/* MACHINE GENERATED FILE, DO NOT EDIT */
package org.lwjgl.opengl;
import org.lwjgl.*;
import java.nio.*;
public final class ATIVertexArrayObject {
public static final int GL_STATIC_ATI = 0x8760,
GL_DYNAMIC_ATI = 0x8761,
GL_PRESERVE_ATI = 0x8762,
GL_DISCARD_ATI = 0x8763,
GL_OBJECT_BUFFER_SIZE_ATI = 0x8764,
GL_OBJECT_BUFFER_USAGE_ATI = 0x8765,
GL_ARRAY_OBJECT_BUFFER_ATI = 0x8766,
GL_ARRAY_OBJECT_OFFSET_ATI = 0x8767;
private ATIVertexArrayObject() {}
public static int glNewObjectBufferATI(int pPointer_size, int usage) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glNewObjectBufferATI;
BufferChecks.checkFunctionAddress(function_pointer);
int __result = nglNewObjectBufferATI(pPointer_size, 0L, usage, function_pointer);
return __result;
}
public static int glNewObjectBufferATI(ByteBuffer pPointer, int usage) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glNewObjectBufferATI;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(pPointer);
int __result = nglNewObjectBufferATI(pPointer.remaining(), MemoryUtil.getAddress(pPointer), usage, function_pointer);
return __result;
}
public static int glNewObjectBufferATI(DoubleBuffer pPointer, int usage) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glNewObjectBufferATI;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(pPointer);
int __result = nglNewObjectBufferATI((pPointer.remaining() << 3), MemoryUtil.getAddress(pPointer), usage, function_pointer);
return __result;
}
public static int glNewObjectBufferATI(FloatBuffer pPointer, int usage) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glNewObjectBufferATI;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(pPointer);
int __result = nglNewObjectBufferATI((pPointer.remaining() << 2), MemoryUtil.getAddress(pPointer), usage, function_pointer);
return __result;
}
public static int glNewObjectBufferATI(IntBuffer pPointer, int usage) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glNewObjectBufferATI;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(pPointer);
int __result = nglNewObjectBufferATI((pPointer.remaining() << 2), MemoryUtil.getAddress(pPointer), usage, function_pointer);
return __result;
}
public static int glNewObjectBufferATI(ShortBuffer pPointer, int usage) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glNewObjectBufferATI;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(pPointer);
int __result = nglNewObjectBufferATI((pPointer.remaining() << 1), MemoryUtil.getAddress(pPointer), usage, function_pointer);
return __result;
}
static native int nglNewObjectBufferATI(int pPointer_size, long pPointer, int usage, long function_pointer);
public static boolean glIsObjectBufferATI(int buffer) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glIsObjectBufferATI;
BufferChecks.checkFunctionAddress(function_pointer);
boolean __result = nglIsObjectBufferATI(buffer, function_pointer);
return __result;
}
static native boolean nglIsObjectBufferATI(int buffer, long function_pointer);
public static void glUpdateObjectBufferATI(int buffer, int offset, ByteBuffer pPointer, int preserve) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glUpdateObjectBufferATI;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(pPointer);
nglUpdateObjectBufferATI(buffer, offset, pPointer.remaining(), MemoryUtil.getAddress(pPointer), preserve, function_pointer);
}
public static void glUpdateObjectBufferATI(int buffer, int offset, DoubleBuffer pPointer, int preserve) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glUpdateObjectBufferATI;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(pPointer);
nglUpdateObjectBufferATI(buffer, offset, (pPointer.remaining() << 3), MemoryUtil.getAddress(pPointer), preserve, function_pointer);
}
public static void glUpdateObjectBufferATI(int buffer, int offset, FloatBuffer pPointer, int preserve) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glUpdateObjectBufferATI;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(pPointer);
nglUpdateObjectBufferATI(buffer, offset, (pPointer.remaining() << 2), MemoryUtil.getAddress(pPointer), preserve, function_pointer);
}
public static void glUpdateObjectBufferATI(int buffer, int offset, IntBuffer pPointer, int preserve) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glUpdateObjectBufferATI;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(pPointer);
nglUpdateObjectBufferATI(buffer, offset, (pPointer.remaining() << 2), MemoryUtil.getAddress(pPointer), preserve, function_pointer);
}
public static void glUpdateObjectBufferATI(int buffer, int offset, ShortBuffer pPointer, int preserve) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glUpdateObjectBufferATI;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(pPointer);
nglUpdateObjectBufferATI(buffer, offset, (pPointer.remaining() << 1), MemoryUtil.getAddress(pPointer), preserve, function_pointer);
}
static native void nglUpdateObjectBufferATI(int buffer, int offset, int pPointer_size, long pPointer, int preserve, long function_pointer);
public static void glGetObjectBufferATI(int buffer, int pname, FloatBuffer params) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glGetObjectBufferfvATI;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(params);
nglGetObjectBufferfvATI(buffer, pname, MemoryUtil.getAddress(params), function_pointer);
}
static native void nglGetObjectBufferfvATI(int buffer, int pname, long params, long function_pointer);
public static void glGetObjectBufferATI(int buffer, int pname, IntBuffer params) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glGetObjectBufferivATI;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(params);
nglGetObjectBufferivATI(buffer, pname, MemoryUtil.getAddress(params), function_pointer);
}
static native void nglGetObjectBufferivATI(int buffer, int pname, long params, long function_pointer);
/** Overloads glGetObjectBufferivATI. */
public static int glGetObjectBufferiATI(int buffer, int pname) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glGetObjectBufferivATI;
BufferChecks.checkFunctionAddress(function_pointer);
IntBuffer params = APIUtil.getBufferInt(caps);
nglGetObjectBufferivATI(buffer, pname, MemoryUtil.getAddress(params), function_pointer);
return params.get(0);
}
public static void glFreeObjectBufferATI(int buffer) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glFreeObjectBufferATI;
BufferChecks.checkFunctionAddress(function_pointer);
nglFreeObjectBufferATI(buffer, function_pointer);
}
static native void nglFreeObjectBufferATI(int buffer, long function_pointer);
public static void glArrayObjectATI(int array, int size, int type, int stride, int buffer, int offset) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glArrayObjectATI;
BufferChecks.checkFunctionAddress(function_pointer);
nglArrayObjectATI(array, size, type, stride, buffer, offset, function_pointer);
}
static native void nglArrayObjectATI(int array, int size, int type, int stride, int buffer, int offset, long function_pointer);
public static void glGetArrayObjectATI(int array, int pname, FloatBuffer params) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glGetArrayObjectfvATI;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkBuffer(params, 4);
nglGetArrayObjectfvATI(array, pname, MemoryUtil.getAddress(params), function_pointer);
}
static native void nglGetArrayObjectfvATI(int array, int pname, long params, long function_pointer);
public static void glGetArrayObjectATI(int array, int pname, IntBuffer params) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glGetArrayObjectivATI;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkBuffer(params, 4);
nglGetArrayObjectivATI(array, pname, MemoryUtil.getAddress(params), function_pointer);
}
static native void nglGetArrayObjectivATI(int array, int pname, long params, long function_pointer);
public static void glVariantArrayObjectATI(int id, int type, int stride, int buffer, int offset) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glVariantArrayObjectATI;
BufferChecks.checkFunctionAddress(function_pointer);
nglVariantArrayObjectATI(id, type, stride, buffer, offset, function_pointer);
}
static native void nglVariantArrayObjectATI(int id, int type, int stride, int buffer, int offset, long function_pointer);
public static void glGetVariantArrayObjectATI(int id, int pname, FloatBuffer params) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glGetVariantArrayObjectfvATI;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkBuffer(params, 4);
nglGetVariantArrayObjectfvATI(id, pname, MemoryUtil.getAddress(params), function_pointer);
}
static native void nglGetVariantArrayObjectfvATI(int id, int pname, long params, long function_pointer);
public static void glGetVariantArrayObjectATI(int id, int pname, IntBuffer params) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glGetVariantArrayObjectivATI;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkBuffer(params, 4);
nglGetVariantArrayObjectivATI(id, pname, MemoryUtil.getAddress(params), function_pointer);
}
static native void nglGetVariantArrayObjectivATI(int id, int pname, long params, long function_pointer);
}