/* MACHINE GENERATED FILE, DO NOT EDIT */ package org.lwjgl.opengl; import org.lwjgl.*; import java.nio.*; public final class NVTextureMultisample { /** * Accepted by the <pname> parameter of GetTexLevelParameter: */ public static final int GL_TEXTURE_COVERAGE_SAMPLES_NV = 0x9045, GL_TEXTURE_COLOR_SAMPLES_NV = 0x9046; private NVTextureMultisample() {} public static void glTexImage2DMultisampleCoverageNV(int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, boolean fixedSampleLocations) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glTexImage2DMultisampleCoverageNV; BufferChecks.checkFunctionAddress(function_pointer); nglTexImage2DMultisampleCoverageNV(target, coverageSamples, colorSamples, internalFormat, width, height, fixedSampleLocations, function_pointer); } static native void nglTexImage2DMultisampleCoverageNV(int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, boolean fixedSampleLocations, long function_pointer); public static void glTexImage3DMultisampleCoverageNV(int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, int depth, boolean fixedSampleLocations) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glTexImage3DMultisampleCoverageNV; BufferChecks.checkFunctionAddress(function_pointer); nglTexImage3DMultisampleCoverageNV(target, coverageSamples, colorSamples, internalFormat, width, height, depth, fixedSampleLocations, function_pointer); } static native void nglTexImage3DMultisampleCoverageNV(int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, int depth, boolean fixedSampleLocations, long function_pointer); public static void glTextureImage2DMultisampleNV(int texture, int target, int samples, int internalFormat, int width, int height, boolean fixedSampleLocations) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glTextureImage2DMultisampleNV; BufferChecks.checkFunctionAddress(function_pointer); nglTextureImage2DMultisampleNV(texture, target, samples, internalFormat, width, height, fixedSampleLocations, function_pointer); } static native void nglTextureImage2DMultisampleNV(int texture, int target, int samples, int internalFormat, int width, int height, boolean fixedSampleLocations, long function_pointer); public static void glTextureImage3DMultisampleNV(int texture, int target, int samples, int internalFormat, int width, int height, int depth, boolean fixedSampleLocations) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glTextureImage3DMultisampleNV; BufferChecks.checkFunctionAddress(function_pointer); nglTextureImage3DMultisampleNV(texture, target, samples, internalFormat, width, height, depth, fixedSampleLocations, function_pointer); } static native void nglTextureImage3DMultisampleNV(int texture, int target, int samples, int internalFormat, int width, int height, int depth, boolean fixedSampleLocations, long function_pointer); public static void glTextureImage2DMultisampleCoverageNV(int texture, int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, boolean fixedSampleLocations) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glTextureImage2DMultisampleCoverageNV; BufferChecks.checkFunctionAddress(function_pointer); nglTextureImage2DMultisampleCoverageNV(texture, target, coverageSamples, colorSamples, internalFormat, width, height, fixedSampleLocations, function_pointer); } static native void nglTextureImage2DMultisampleCoverageNV(int texture, int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, boolean fixedSampleLocations, long function_pointer); public static void glTextureImage3DMultisampleCoverageNV(int texture, int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, int depth, boolean fixedSampleLocations) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glTextureImage3DMultisampleCoverageNV; BufferChecks.checkFunctionAddress(function_pointer); nglTextureImage3DMultisampleCoverageNV(texture, target, coverageSamples, colorSamples, internalFormat, width, height, depth, fixedSampleLocations, function_pointer); } static native void nglTextureImage3DMultisampleCoverageNV(int texture, int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, int depth, boolean fixedSampleLocations, long function_pointer); }