package rts.core.engine.layers.entities.buildings;
import org.newdawn.slick.Animation;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.Image;
import org.newdawn.slick.SlickException;
import org.newdawn.slick.SpriteSheet;
import rts.core.engine.Engine;
import rts.core.engine.PlayerInput;
import rts.core.engine.layers.Layer;
import rts.core.engine.layers.entities.ActiveEntity;
import rts.core.engine.layers.entities.EData;
import rts.core.engine.layers.entities.effects.Explosion;
import rts.utils.ResourceManager;
public class Barrack extends BuildingECreator {
private Animation animation;
private Image destroy;
public Barrack(Engine engine, int playerId, int teamId, int networkId) {
super(engine, EData.BUILDING_BARRACK, true, playerId, teamId, networkId);
SpriteSheet ss = ResourceManager.getSpriteSheet("barrack_"+engine.getPlayer(playerId).getColor());
width = ss.getSprite(0, 0).getWidth();
height = ss.getSprite(0, 0).getHeight();
animation = new Animation(true);
animation.setLooping(false);
for (int i = 0; i < 2; i++) {
for (int j = 0; j < 5; j++) {
if (i == 1 && j == 4) {
destroy = ss.getSprite(j, i);
} else
animation.addFrame(ss.getSprite(j, i), 150);
}
}
calcViewLimit(width / 40, height / 40);
}
@Override
public void setLocation(float x, float y) {
super.setLocation(x, y);
if (engine.isPlayerEntity(playerId))
engine.getGui().increaseBuildLimit(2, 1);
}
@Override
public int getTargetCursor(ActiveEntity target, int mx, int my) {
if (target == null && !engine.getMap().isBlocked(engine.getMouseX() / engine.getTileW(), engine.getMouseY() / engine.getTileH()))
return PlayerInput.CURSOR_SPECIAL_ACTION;
else
return PlayerInput.CURSOR_NO_ACTION;
}
@Override
public void removeBuilding() {
if (engine.isPlayerEntity(playerId))
engine.getGui().decreaseBuildLimit(2, 1);
engine.removeEntity(this);
engine.addEntity(new Explosion(engine, Layer.SECOND_EFFECT, Explosion.BIG, x, y));
}
@Override
public void renderBuilding(GameContainer container, Graphics g) throws SlickException {
if (weak || dying) {
g.drawImage(destroy, x, y);
} else {
g.drawAnimation(animation, x, y);
}
}
@Override
public void setPlayerId(int playerId) {
// Change id ... hacker ?
if (engine.isPlayerEntity(playerId)) {
engine.getGui().increaseBuildLimit(2, 1);
} else {
if (engine.isPlayerEntity(this.playerId) && this.playerId != playerId)
engine.getGui().decreaseBuildLimit(2, 1);
}
super.setPlayerId(playerId);
}
}