/* * Copyright (c) 2008-2010, Matthias Mann * * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Matthias Mann nor the names of its contributors may * be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package de.matthiasmann.twl.renderer.lwjgl; import de.matthiasmann.twl.Color; import org.lwjgl.opengl.GL11; /** * A helper class to implement tinting. * * @author Matthias Mann */ public class TintStack { private static final float ONE_OVER_255 = 1f / 255f; final TintStack prev; TintStack next; float r,g,b,a; @SuppressWarnings("LeakingThisInConstructor") public TintStack() { this.prev = this; this.r = ONE_OVER_255; this.g = ONE_OVER_255; this.b = ONE_OVER_255; this.a = ONE_OVER_255; } private TintStack(TintStack prev) { this.prev = prev; } public TintStack pushReset() { if(next == null) { next = new TintStack(this); } next.r = ONE_OVER_255; next.g = ONE_OVER_255; next.b = ONE_OVER_255; next.a = ONE_OVER_255; return next; } public TintStack push(float r, float g, float b, float a) { if(next == null) { next = new TintStack(this); } next.r = this.r * r; next.g = this.g * g; next.b = this.b * b; next.a = this.a * a; return next; } public TintStack push(Color color) { return push( color.getRedFloat(), color.getGreenFloat(), color.getBlueFloat(), color.getAlphaFloat()); } public TintStack pop() { return prev; } public float getR() { return r; } public float getG() { return g; } public float getB() { return b; } public float getA() { return a; } /** * GL11.glColor4f(color * tint); * * @param color the desired color. Will be tinted. */ public void setColor(Color color) { GL11.glColor4f( r*color.getRed(), g*color.getGreen(), b*color.getBlue(), a*color.getAlpha()); } /** * GL11.glColor4f(color * tint); * * @param r the red component 0..255 * @param g the green component 0..255 * @param b the blue component 0..255 * @param a the alpha component 0..255 */ public void setColor(float r, float g, float b, float a) { GL11.glColor4f( this.r * r, this.g * g, this.b * b, this.a * a); } }