package rts.core.engine.layers.entities.buildings; import org.newdawn.slick.Animation; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.Image; import org.newdawn.slick.SlickException; import org.newdawn.slick.SpriteSheet; import rts.core.engine.Engine; import rts.core.engine.PlayerInput; import rts.core.engine.layers.Layer; import rts.core.engine.layers.entities.ActiveEntity; import rts.core.engine.layers.entities.EData; import rts.core.engine.layers.entities.effects.Explosion; import rts.utils.ResourceManager; public class Barrack extends BuildingECreator { private Animation animation; private Image destroy; public Barrack(Engine engine, int playerId, int teamId, int networkId) { super(engine, EData.BUILDING_BARRACK, true, playerId, teamId, networkId); SpriteSheet ss = ResourceManager.getSpriteSheet("barrack_"+engine.getPlayer(playerId).getColor()); width = ss.getSprite(0, 0).getWidth(); height = ss.getSprite(0, 0).getHeight(); animation = new Animation(true); animation.setLooping(false); for (int i = 0; i < 2; i++) { for (int j = 0; j < 5; j++) { if (i == 1 && j == 4) { destroy = ss.getSprite(j, i); } else animation.addFrame(ss.getSprite(j, i), 150); } } calcViewLimit(width / 40, height / 40); } @Override public void setLocation(float x, float y) { super.setLocation(x, y); if (engine.isPlayerEntity(playerId)) engine.getGui().increaseBuildLimit(2, 1); } @Override public int getTargetCursor(ActiveEntity target, int mx, int my) { if (target == null && !engine.getMap().isBlocked(engine.getMouseX() / engine.getTileW(), engine.getMouseY() / engine.getTileH())) return PlayerInput.CURSOR_SPECIAL_ACTION; else return PlayerInput.CURSOR_NO_ACTION; } @Override public void removeBuilding() { if (engine.isPlayerEntity(playerId)) engine.getGui().decreaseBuildLimit(2, 1); engine.removeEntity(this); engine.addEntity(new Explosion(engine, Layer.SECOND_EFFECT, Explosion.BIG, x, y)); } @Override public void renderBuilding(GameContainer container, Graphics g) throws SlickException { if (weak || dying) { g.drawImage(destroy, x, y); } else { g.drawAnimation(animation, x, y); } } @Override public void setPlayerId(int playerId) { // Change id ... hacker ? if (engine.isPlayerEntity(playerId)) { engine.getGui().increaseBuildLimit(2, 1); } else { if (engine.isPlayerEntity(this.playerId) && this.playerId != playerId) engine.getGui().decreaseBuildLimit(2, 1); } super.setPlayerId(playerId); } }