texture, int target, int levels, int internalformat, int width, long function_pointer); public static void glTextureStorage2DEXT(int texture, int target, int levels, int internalformat, int width, int height) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glTextureStorage2DEXT; BufferChecks.checkFunctionAddress(function_pointer); nglTextureStorage2DEXT(texture, target, levels, internalformat, width, height, function_pointer); } static native void nglTextureStorage2DEXT(int texture, int target, int levels, int internalformat, int width, int height, long function_pointer); public static void glTextureStorage3DEXT(int texture, int target, int levels, int internalformat, int width, int height, int depth) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glTextureStorage3DEXT; BufferChecks.checkFunctionAddress(function_pointer); nglTextureStorage3DEXT(texture, target, levels, internalformat, width, height, depth, function_pointer); } static native void nglTextureStorage3DEXT(int texture, int target, int levels, int internalformat, int width, int height, int depth, long function_pointer); }