/* MACHINE GENERATED FILE, DO NOT EDIT */ package org.lwjgl.opengl; import org.lwjgl.*; import java.nio.*; public final class GL32 { public static final int GL_CONTEXT_PROFILE_MASK = 0x9126, GL_CONTEXT_CORE_PROFILE_BIT = 0x1, GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x2, GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122, GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123, GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124, GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125; /** * Accepted by the <mode> parameter of ProvokingVertex: */ public static final int GL_FIRST_VERTEX_CONVENTION = 0x8E4D, GL_LAST_VERTEX_CONVENTION = 0x8E4E; /** * Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, * GetFloatv, and GetDoublev: */ public static final int GL_PROVOKING_VERTEX = 0x8E4F, GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C; /** * Accepted by the <cap> parameter of Enable, Disable and IsEnabled, * and by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv * and GetDoublev: */ public static final int GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F; /** * Accepted by the <pname> parameter of GetMultisamplefv: */ public static final int GL_SAMPLE_POSITION = 0x8E50; /** * Accepted by the <cap> parameter of Enable, Disable, and IsEnabled, and by * the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, and * GetDoublev: */ public static final int GL_SAMPLE_MASK = 0x8E51; /** * Accepted by the <target> parameter of GetBooleani_v and * GetIntegeri_v: */ public static final int GL_SAMPLE_MASK_VALUE = 0x8E52; /** * Accepted by the <target> parameter of BindTexture and * TexImage2DMultisample: */ public static final int GL_TEXTURE_2D_MULTISAMPLE = 0x9100; /** * Accepted by the <target> parameter of TexImage2DMultisample: */ public static final int GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101; /** * Accepted by the <target> parameter of BindTexture and * TexImage3DMultisample: */ public static final int GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102; /** * Accepted by the <target> parameter of TexImage3DMultisample: */ public static final int GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103; /** * Accepted by the <pname> parameter of GetBooleanv, GetDoublev, GetIntegerv, * and GetFloatv: */ public static final int GL_MAX_SAMPLE_MASK_WORDS = 0x8E59, GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E, GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F, GL_MAX_INTEGER_SAMPLES = 0x9110, GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104, GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105; /** * Accepted by the <pname> parameter of GetTexLevelParameter */ public static final int GL_TEXTURE_SAMPLES = 0x9106, GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107; /** * Returned by the <type> parameter of GetActiveUniform: */ public static final int GL_SAMPLER_2D_MULTISAMPLE = 0x9108, GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A, GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B, GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D; /** * Accepted by the <cap> parameter of Enable, Disable, and IsEnabled, * and by the <pname> parameter of GetBooleanv, GetIntegerv, * GetFloatv, and GetDoublev: */ public static final int GL_DEPTH_CLAMP = 0x864F; /** * Accepted by the <type> parameter of CreateShader and returned by the * <params> parameter of GetShaderiv: */ public static final int GL_GEOMETRY_SHADER = 0x8DD9; /** * Accepted by the <pname> parameter of ProgramParameteriEXT and * GetProgramiv: */ public static final int GL_GEOMETRY_VERTICES_OUT = 0x8DDA, GL_GEOMETRY_INPUT_TYPE = 0x8DDB, GL_GEOMETRY_OUTPUT_TYPE = 0x8DDC; /** * Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, * GetFloatv, and GetDoublev: */ public static final int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29, GL_MAX_VARYING_COMPONENTS = 0x8B4B, GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF, GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0, GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1; /** * Accepted by the <mode> parameter of Begin, DrawArrays, * MultiDrawArrays, DrawElements, MultiDrawElements, and * DrawRangeElements: */ public static final int GL_LINES_ADJACENCY = 0xA, GL_LINE_STRIP_ADJACENCY = 0xB, GL_TRIANGLES_ADJACENCY = 0xC, GL_TRIANGLE_STRIP_ADJACENCY = 0xD; /** * Returned by CheckFramebufferStatusEXT: */ public static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8; /** * Accepted by the <pname> parameter of GetFramebufferAttachment- * ParameterivEXT: */ public static final int GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4; /** * Accepted by the <cap> parameter of Enable, Disable, and IsEnabled, * and by the <pname> parameter of GetIntegerv, GetFloatv, GetDoublev, * and GetBooleanv: */ public static final int GL_PROGRAM_POINT_SIZE = 0x8642; /** * Accepted as the <pname> parameter of GetInteger64v: */ public static final int GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111; /** * Accepted as the <pname> parameter of GetSynciv: */ public static final int GL_OBJECT_TYPE = 0x9112, GL_SYNC_CONDITION = 0x9113, GL_SYNC_STATUS = 0x9114, GL_SYNC_FLAGS = 0x9115; /** * Returned in <values> for GetSynciv <pname> OBJECT_TYPE: */ public static final int GL_SYNC_FENCE = 0x9116; /** * Returned in <values> for GetSynciv <pname> SYNC_CONDITION: */ public static final int GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117; /** * Returned in <values> for GetSynciv <pname> SYNC_STATUS: */ public static final int GL_UNSIGNALED = 0x9118, GL_SIGNALED = 0x9119; /** * Accepted in the <flags> parameter of ClientWaitSync: */ public static final int GL_SYNC_FLUSH_COMMANDS_BIT = 0x1; /** * Accepted in the <timeout> parameter of WaitSync: */ public static final long GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFFL; /** * Returned by ClientWaitSync: */ public static final int GL_ALREADY_SIGNALED = 0x911A, GL_TIMEOUT_EXPIRED = 0x911B, GL_CONDITION_SATISFIED = 0x911C, GL_WAIT_FAILED = 0x911D; private GL32() {} public static void glGetBufferParameter(int target, int pname, LongBuffer params) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetBufferParameteri64v; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 4); nglGetBufferParameteri64v(target, pname, MemoryUtil.getAddress(params), function_pointer); } static native void nglGetBufferParameteri64v(int target, int pname, long params, long function_pointer); /** * Overloads glGetBufferParameteri64v. * <p> * @deprecated Will be removed in 3.0. Use {@link #glGetBufferParameteri64} instead. */ public static long glGetBufferParameter(int target, int pname) { return GL32.glGetBufferParameteri64(target, pname); } /** Overloads glGetBufferParameteri64v. */ public static long glGetBufferParameteri64(int target, int pname) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetBufferParameteri64v; BufferChecks.checkFunctionAddress(function_pointer); LongBuffer params = APIUtil.getBufferLong(caps); nglGetBufferParameteri64v(target, pname, MemoryUtil.getAddress(params), function_pointer); return params.get(0); } public static void glDrawElementsBaseVertex(int mode, ByteBuffer indices, int basevertex) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glDrawElementsBaseVertex; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureElementVBOdisabled(caps); BufferChecks.checkDirect(indices); nglDrawElementsBaseVertex(mode, indices.remaining(), GL11.GL_UNSIGNED_BYTE, MemoryUtil.getAddress(indices), basevertex, function_pointer); } public static void glDrawElementsBaseVertex(int mode, IntBuffer indices, int basevertex) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glDrawElementsBaseVertex; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureElementVBOdisabled(caps); BufferChecks.checkDirect(indices); nglDrawElementsBaseVertex(mode, indices.remaining(), GL11.GL_UNSIGNED_INT, MemoryUtil.getAddress(indices), basevertex, function_pointer); } public static void glDrawElementsBaseVertex(int mode, ShortBuffer indices, int basevertex) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glDrawElementsBaseVertex; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureElementVBOdisabled(caps); BufferChecks.checkDirect(indices); nglDrawElementsBaseVertex(mode, indices.remaining(), GL11.GL_UNSIGNED_SHORT, MemoryUtil.getAddress(indices), basevertex, function_pointer); } static native void nglDrawElementsBaseVertex(int mode, int indices_count, int type, long indices, int basevertex, long function_pointer); public static void glDrawElementsBaseVertex(int mode, int indices_count, int type, long indices_buffer_offset, int basevertex) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glDrawElementsBaseVertex; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureElementVBOenabled(caps); nglDrawElementsBaseVertexBO(mode, indices_count, type, indices_buffer_offset, basevertex, function_pointer); } static native void nglDrawElementsBaseVertexBO(int mode, int indices_count, int type, long indices_buffer_offset, int basevertex, long function_pointer); public static void glDrawRangeElementsBaseVertex(int mode, int start, int end, ByteBuffer indices, int basevertex) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glDrawRangeElementsBaseVertex; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureElementVBOdisabled(caps); BufferChecks.checkDirect(indices); nglDrawRangeElementsBaseVertex(mode, start, end, indices.remaining(), GL11.GL_UNSIGNED_BYTE, MemoryUtil.getAddress(indices), basevertex, function_pointer); } public static void glDrawRangeElementsBaseVertex(int mode, int start, int end, IntBuffer indices, int basevertex) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glDrawRangeElementsBaseVertex; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureElementVBOdisabled(caps); BufferChecks.checkDirect(indices); nglDrawRangeElementsBaseVertex(mode, start, end, indices.remaining(), GL11.GL_UNSIGNED_INT, MemoryUtil.getAddress(indices), basevertex, function_pointer); } public static void glDrawRangeElementsBaseVertex(int mode, int start, int end, ShortBuffer indices, int basevertex) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glDrawRangeElementsBaseVertex; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureElementVBOdisabled(caps); BufferChecks.checkDirect(indices); nglDrawRangeElementsBaseVertex(mode, start, end, indices.remaining(), GL11.GL_UNSIGNED_SHORT, MemoryUtil.getAddress(indices), basevertex, function_pointer); } static native void nglDrawRangeElementsBaseVertex(int mode, int start, int end, int indices_count, int type, long indices, int basevertex, long function_pointer); public static void glDrawRangeElementsBaseVertex(int mode, int start, int end, int indices_count, int type, long indices_buffer_offset, int basevertex) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glDrawRangeElementsBaseVertex; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureElementVBOenabled(caps); nglDrawRangeElementsBaseVertexBO(mode, start, end, indices_count, type, indices_buffer_offset, basevertex, function_pointer); } static native void nglDrawRangeElementsBaseVertexBO(int mode, int start, int end, int indices_count, int type, long indices_buffer_offset, int basevertex, long function_pointer); public static void glDrawElementsInstancedBaseVertex(int mode, ByteBuffer indices, int primcount, int basevertex) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glDrawElementsInstancedBaseVertex; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureElementVBOdisabled(caps); BufferChecks.checkDirect(indices); nglDrawElementsInstancedBaseVertex(mode, indices.remaining(), GL11.GL_UNSIGNED_BYTE, MemoryUtil.getAddress(indices), primcount, basevertex, function_pointer); } public static void glDrawElementsInstancedBaseVertex(int mode, IntBuffer indices, int primcount, int basevertex) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glDrawElementsInstancedBaseVertex; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureElementVBOdisabled(caps); BufferChecks.checkDirect(indices); nglDrawElementsInstancedBaseVertex(mode, indices.remaining(), GL11.GL_UNSIGNED_INT, MemoryUtil.getAddress(indices), primcount, basevertex, function_pointer); } public static void glDrawElementsInstancedBaseVertex(int mode, ShortBuffer indices, int primcount, int basevertex) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glDrawElementsInstancedBaseVertex; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureElementVBOdisabled(caps); BufferChecks.checkDirect(indices); nglDrawElementsInstancedBaseVertex(mode, indices.remaining(), GL11.GL_UNSIGNED_SHORT, MemoryUtil.getAddress(indices), primcount, basevertex, function_pointer); } static native void nglDrawElementsInstancedBaseVertex(int mode, int indices_count, int type, long indices, int primcount, int basevertex, long function_pointer); public static void glDrawElementsInstancedBaseVertex(int mode, int indices_count, int type, long indices_buffer_offset, int primcount, int basevertex) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glDrawElementsInstancedBaseVertex; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureElementVBOenabled(caps); nglDrawElementsInstancedBaseVertexBO(mode, indices_count, type, indices_buffer_offset, primcount, basevertex, function_pointer); } static native void nglDrawElementsInstancedBaseVertexBO(int mode, int indices_count, int type, long indices_buffer_offset, int primcount, int basevertex, long function_pointer); public static void glProvokingVertex(int mode) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glProvokingVertex; BufferChecks.checkFunctionAddress(function_pointer); nglProvokingVertex(mode, function_pointer); } static native void nglProvokingVertex(int mode, long function_pointer); public static void glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glTexImage2DMultisample; BufferChecks.checkFunctionAddress(function_pointer); nglTexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations, function_pointer); } static native void nglTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations, long function_pointer); public static void glTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glTexImage3DMultisample; BufferChecks.checkFunctionAddress(function_pointer); nglTexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations, function_pointer); } static native void nglTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations, long function_pointer); public static void glGetMultisample(int pname, int index, FloatBuffer val) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetMultisamplefv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(val, 2); nglGetMultisamplefv(pname, index, MemoryUtil.getAddress(val), function_pointer); } static native void nglGetMultisamplefv(int pname, int index, long val, long function_pointer); public static void glSampleMaski(int index, int mask) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glSampleMaski; BufferChecks.checkFunctionAddress(function_pointer); nglSampleMaski(index, mask, function_pointer); } static native void nglSampleMaski(int index, int mask, long function_pointer); public static void glFramebufferTexture(int target, int attachment, int texture, int level) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glFramebufferTexture; BufferChecks.checkFunctionAddress(function_pointer); nglFramebufferTexture(target, attachment, texture, level, function_pointer); } static native void nglFramebufferTexture(int target, int attachment, int texture, int level, long function_pointer); public static GLSync glFenceSync(int condition, int flags) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glFenceSync; BufferChecks.checkFunctionAddress(function_pointer); GLSync __result = new GLSync(nglFenceSync(condition, flags, function_pointer)); return __result; } static native long nglFenceSync(int condition, int flags, long function_pointer); public static boolean glIsSync(GLSync sync) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glIsSync; BufferChecks.checkFunctionAddress(function_pointer); boolean __result = nglIsSync(sync.getPointer(), function_pointer); return __result; } static native boolean nglIsSync(long sync, long function_pointer); public static void glDeleteSync(GLSync sync) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glDeleteSync; BufferChecks.checkFunctionAddress(function_pointer); nglDeleteSync(sync.getPointer(), function_pointer); } static native void nglDeleteSync(long sync, long function_pointer); public static int glClientWaitSync(GLSync sync, int flags, long timeout) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glClientWaitSync; BufferChecks.checkFunctionAddress(function_pointer); int __result = nglClientWaitSync(sync.getPointer(), flags, timeout, function_pointer); return __result; } static native int nglClientWaitSync(long sync, int flags, long timeout, long function_pointer); public static void glWaitSync(GLSync sync, int flags, long timeout) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glWaitSync; BufferChecks.checkFunctionAddress(function_pointer); nglWaitSync(sync.getPointer(), flags, timeout, function_pointer); } static native void nglWaitSync(long sync, int flags, long timeout, long function_pointer); public static void glGetInteger64(int pname, LongBuffer data) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetInteger64v; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(data, 1); nglGetInteger64v(pname, MemoryUtil.getAddress(data), function_pointer); } static native void nglGetInteger64v(int pname, long data, long function_pointer); /** Overloads glGetInteger64v. */ public static long glGetInteger64(int pname) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetInteger64v; BufferChecks.checkFunctionAddress(function_pointer); LongBuffer data = APIUtil.getBufferLong(caps); nglGetInteger64v(pname, MemoryUtil.getAddress(data), function_pointer); return data.get(0); } public static void glGetInteger64(int value, int index, LongBuffer data) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetInteger64i_v; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(data, 4); nglGetInteger64i_v(value, index, MemoryUtil.getAddress(data), function_pointer); } static native void nglGetInteger64i_v(int value, int index, long data, long function_pointer); /** Overloads glGetInteger64i_v. */ public static long glGetInteger64(int value, int index) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetInteger64i_v; BufferChecks.checkFunctionAddress(function_pointer); LongBuffer data = APIUtil.getBufferLong(caps); nglGetInteger64i_v(value, index, MemoryUtil.getAddress(data), function_pointer); return data.get(0); } public static void glGetSync(GLSync sync, int pname, IntBuffer length, IntBuffer values) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetSynciv; BufferChecks.checkFunctionAddress(function_pointer); if (length != null) BufferChecks.checkBuffer(length, 1); BufferChecks.checkDirect(values); nglGetSynciv(sync.getPointer(), pname, values.remaining(), MemoryUtil.getAddressSafe(length), MemoryUtil.getAddress(values), function_pointer); } static native void nglGetSynciv(long sync, int pname, int values_bufSize, long length, long values, long function_pointer); /** * Overloads glGetSynciv. * <p> * @deprecated Will be removed in 3.0. Use {@link #glGetSynci} instead. */ public static int glGetSync(GLSync sync, int pname) { return GL32.glGetSynci(sync, pname); } /** Overloads glGetSynciv. */ public static int glGetSynci(GLSync sync, int pname) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetSynciv; BufferChecks.checkFunctionAddress(function_pointer); IntBuffer values = APIUtil.getBufferInt(caps); nglGetSynciv(sync.getPointer(), pname, 1, 0L, MemoryUtil.getAddress(values), function_pointer); return values.get(0); } }