/* MACHINE GENERATED FILE, DO NOT EDIT */ package org.lwjgl.opengl; import org.lwjgl.*; import java.nio.*; public final class ATIVertexStreams { public static final int GL_MAX_VERTEX_STREAMS_ATI = 0x876B, GL_VERTEX_SOURCE_ATI = 0x876C, GL_VERTEX_STREAM0_ATI = 0x876D, GL_VERTEX_STREAM1_ATI = 0x876E, GL_VERTEX_STREAM2_ATI = 0x876F, GL_VERTEX_STREAM3_ATI = 0x8770, GL_VERTEX_STREAM4_ATI = 0x8771, GL_VERTEX_STREAM5_ATI = 0x8772, GL_VERTEX_STREAM6_ATI = 0x8773, GL_VERTEX_STREAM7_ATI = 0x8774; private ATIVertexStreams() {} public static void glVertexStream2fATI(int stream, float x, float y) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexStream2fATI; BufferChecks.checkFunctionAddress(function_pointer); nglVertexStream2fATI(stream, x, y, function_pointer); } static native void nglVertexStream2fATI(int stream, float x, float y, long function_pointer); public static void glVertexStream2dATI(int stream, double x, double y) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexStream2dATI; BufferChecks.checkFunctionAddress(function_pointer); nglVertexStream2dATI(stream, x, y, function_pointer); } static native void nglVertexStream2dATI(int stream, double x, double y, long function_pointer); public static void glVertexStream2iATI(int stream, int x, int y) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexStream2iATI; BufferChecks.checkFunctionAddress(function_pointer); nglVertexStream2iATI(stream, x, y, function_pointer); } static native void nglVertexStream2iATI(int stream, int x, int y, long function_pointer); public static void glVertexStream2sATI(int stream, short x, short y) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexStream2sATI; BufferChecks.checkFunctionAddress(function_pointer); nglVertexStream2sATI(stream, x, y, function_pointer); } static native void nglVertexStream2sATI(int stream, short x, short y, long function_pointer); public static void glVertexStream3fATI(int stream, float x, float y, float z) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexStream3fATI; BufferChecks.checkFunctionAddress(function_pointer); nglVertexStream3fATI(stream, x, y, z, function_pointer); } static native void nglVertexStream3fATI(int stream, float x, float y, float z, long function_pointer); public static void glVertexStream3dATI(int stream, double x, double y, double z) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexStream3dATI; BufferChecks.checkFunctionAddress(function_pointer); nglVertexStream3dATI(stream, x, y, z, function_pointer); } static native void nglVertexStream3dATI(int stream, double x, double y, double z, long function_pointer); public static void glVertexStream3iATI(int stream, int x, int y, int z) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexStream3iATI; BufferChecks.checkFunctionAddress(function_pointer); nglVertexStream3iATI(stream, x, y, z, function_pointer); } static native void nglVertexStream3iATI(int stream, int x, int y, int z, long function_pointer); public static void glVertexStream3sATI(int stream, short x, short y, short z) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexStream3sATI; BufferChecks.checkFunctionAddress(function_pointer); nglVertexStream3sATI(stream, x, y, z, function_pointer); } static native void nglVertexStream3sATI(int stream, short x, short y, short z, long function_pointer); public static void glVertexStream4fATI(int stream, float x, float y, float z, float w) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexStream4fATI; BufferChecks.checkFunctionAddress(function_pointer); nglVertexStream4fATI(stream, x, y, z, w, function_pointer); } static native void nglVertexStream4fATI(int stream, float x, float y, float z, float w, long function_pointer); public static void glVertexStream4dATI(int stream, double x, double y, double z, double w) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexStream4dATI; BufferChecks.checkFunctionAddress(function_pointer); nglVertexStream4dATI(stream, x, y, z, w, function_pointer); } static native void nglVertexStream4dATI(int stream, double x, double y, double z, double w, long function_pointer); public static void glVertexStream4iATI(int stream, int x, int y, int z, int w) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexStream4iATI; BufferChecks.checkFunctionAddress(function_pointer); nglVertexStream4iATI(stream, x, y, z, w, function_pointer); } static native void nglVertexStream4iATI(int stream, int x, int y, int z, int w, long function_pointer); public static void glVertexStream4sATI(int stream, short x, short y, short z, short w) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexStream4sATI; BufferChecks.checkFunctionAddress(function_pointer); nglVertexStream4sATI(stream, x, y, z, w, function_pointer); } static native void nglVertexStream4sATI(int stream, short x, short y, short z, short w, long function_pointer); public static void glNormalStream3bATI(int stream, byte x, byte y, byte z) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glNormalStream3bATI; BufferChecks.checkFunctionAddress(function_pointer); nglNormalStream3bATI(stream, x, y, z, function_pointer); } static native void nglNormalStream3bATI(int stream, byte x, byte y, byte z, long function_pointer); public static void glNormalStream3fATI(int stream, float x, float y, float z) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glNormalStream3fATI; BufferChecks.checkFunctionAddress(function_pointer); nglNormalStream3fATI(stream, x, y, z, function_pointer); } static native void nglNormalStream3fATI(int stream, float x, float y, float z, long function_pointer); public static void glNormalStream3dATI(int stream, double x, double y, double z) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glNormalStream3dATI; BufferChecks.checkFunctionAddress(function_pointer); nglNormalStream3dATI(stream, x, y, z, function_pointer); } static native void nglNormalStream3dATI(int stream, double x, double y, double z, long function_pointer); public static void glNormalStream3iATI(int stream, int x, int y, int z) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glNormalStream3iATI; BufferChecks.checkFunctionAddress(function_pointer); nglNormalStream3iATI(stream, x, y, z, function_pointer); } static native void nglNormalStream3iATI(int stream, int x, int y, int z, long function_pointer); public static void glNormalStream3sATI(int stream, short x, short y, short z) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glNormalStream3sATI; BufferChecks.checkFunctionAddress(function_pointer); nglNormalStream3sATI(stream, x, y, z, function_pointer); } static native void nglNormalStream3sATI(int stream, short x, short y, short z, long function_pointer); public static void glClientActiveVertexStreamATI(int stream) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glClientActiveVertexStreamATI; BufferChecks.checkFunctionAddress(function_pointer); nglClientActiveVertexStreamATI(stream, function_pointer); } static native void nglClientActiveVertexStreamATI(int stream, long function_pointer); public static void glVertexBlendEnvfATI(int pname, float param) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexBlendEnvfATI; BufferChecks.checkFunctionAddress(function_pointer); nglVertexBlendEnvfATI(pname, param, function_pointer); } static native void nglVertexBlendEnvfATI(int pname, float param, long function_pointer); public static void glVertexBlendEnviATI(int pname, int param) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexBlendEnviATI; BufferChecks.checkFunctionAddress(function_pointer); nglVertexBlendEnviATI(pname, param, function_pointer); } static native void nglVertexBlendEnviATI(int pname, int param, long function_pointer); }