/* MACHINE GENERATED FILE, DO NOT EDIT */
package org.lwjgl.opengl;
import org.lwjgl.*;
import java.nio.*;
public final class GL21 {
/**
* Returned by the <type> parameter of GetActiveAttribARB.
*/
public static final int GL_FLOAT_MAT2x3 = 0x8B65,
GL_FLOAT_MAT2x4 = 0x8B66,
GL_FLOAT_MAT3x2 = 0x8B67,
GL_FLOAT_MAT3x4 = 0x8B68,
GL_FLOAT_MAT4x2 = 0x8B69,
GL_FLOAT_MAT4x3 = 0x8B6A;
/**
* Accepted by the <target> parameters of BindBuffer, BufferData,
* BufferSubData, MapBuffer, UnmapBuffer, GetBufferSubData,
* GetBufferParameteriv, and GetBufferPointerv.
*/
public static final int GL_PIXEL_PACK_BUFFER = 0x88EB,
GL_PIXEL_UNPACK_BUFFER = 0x88EC;
/**
* Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
* GetFloatv, and GetDoublev.
*/
public static final int GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED,
GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF;
/**
* Accepted by the <internalformat> parameter of TexImage1D, TexImage2D,
* TexImage3D, CopyTexImage1D, CopyTexImage2D.
*/
public static final int GL_SRGB = 0x8C40,
GL_SRGB8 = 0x8C41,
GL_SRGB_ALPHA = 0x8C42,
GL_SRGB8_ALPHA8 = 0x8C43,
GL_SLUMINANCE_ALPHA = 0x8C44,
GL_SLUMINANCE8_ALPHA8 = 0x8C45,
GL_SLUMINANCE = 0x8C46,
GL_SLUMINANCE8 = 0x8C47,
GL_COMPRESSED_SRGB = 0x8C48,
GL_COMPRESSED_SRGB_ALPHA = 0x8C49,
GL_COMPRESSED_SLUMINANCE = 0x8C4A,
GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B;
/**
* Accepted by the <pname> parameter of GetIntegerv and GetFloatv.
*/
public static final int GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F;
private GL21() {}
public static void glUniformMatrix2x3(int location, boolean transpose, FloatBuffer matrices) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glUniformMatrix2x3fv;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(matrices);
nglUniformMatrix2x3fv(location, matrices.remaining() / (2 * 3), transpose, MemoryUtil.getAddress(matrices), function_pointer);
}
static native void nglUniformMatrix2x3fv(int location, int matrices_count, boolean transpose, long matrices, long function_pointer);
public static void glUniformMatrix3x2(int location, boolean transpose, FloatBuffer matrices) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glUniformMatrix3x2fv;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(matrices);
nglUniformMatrix3x2fv(location, matrices.remaining() / (3 * 2), transpose, MemoryUtil.getAddress(matrices), function_pointer);
}
static native void nglUniformMatrix3x2fv(int location, int matrices_count, boolean transpose, long matrices, long function_pointer);
public static void glUniformMatrix2x4(int location, boolean transpose, FloatBuffer matrices) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glUniformMatrix2x4fv;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(matrices);
nglUniformMatrix2x4fv(location, matrices.remaining() >> 3, transpose, MemoryUtil.getAddress(matrices), function_pointer);
}
static native void nglUniformMatrix2x4fv(int location, int matrices_count, boolean transpose, long matrices, long function_pointer);
public static void glUniformMatrix4x2(int location, boolean transpose, FloatBuffer matrices) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glUniformMatrix4x2fv;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(matrices);
nglUniformMatrix4x2fv(location, matrices.remaining() >> 3, transpose, MemoryUtil.getAddress(matrices), function_pointer);
}
static native void nglUniformMatrix4x2fv(int location, int matrices_count, boolean transpose, long matrices, long function_pointer);
public static void glUniformMatrix3x4(int location, boolean transpose, FloatBuffer matrices) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glUniformMatrix3x4fv;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(matrices);
nglUniformMatrix3x4fv(location, matrices.remaining() / (3 * 4), transpose, MemoryUtil.getAddress(matrices), function_pointer);
}
static native void nglUniformMatrix3x4fv(int location, int matrices_count, boolean transpose, long matrices, long function_pointer);
public static void glUniformMatrix4x3(int location, boolean transpose, FloatBuffer matrices) {
ContextCapabilities caps = GLContext.getCapabilities();
long function_pointer = caps.glUniformMatrix4x3fv;
BufferChecks.checkFunctionAddress(function_pointer);
BufferChecks.checkDirect(matrices);
nglUniformMatrix4x3fv(location, matrices.remaining() / (4 * 3), transpose, MemoryUtil.getAddress(matrices), function_pointer);
}
static native void nglUniformMatrix4x3fv(int location, int matrices_count, boolean transpose, long matrices, long function_pointer);
}