/* MACHINE GENERATED FILE, DO NOT EDIT */
package org.lwjgl.opengl;
import org.lwjgl.*;
import java.nio.*;
public final class ARBUniformBufferObject {
/**
* Accepted by the <target> parameters of BindBuffer, BufferData,
* BufferSubData, MapBuffer, UnmapBuffer, GetBufferSubData, and
* GetBufferPointerv:
*/
public static final int GL_UNIFORM_BUFFER = 0x8A11;
/**
* Accepted by the <pname> parameter of GetIntegeri_v, GetBooleanv,
* GetIntegerv, GetFloatv, and GetDoublev:
*/
public static final int GL_UNIFORM_BUFFER_BINDING = 0x8A28;
/**
* Accepted by the <pname> parameter of GetIntegeri_v:
*/
public static final int GL_UNIFORM_BUFFER_START = 0x8A29,
GL_UNIFORM_BUFFER_SIZE = 0x8A2A;
/**
* Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
* GetFloatv, and GetDoublev:
*/
public static final int GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B,
GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C,
GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D,
GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E,
GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F,
GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30,
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31,
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32,
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33,
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34;
/**
* Accepted by the <pname> parameter of GetProgramiv:
*/
public static final int GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35,
GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36;
/**
* Accepted by the <pname> parameter of GetActiveUniformsivARB:
*/
public static final int GL_UNIFORM_TYPE = 0x8A37,
GL_UNIFORM_SIZE = 0x8A38,
GL_UNIFORM_NAME_LENGTH = 0x8A39,
GL_UNIFORM_BLOCK_INDEX = 0x8A3A,
GL_UNIFORM_OFFSET = 0x8A3B,
GL_UNIFORM_ARRAY_STRIDE = 0x8A3C,
GL_UNIFORM_MATRIX_STRIDE = 0x8A3D,
GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E;
/**
* Accepted by the <pname> parameter of GetActiveUniformBlockivARB:
*/
public static final int GL_UNIFORM_BLOCK_BINDING = 0x8A3F,
GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40,
GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41,
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42,
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43,
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44,
GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45,
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46;
/**
* Returned by GetActiveUniformsivARB and GetUniformBlockIndexARB
*/
public static final int GL_INVALID_INDEX = 0xFFFFFFFF;
private ARBUniformBufferObject() {}
public static void glGetUniformIndices(int program, ByteBuffer uniformNames, IntBuffer uniformIndices) {
GL31.glGetUniformIndices(program, uniformNames, uniformIndices);
}
/** Overloads glGetUniformIndices. */
public static void glGetUniformIndices(int program, CharSequence[] uniformNames, IntBuffer uniformIndices) {
GL31.glGetUniformIndices(program, uniformNames, uniformIndices);
}
public static void glGetActiveUniforms(int program, IntBuffer uniformIndices, int pname, IntBuffer params) {
GL31.glGetActiveUniforms(program, uniformIndices, pname, params);
}
/**
* Overloads glGetActiveUniformsiv.
* <p>
* @deprecated Will be removed in 3.0. Use {@link #glGetActiveUniformsi} instead.
*/
public static int glGetActiveUniforms(int program, int uniformIndex, int pname) {
return GL31.glGetActiveUniformsi(program, uniformIndex, pname);
}
/** Overloads glGetActiveUniformsiv. */
public static int glGetActiveUniformsi(int program, int uniformIndex, int pname) {
return GL31.glGetActiveUniformsi(program, uniformIndex, pname);
}
public static void glGetActiveUniformName(int program, int uniformIndex, IntBuffer length, ByteBuffer uniformName) {
GL31.glGetActiveUniformName(program, uniformIndex, length, uniformName);
}
/** Overloads glGetActiveUniformName. */
public static String glGetActiveUniformName(int program, int uniformIndex, int bufSize) {
return GL31.glGetActiveUniformName(program, uniformIndex, bufSize);
}
public static int glGetUniformBlockIndex(int program, ByteBuffer uniformBlockName) {
return GL31.glGetUniformBlockIndex(program, uniformBlockName);
}
/** Overloads glGetUniformBlockIndex. */
public static int glGetUniformBlockIndex(int program, CharSequence uniformBlockName) {
return GL31.glGetUniformBlockIndex(program, uniformBlockName);
}
public static void glGetActiveUniformBlock(int program, int uniformBlockIndex, int pname, IntBuffer params) {
GL31.glGetActiveUniformBlock(program, uniformBlockIndex, pname, params);
}
/**
* Overloads glGetActiveUniformBlockiv.
* <p>
* @deprecated Will be removed in 3.0. Use {@link #glGetActiveUniformBlocki} instead.
*/
public static int glGetActiveUniformBlock(int program, int uniformBlockIndex, int pname) {
return GL31.glGetActiveUniformBlocki(program, uniformBlockIndex, pname);
}
/** Overloads glGetActiveUniformBlockiv. */
public static int glGetActiveUniformBlocki(int program, int uniformBlockIndex, int pname) {
return GL31.glGetActiveUniformBlocki(program, uniformBlockIndex, pname);
}
public static void glGetActiveUniformBlockName(int program, int uniformBlockIndex, IntBuffer length, ByteBuffer uniformBlockName) {
GL31.glGetActiveUniformBlockName(program, uniformBlockIndex, length, uniformBlockName);
}
/** Overloads glGetActiveUniformBlockName. */
public static String glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize) {
return GL31.glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize);
}
public static void glBindBufferRange(int target, int index, int buffer, long offset, long size) {
GL30.glBindBufferRange(target, index, buffer, offset, size);
}
public static void glBindBufferBase(int target, int index, int buffer) {
GL30.glBindBufferBase(target, index, buffer);
}
public static void glGetInteger(int value, int index, IntBuffer data) {
GL30.glGetInteger(value, index, data);
}
/** Overloads glGetIntegeri_v. */
public static int glGetInteger(int value, int index) {
return GL30.glGetInteger(value, index);
}
public static void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding) {
GL31.glUniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
}
}