/* MACHINE GENERATED FILE, DO NOT EDIT */ package org.lwjgl.opengl; import org.lwjgl.*; import java.nio.*; /** * The core OpenGL1.1 API. * <p> * @author cix_foo <cix_foo@users.sourceforge.net> * @version $Revision: 3768 $ * $Id: GL11.java 3768 2012-05-04 17:23:36Z spasi $ */ public final class GL11 { public static final int GL_ACCUM = 0x100, GL_LOAD = 0x101, GL_RETURN = 0x102, GL_MULT = 0x103, GL_ADD = 0x104, GL_NEVER = 0x200, GL_LESS = 0x201, GL_EQUAL = 0x202, GL_LEQUAL = 0x203, GL_GREATER = 0x204, GL_NOTEQUAL = 0x205, GL_GEQUAL = 0x206, GL_ALWAYS = 0x207, GL_CURRENT_BIT = 0x1, GL_POINT_BIT = 0x2, GL_LINE_BIT = 0x4, GL_POLYGON_BIT = 0x8, GL_POLYGON_STIPPLE_BIT = 0x10, GL_PIXEL_MODE_BIT = 0x20, GL_LIGHTING_BIT = 0x40, GL_FOG_BIT = 0x80, GL_DEPTH_BUFFER_BIT = 0x100, GL_ACCUM_BUFFER_BIT = 0x200, GL_STENCIL_BUFFER_BIT = 0x400, GL_VIEWPORT_BIT = 0x800, GL_TRANSFORM_BIT = 0x1000, GL_ENABLE_BIT = 0x2000, GL_COLOR_BUFFER_BIT = 0x4000, GL_HINT_BIT = 0x8000, GL_EVAL_BIT = 0x10000, GL_LIST_BIT = 0x20000, GL_TEXTURE_BIT = 0x40000, GL_SCISSOR_BIT = 0x80000, GL_ALL_ATTRIB_BITS = 0xFFFFF, GL_POINTS = 0x0, GL_LINES = 0x1, GL_LINE_LOOP = 0x2, GL_LINE_STRIP = 0x3, GL_TRIANGLES = 0x4, GL_TRIANGLE_STRIP = 0x5, GL_TRIANGLE_FAN = 0x6, GL_QUADS = 0x7, GL_QUAD_STRIP = 0x8, GL_POLYGON = 0x9, GL_ZERO = 0x0, GL_ONE = 0x1, GL_SRC_COLOR = 0x300, GL_ONE_MINUS_SRC_COLOR = 0x301, GL_SRC_ALPHA = 0x302, GL_ONE_MINUS_SRC_ALPHA = 0x303, GL_DST_ALPHA = 0x304, GL_ONE_MINUS_DST_ALPHA = 0x305, GL_DST_COLOR = 0x306, GL_ONE_MINUS_DST_COLOR = 0x307, GL_SRC_ALPHA_SATURATE = 0x308, GL_CONSTANT_COLOR = 0x8001, GL_ONE_MINUS_CONSTANT_COLOR = 0x8002, GL_CONSTANT_ALPHA = 0x8003, GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004, GL_TRUE = 0x1, GL_FALSE = 0x0, GL_CLIP_PLANE0 = 0x3000, GL_CLIP_PLANE1 = 0x3001, GL_CLIP_PLANE2 = 0x3002, GL_CLIP_PLANE3 = 0x3003, GL_CLIP_PLANE4 = 0x3004, GL_CLIP_PLANE5 = 0x3005, GL_BYTE = 0x1400, GL_UNSIGNED_BYTE = 0x1401, GL_SHORT = 0x1402, GL_UNSIGNED_SHORT = 0x1403, GL_INT = 0x1404, GL_UNSIGNED_INT = 0x1405, GL_FLOAT = 0x1406, GL_2_BYTES = 0x1407, GL_3_BYTES = 0x1408, GL_4_BYTES = 0x1409, GL_DOUBLE = 0x140A, GL_NONE = 0x0, GL_FRONT_LEFT = 0x400, GL_FRONT_RIGHT = 0x401, GL_BACK_LEFT = 0x402, GL_BACK_RIGHT = 0x403, GL_FRONT = 0x404, GL_BACK = 0x405, GL_LEFT = 0x406, GL_RIGHT = 0x407, GL_FRONT_AND_BACK = 0x408, GL_AUX0 = 0x409, GL_AUX1 = 0x40A, GL_AUX2 = 0x40B, GL_AUX3 = 0x40C, GL_NO_ERROR = 0x0, GL_INVALID_ENUM = 0x500, GL_INVALID_VALUE = 0x501, GL_INVALID_OPERATION = 0x502, GL_STACK_OVERFLOW = 0x503, GL_STACK_UNDERFLOW = 0x504, GL_OUT_OF_MEMORY = 0x505, GL_2D = 0x600, GL_3D = 0x601, GL_3D_COLOR = 0x602, GL_3D_COLOR_TEXTURE = 0x603, GL_4D_COLOR_TEXTURE = 0x604, GL_PASS_THROUGH_TOKEN = 0x700, GL_POINT_TOKEN = 0x701, GL_LINE_TOKEN = 0x702, GL_POLYGON_TOKEN = 0x703, GL_BITMAP_TOKEN = 0x704, GL_DRAW_PIXEL_TOKEN = 0x705, GL_COPY_PIXEL_TOKEN = 0x706, GL_LINE_RESET_TOKEN = 0x707, GL_EXP = 0x800, GL_EXP2 = 0x801, GL_CW = 0x900, GL_CCW = 0x901, GL_COEFF = 0xA00, GL_ORDER = 0xA01, GL_DOMAIN = 0xA02, GL_CURRENT_COLOR = 0xB00, GL_CURRENT_INDEX = 0xB01, GL_CURRENT_NORMAL = 0xB02, GL_CURRENT_TEXTURE_COORDS = 0xB03, GL_CURRENT_RASTER_COLOR = 0xB04, GL_CURRENT_RASTER_INDEX = 0xB05, GL_CURRENT_RASTER_TEXTURE_COORDS = 0xB06, GL_CURRENT_RASTER_POSITION = 0xB07, GL_CURRENT_RASTER_POSITION_VALID = 0xB08, GL_CURRENT_RASTER_DISTANCE = 0xB09, GL_POINT_SMOOTH = 0xB10, GL_POINT_SIZE = 0xB11, GL_POINT_SIZE_RANGE = 0xB12, GL_POINT_SIZE_GRANULARITY = 0xB13, GL_LINE_SMOOTH = 0xB20, GL_LINE_WIDTH = 0xB21, GL_LINE_WIDTH_RANGE = 0xB22, GL_LINE_WIDTH_GRANULARITY = 0xB23, GL_LINE_STIPPLE = 0xB24, GL_LINE_STIPPLE_PATTERN = 0xB25, GL_LINE_STIPPLE_REPEAT = 0xB26, GL_LIST_MODE = 0xB30, GL_MAX_LIST_NESTING = 0xB31, GL_LIST_BASE = 0xB32, GL_LIST_INDEX = 0xB33, GL_POLYGON_MODE = 0xB40, GL_POLYGON_SMOOTH = 0xB41, GL_POLYGON_STIPPLE = 0xB42, GL_EDGE_FLAG = 0xB43, GL_CULL_FACE = 0xB44, GL_CULL_FACE_MODE = 0xB45, GL_FRONT_FACE = 0xB46, GL_LIGHTING = 0xB50, GL_LIGHT_MODEL_LOCAL_VIEWER = 0xB51, GL_LIGHT_MODEL_TWO_SIDE = 0xB52, GL_LIGHT_MODEL_AMBIENT = 0xB53, GL_SHADE_MODEL = 0xB54, GL_COLOR_MATERIAL_FACE = 0xB55, GL_COLOR_MATERIAL_PARAMETER = 0xB56, GL_COLOR_MATERIAL = 0xB57, GL_FOG = 0xB60, GL_FOG_INDEX = 0xB61, GL_FOG_DENSITY = 0xB62, GL_FOG_START = 0xB63, GL_FOG_END = 0xB64, GL_FOG_MODE = 0xB65, GL_FOG_COLOR = 0xB66, GL_DEPTH_RANGE = 0xB70, GL_DEPTH_TEST = 0xB71, GL_DEPTH_WRITEMASK = 0xB72, GL_DEPTH_CLEAR_VALUE = 0xB73, GL_DEPTH_FUNC = 0xB74, GL_ACCUM_CLEAR_VALUE = 0xB80, GL_STENCIL_TEST = 0xB90, GL_STENCIL_CLEAR_VALUE = 0xB91, GL_STENCIL_FUNC = 0xB92, GL_STENCIL_VALUE_MASK = 0xB93, GL_STENCIL_FAIL = 0xB94, GL_STENCIL_PASS_DEPTH_FAIL = 0xB95, GL_STENCIL_PASS_DEPTH_PASS = 0xB96, GL_STENCIL_REF = 0xB97, GL_STENCIL_WRITEMASK = 0xB98, GL_MATRIX_MODE = 0xBA0, GL_NORMALIZE = 0xBA1, GL_VIEWPORT = 0xBA2, GL_MODELVIEW_STACK_DEPTH = 0xBA3, GL_PROJECTION_STACK_DEPTH = 0xBA4, GL_TEXTURE_STACK_DEPTH = 0xBA5, GL_MODELVIEW_MATRIX = 0xBA6, GL_PROJECTION_MATRIX = 0xBA7, GL_TEXTURE_MATRIX = 0xBA8, GL_ATTRIB_STACK_DEPTH = 0xBB0, GL_CLIENT_ATTRIB_STACK_DEPTH = 0xBB1, GL_ALPHA_TEST = 0xBC0, GL_ALPHA_TEST_FUNC = 0xBC1, GL_ALPHA_TEST_REF = 0xBC2, GL_DITHER = 0xBD0, GL_BLEND_DST = 0xBE0, GL_BLEND_SRC = 0xBE1, GL_BLEND = 0xBE2, GL_LOGIC_OP_MODE = 0xBF0, GL_INDEX_LOGIC_OP = 0xBF1, GL_COLOR_LOGIC_OP = 0xBF2, GL_AUX_BUFFERS = 0xC00, GL_DRAW_BUFFER = 0xC01, GL_READ_BUFFER = 0xC02, GL_SCISSOR_BOX = 0xC10, GL_SCISSOR_TEST = 0xC11, GL_INDEX_CLEAR_VALUE = 0xC20, GL_INDEX_WRITEMASK = 0xC21, GL_COLOR_CLEAR_VALUE = 0xC22, GL_COLOR_WRITEMASK = 0xC23, GL_INDEX_MODE = 0xC30, GL_RGBA_MODE = 0xC31, GL_DOUBLEBUFFER = 0xC32, GL_STEREO = 0xC33, GL_RENDER_MODE = 0xC40, GL_PERSPECTIVE_CORRECTION_HINT = 0xC50, GL_POINT_SMOOTH_HINT = 0xC51, GL_LINE_SMOOTH_HINT = 0xC52, GL_POLYGON_SMOOTH_HINT = 0xC53, GL_FOG_HINT = 0xC54, GL_TEXTURE_GEN_S = 0xC60, GL_TEXTURE_GEN_T = 0xC61, GL_TEXTURE_GEN_R = 0xC62, GL_TEXTURE_GEN_Q = 0xC63, GL_PIXEL_MAP_I_TO_I = 0xC70, GL_PIXEL_MAP_S_TO_S = 0xC71, GL_PIXEL_MAP_I_TO_R = 0xC72, GL_PIXEL_MAP_I_TO_G = 0xC73, GL_PIXEL_MAP_I_TO_B = 0xC74, GL_PIXEL_MAP_I_TO_A = 0xC75, GL_PIXEL_MAP_R_TO_R = 0xC76, GL_PIXEL_MAP_G_TO_G = 0xC77, GL_PIXEL_MAP_B_TO_B = 0xC78, GL_PIXEL_MAP_A_TO_A = 0xC79, GL_PIXEL_MAP_I_TO_I_SIZE = 0xCB0, GL_PIXEL_MAP_S_TO_S_SIZE = 0xCB1, GL_PIXEL_MAP_I_TO_R_SIZE = 0xCB2, GL_PIXEL_MAP_I_TO_G_SIZE = 0xCB3, GL_PIXEL_MAP_I_TO_B_SIZE = 0xCB4, GL_PIXEL_MAP_I_TO_A_SIZE = 0xCB5, GL_PIXEL_MAP_R_TO_R_SIZE = 0xCB6, GL_PIXEL_MAP_G_TO_G_SIZE = 0xCB7, GL_PIXEL_MAP_B_TO_B_SIZE = 0xCB8, GL_PIXEL_MAP_A_TO_A_SIZE = 0xCB9, GL_UNPACK_SWAP_BYTES = 0xCF0, GL_UNPACK_LSB_FIRST = 0xCF1, GL_UNPACK_ROW_LENGTH = 0xCF2, GL_UNPACK_SKIP_ROWS = 0xCF3, GL_UNPACK_SKIP_PIXELS = 0xCF4, GL_UNPACK_ALIGNMENT = 0xCF5, GL_PACK_SWAP_BYTES = 0xD00, GL_PACK_LSB_FIRST = 0xD01, GL_PACK_ROW_LENGTH = 0xD02, GL_PACK_SKIP_ROWS = 0xD03, GL_PACK_SKIP_PIXELS = 0xD04, GL_PACK_ALIGNMENT = 0xD05, GL_MAP_COLOR = 0xD10, GL_MAP_STENCIL = 0xD11, GL_INDEX_SHIFT = 0xD12, GL_INDEX_OFFSET = 0xD13, GL_RED_SCALE = 0xD14, GL_RED_BIAS = 0xD15, GL_ZOOM_X = 0xD16, GL_ZOOM_Y = 0xD17, GL_GREEN_SCALE = 0xD18, GL_GREEN_BIAS = 0xD19, GL_BLUE_SCALE = 0xD1A, GL_BLUE_BIAS = 0xD1B, GL_ALPHA_SCALE = 0xD1C, GL_ALPHA_BIAS = 0xD1D, GL_DEPTH_SCALE = 0xD1E, GL_DEPTH_BIAS = 0xD1F, GL_MAX_EVAL_ORDER = 0xD30, GL_MAX_LIGHTS = 0xD31, GL_MAX_CLIP_PLANES = 0xD32, GL_MAX_TEXTURE_SIZE = 0xD33, GL_MAX_PIXEL_MAP_TABLE = 0xD34, GL_MAX_ATTRIB_STACK_DEPTH = 0xD35, GL_MAX_MODELVIEW_STACK_DEPTH = 0xD36, GL_MAX_NAME_STACK_DEPTH = 0xD37, GL_MAX_PROJECTION_STACK_DEPTH = 0xD38, GL_MAX_TEXTURE_STACK_DEPTH = 0xD39, GL_MAX_VIEWPORT_DIMS = 0xD3A, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0xD3B, GL_SUBPIXEL_BITS = 0xD50, GL_INDEX_BITS = 0xD51, GL_RED_BITS = 0xD52, GL_GREEN_BITS = 0xD53, GL_BLUE_BITS = 0xD54, GL_ALPHA_BITS = 0xD55, GL_DEPTH_BITS = 0xD56, GL_STENCIL_BITS = 0xD57, GL_ACCUM_RED_BITS = 0xD58, GL_ACCUM_GREEN_BITS = 0xD59, GL_ACCUM_BLUE_BITS = 0xD5A, GL_ACCUM_ALPHA_BITS = 0xD5B, GL_NAME_STACK_DEPTH = 0xD70, GL_AUTO_NORMAL = 0xD80, GL_MAP1_COLOR_4 = 0xD90, GL_MAP1_INDEX = 0xD91, GL_MAP1_NORMAL = 0xD92, GL_MAP1_TEXTURE_COORD_1 = 0xD93, GL_MAP1_TEXTURE_COORD_2 = 0xD94, GL_MAP1_TEXTURE_COORD_3 = 0xD95, GL_MAP1_TEXTURE_COORD_4 = 0xD96, GL_MAP1_VERTEX_3 = 0xD97, GL_MAP1_VERTEX_4 = 0xD98, GL_MAP2_COLOR_4 = 0xDB0, GL_MAP2_INDEX = 0xDB1, GL_MAP2_NORMAL = 0xDB2, GL_MAP2_TEXTURE_COORD_1 = 0xDB3, GL_MAP2_TEXTURE_COORD_2 = 0xDB4, GL_MAP2_TEXTURE_COORD_3 = 0xDB5, GL_MAP2_TEXTURE_COORD_4 = 0xDB6, GL_MAP2_VERTEX_3 = 0xDB7, GL_MAP2_VERTEX_4 = 0xDB8, GL_MAP1_GRID_DOMAIN = 0xDD0, GL_MAP1_GRID_SEGMENTS = 0xDD1, GL_MAP2_GRID_DOMAIN = 0xDD2, GL_MAP2_GRID_SEGMENTS = 0xDD3, GL_TEXTURE_1D = 0xDE0, GL_TEXTURE_2D = 0xDE1, GL_FEEDBACK_BUFFER_POINTER = 0xDF0, GL_FEEDBACK_BUFFER_SIZE = 0xDF1, GL_FEEDBACK_BUFFER_TYPE = 0xDF2, GL_SELECTION_BUFFER_POINTER = 0xDF3, GL_SELECTION_BUFFER_SIZE = 0xDF4, GL_TEXTURE_WIDTH = 0x1000, GL_TEXTURE_HEIGHT = 0x1001, GL_TEXTURE_INTERNAL_FORMAT = 0x1003, GL_TEXTURE_BORDER_COLOR = 0x1004, GL_TEXTURE_BORDER = 0x1005, GL_DONT_CARE = 0x1100, GL_FASTEST = 0x1101, GL_NICEST = 0x1102, GL_LIGHT0 = 0x4000, GL_LIGHT1 = 0x4001, GL_LIGHT2 = 0x4002, GL_LIGHT3 = 0x4003, GL_LIGHT4 = 0x4004, GL_LIGHT5 = 0x4005, GL_LIGHT6 = 0x4006, GL_LIGHT7 = 0x4007, GL_AMBIENT = 0x1200, GL_DIFFUSE = 0x1201, GL_SPECULAR = 0x1202, GL_POSITION = 0x1203, GL_SPOT_DIRECTION = 0x1204, GL_SPOT_EXPONENT = 0x1205, GL_SPOT_CUTOFF = 0x1206, GL_CONSTANT_ATTENUATION = 0x1207, GL_LINEAR_ATTENUATION = 0x1208, GL_QUADRATIC_ATTENUATION = 0x1209, GL_COMPILE = 0x1300, GL_COMPILE_AND_EXECUTE = 0x1301, GL_CLEAR = 0x1500, GL_AND = 0x1501, GL_AND_REVERSE = 0x1502, GL_COPY = 0x1503, GL_AND_INVERTED = 0x1504, GL_NOOP = 0x1505, GL_XOR = 0x1506, GL_OR = 0x1507, GL_NOR = 0x1508, GL_EQUIV = 0x1509, GL_INVERT = 0x150A, GL_OR_REVERSE = 0x150B, GL_COPY_INVERTED = 0x150C, GL_OR_INVERTED = 0x150D, GL_NAND = 0x150E, GL_SET = 0x150F, GL_EMISSION = 0x1600, GL_SHININESS = 0x1601, GL_AMBIENT_AND_DIFFUSE = 0x1602, GL_COLOR_INDEXES = 0x1603, GL_MODELVIEW = 0x1700, GL_PROJECTION = 0x1701, GL_TEXTURE = 0x1702, GL_COLOR = 0x1800, GL_DEPTH = 0x1801, GL_STENCIL = 0x1802, GL_COLOR_INDEX = 0x1900, GL_STENCIL_INDEX = 0x1901, GL_DEPTH_COMPONENT = 0x1902, GL_RED = 0x1903, GL_GREEN = 0x1904, GL_BLUE = 0x1905, GL_ALPHA = 0x1906, GL_RGB = 0x1907, GL_RGBA = 0x1908, GL_LUMINANCE = 0x1909, GL_LUMINANCE_ALPHA = 0x190A, GL_BITMAP = 0x1A00, GL_POINT = 0x1B00, GL_LINE = 0x1B01, GL_FILL = 0x1B02, GL_RENDER = 0x1C00, GL_FEEDBACK = 0x1C01, GL_SELECT = 0x1C02, GL_FLAT = 0x1D00, GL_SMOOTH = 0x1D01, GL_KEEP = 0x1E00, GL_REPLACE = 0x1E01, GL_INCR = 0x1E02, GL_DECR = 0x1E03, GL_VENDOR = 0x1F00, GL_RENDERER = 0x1F01, GL_VERSION = 0x1F02, GL_EXTENSIONS = 0x1F03, GL_S = 0x2000, GL_T = 0x2001, GL_R = 0x2002, GL_Q = 0x2003, GL_MODULATE = 0x2100, GL_DECAL = 0x2101, GL_TEXTURE_ENV_MODE = 0x2200, GL_TEXTURE_ENV_COLOR = 0x2201, GL_TEXTURE_ENV = 0x2300, GL_EYE_LINEAR = 0x2400, GL_OBJECT_LINEAR = 0x2401, GL_SPHERE_MAP = 0x2402, GL_TEXTURE_GEN_MODE = 0x2500, GL_OBJECT_PLANE = 0x2501, GL_EYE_PLANE = 0x2502, GL_NEAREST = 0x2600, GL_LINEAR = 0x2601, GL_NEAREST_MIPMAP_NEAREST = 0x2700, GL_LINEAR_MIPMAP_NEAREST = 0x2701, GL_NEAREST_MIPMAP_LINEAR = 0x2702, GL_LINEAR_MIPMAP_LINEAR = 0x2703, GL_TEXTURE_MAG_FILTER = 0x2800, GL_TEXTURE_MIN_FILTER = 0x2801, GL_TEXTURE_WRAP_S = 0x2802, GL_TEXTURE_WRAP_T = 0x2803, GL_CLAMP = 0x2900, GL_REPEAT = 0x2901, GL_CLIENT_PIXEL_STORE_BIT = 0x1, GL_CLIENT_VERTEX_ARRAY_BIT = 0x2, GL_ALL_CLIENT_ATTRIB_BITS = 0xFFFFFFFF, GL_POLYGON_OFFSET_FACTOR = 0x8038, GL_POLYGON_OFFSET_UNITS = 0x2A00, GL_POLYGON_OFFSET_POINT = 0x2A01, GL_POLYGON_OFFSET_LINE = 0x2A02, GL_POLYGON_OFFSET_FILL = 0x8037, GL_ALPHA4 = 0x803B, GL_ALPHA8 = 0x803C, GL_ALPHA12 = 0x803D, GL_ALPHA16 = 0x803E, GL_LUMINANCE4 = 0x803F, GL_LUMINANCE8 = 0x8040, GL_LUMINANCE12 = 0x8041, GL_LUMINANCE16 = 0x8042, GL_LUMINANCE4_ALPHA4 = 0x8043, GL_LUMINANCE6_ALPHA2 = 0x8044, GL_LUMINANCE8_ALPHA8 = 0x8045, GL_LUMINANCE12_ALPHA4 = 0x8046, GL_LUMINANCE12_ALPHA12 = 0x8047, GL_LUMINANCE16_ALPHA16 = 0x8048, GL_INTENSITY = 0x8049, GL_INTENSITY4 = 0x804A, GL_INTENSITY8 = 0x804B, GL_INTENSITY12 = 0x804C, GL_INTENSITY16 = 0x804D, GL_R3_G3_B2 = 0x2A10, GL_RGB4 = 0x804F, GL_RGB5 = 0x8050, GL_RGB8 = 0x8051, GL_RGB10 = 0x8052, GL_RGB12 = 0x8053, GL_RGB16 = 0x8054, GL_RGBA2 = 0x8055, GL_RGBA4 = 0x8056, GL_RGB5_A1 = 0x8057, GL_RGBA8 = 0x8058, GL_RGB10_A2 = 0x8059, GL_RGBA12 = 0x805A, GL_RGBA16 = 0x805B, GL_TEXTURE_RED_SIZE = 0x805C, GL_TEXTURE_GREEN_SIZE = 0x805D, GL_TEXTURE_BLUE_SIZE = 0x805E, GL_TEXTURE_ALPHA_SIZE = 0x805F, GL_TEXTURE_LUMINANCE_SIZE = 0x8060, GL_TEXTURE_INTENSITY_SIZE = 0x8061, GL_PROXY_TEXTURE_1D = 0x8063, GL_PROXY_TEXTURE_2D = 0x8064, GL_TEXTURE_PRIORITY = 0x8066, GL_TEXTURE_RESIDENT = 0x8067, GL_TEXTURE_BINDING_1D = 0x8068, GL_TEXTURE_BINDING_2D = 0x8069, GL_VERTEX_ARRAY = 0x8074, GL_NORMAL_ARRAY = 0x8075, GL_COLOR_ARRAY = 0x8076, GL_INDEX_ARRAY = 0x8077, GL_TEXTURE_COORD_ARRAY = 0x8078, GL_EDGE_FLAG_ARRAY = 0x8079, GL_VERTEX_ARRAY_SIZE = 0x807A, GL_VERTEX_ARRAY_TYPE = 0x807B, GL_VERTEX_ARRAY_STRIDE = 0x807C, GL_NORMAL_ARRAY_TYPE = 0x807E, GL_NORMAL_ARRAY_STRIDE = 0x807F, GL_COLOR_ARRAY_SIZE = 0x8081, GL_COLOR_ARRAY_TYPE = 0x8082, GL_COLOR_ARRAY_STRIDE = 0x8083, GL_INDEX_ARRAY_TYPE = 0x8085, GL_INDEX_ARRAY_STRIDE = 0x8086, GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088, GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089, GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A, GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C, GL_VERTEX_ARRAY_POINTER = 0x808E, GL_NORMAL_ARRAY_POINTER = 0x808F, GL_COLOR_ARRAY_POINTER = 0x8090, GL_INDEX_ARRAY_POINTER = 0x8091, GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092, GL_EDGE_FLAG_ARRAY_POINTER = 0x8093, GL_V2F = 0x2A20, GL_V3F = 0x2A21, GL_C4UB_V2F = 0x2A22, GL_C4UB_V3F = 0x2A23, GL_C3F_V3F = 0x2A24, GL_N3F_V3F = 0x2A25, GL_C4F_N3F_V3F = 0x2A26, GL_T2F_V3F = 0x2A27, GL_T4F_V4F = 0x2A28, GL_T2F_C4UB_V3F = 0x2A29, GL_T2F_C3F_V3F = 0x2A2A, GL_T2F_N3F_V3F = 0x2A2B, GL_T2F_C4F_N3F_V3F = 0x2A2C, GL_T4F_C4F_N3F_V4F = 0x2A2D, GL_LOGIC_OP = 0xBF1, GL_TEXTURE_COMPONENTS = 0x1003; private GL11() {} public static void glAccum(int op, float value) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glAccum; BufferChecks.checkFunctionAddress(function_pointer); nglAccum(op, value, function_pointer); } static native void nglAccum(int op, float value, long function_pointer); public static void glAlphaFunc(int func, float ref) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glAlphaFunc; BufferChecks.checkFunctionAddress(function_pointer); nglAlphaFunc(func, ref, function_pointer); } static native void nglAlphaFunc(int func, float ref, long function_pointer); public static void glClearColor(float red, float green, float blue, float alpha) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glClearColor; BufferChecks.checkFunctionAddress(function_pointer); nglClearColor(red, green, blue, alpha, function_pointer); } static native void nglClearColor(float red, float green, float blue, float alpha, long function_pointer); public static void glClearAccum(float red, float green, float blue, float alpha) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glClearAccum; BufferChecks.checkFunctionAddress(function_pointer); nglClearAccum(red, green, blue, alpha, function_pointer); } static native void nglClearAccum(float red, float green, float blue, float alpha, long function_pointer); public static void glClear(int mask) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glClear; BufferChecks.checkFunctionAddress(function_pointer); nglClear(mask, function_pointer); } static native void nglClear(int mask, long function_pointer); public static void glCallLists(ByteBuffer lists) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glCallLists; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(lists); nglCallLists(lists.remaining(), GL11.GL_UNSIGNED_BYTE, MemoryUtil.getAddress(lists), function_pointer); } public static void glCallLists(IntBuffer lists) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glCallLists; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(lists); nglCallLists(lists.remaining(), GL11.GL_UNSIGNED_INT, MemoryUtil.getAddress(lists), function_pointer); } public static void glCallLists(ShortBuffer lists) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glCallLists; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(lists); nglCallLists(lists.remaining(), GL11.GL_UNSIGNED_SHORT, MemoryUtil.getAddress(lists), function_pointer); } static native void nglCallLists(int lists_n, int type, long lists, long function_pointer); public static void glCallList(int list) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glCallList; BufferChecks.checkFunctionAddress(function_pointer); nglCallList(list, function_pointer); } static native void nglCallList(int list, long function_pointer); public static void glBlendFunc(int sfactor, int dfactor) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glBlendFunc; BufferChecks.checkFunctionAddress(function_pointer); nglBlendFunc(sfactor, dfactor, function_pointer); } static native void nglBlendFunc(int sfactor, int dfactor, long function_pointer); public static void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glBitmap; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureUnpackPBOdisabled(caps); BufferChecks.checkBuffer(bitmap, (((width + 7)/8)*height)); nglBitmap(width, height, xorig, yorig, xmove, ymove, MemoryUtil.getAddress(bitmap), function_pointer); } static native void nglBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, long bitmap, long function_pointer); public static void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, long bitmap_buffer_offset) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glBitmap; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureUnpackPBOenabled(caps); nglBitmapBO(width, height, xorig, yorig, xmove, ymove, bitmap_buffer_offset, function_pointer); } static native void nglBitmapBO(int width, int height, float xorig, float yorig, float xmove, float ymove, long bitmap_buffer_offset, long function_pointer); public static void glBindTexture(int target, int texture) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glBindTexture; BufferChecks.checkFunctionAddress(function_pointer); nglBindTexture(target, texture, function_pointer); } static native void nglBindTexture(int target, int texture, long function_pointer); public static void glPrioritizeTextures(IntBuffer textures, FloatBuffer priorities) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glPrioritizeTextures; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(textures); BufferChecks.checkBuffer(priorities, textures.remaining()); nglPrioritizeTextures(textures.remaining(), MemoryUtil.getAddress(textures), MemoryUtil.getAddress(priorities), function_pointer); } static native void nglPrioritizeTextures(int textures_n, long textures, long priorities, long function_pointer); public static boolean glAreTexturesResident(IntBuffer textures, ByteBuffer residences) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glAreTexturesResident; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(textures); BufferChecks.checkBuffer(residences, textures.remaining()); boolean __result = nglAreTexturesResident(textures.remaining(), MemoryUtil.getAddress(textures), MemoryUtil.getAddress(residences), function_pointer); return __result; } static native boolean nglAreTexturesResident(int textures_n, long textures, long residences, long function_pointer); public static void glBegin(int mode) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glBegin; BufferChecks.checkFunctionAddress(function_pointer); if ( ContextCapabilities.DEBUG ) StateTracker.setBeginEnd(caps, true); nglBegin(mode, function_pointer); } static native void nglBegin(int mode, long function_pointer); public static void glEnd() { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glEnd; BufferChecks.checkFunctionAddress(function_pointer); if ( ContextCapabilities.DEBUG ) StateTracker.setBeginEnd(caps, false); nglEnd(function_pointer); } static native void nglEnd(long function_pointer); public static void glArrayElement(int i) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glArrayElement; BufferChecks.checkFunctionAddress(function_pointer); nglArrayElement(i, function_pointer); } static native void nglArrayElement(int i, long function_pointer); public static void glClearDepth(double depth) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glClearDepth; BufferChecks.checkFunctionAddress(function_pointer); nglClearDepth(depth, function_pointer); } static native void nglClearDepth(double depth, long function_pointer); public static void glDeleteLists(int list, int range) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glDeleteLists; BufferChecks.checkFunctionAddress(function_pointer); nglDeleteLists(list, range, function_pointer); } static native void nglDeleteLists(int list, int range, long function_pointer); public static void glDeleteTextures(IntBuffer textures) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glDeleteTextures; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(textures); nglDeleteTextures(textures.remaining(), MemoryUtil.getAddress(textures), function_pointer); } static native void nglDeleteTextures(int textures_n, long textures, long function_pointer); /** Overloads glDeleteTextures. */ public static void glDeleteTextures(int texture) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glDeleteTextures; BufferChecks.checkFunctionAddress(function_pointer); nglDeleteTextures(1, APIUtil.getInt(caps, texture), function_pointer); } public static void glCullFace(int mode) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glCullFace; BufferChecks.checkFunctionAddress(function_pointer); nglCullFace(mode, function_pointer); } static native void nglCullFace(int mode, long function_pointer); public static void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glCopyTexSubImage2D; BufferChecks.checkFunctionAddress(function_pointer); nglCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height, function_pointer); } static native void nglCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height, long function_pointer); public static void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glCopyTexSubImage1D; BufferChecks.checkFunctionAddress(function_pointer); nglCopyTexSubImage1D(target, level, xoffset, x, y, width, function_pointer); } static native void nglCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width, long function_pointer); public static void glCopyTexImage2D(int target, int level, int internalFormat, int x, int y, int width, int height, int border) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glCopyTexImage2D; BufferChecks.checkFunctionAddress(function_pointer); nglCopyTexImage2D(target, level, internalFormat, x, y, width, height, border, function_pointer); } static native void nglCopyTexImage2D(int target, int level, int internalFormat, int x, int y, int width, int height, int border, long function_pointer); public static void glCopyTexImage1D(int target, int level, int internalFormat, int x, int y, int width, int border) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glCopyTexImage1D; BufferChecks.checkFunctionAddress(function_pointer); nglCopyTexImage1D(target, level, internalFormat, x, y, width, border, function_pointer); } static native void nglCopyTexImage1D(int target, int level, int internalFormat, int x, int y, int width, int border, long function_pointer); public static void glCopyPixels(int x, int y, int width, int height, int type) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glCopyPixels; BufferChecks.checkFunctionAddress(function_pointer); nglCopyPixels(x, y, width, height, type, function_pointer); } static native void nglCopyPixels(int x, int y, int width, int height, int type, long function_pointer); public static void glColorPointer(int size, int stride, DoubleBuffer pointer) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glColorPointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureArrayVBOdisabled(caps); BufferChecks.checkDirect(pointer); if ( LWJGLUtil.CHECKS ) StateTracker.getReferences(caps).GL11_glColorPointer_pointer = pointer; nglColorPointer(size, GL11.GL_DOUBLE, stride, MemoryUtil.getAddress(pointer), function_pointer); } public static void glColorPointer(int size, int stride, FloatBuffer pointer) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glColorPointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureArrayVBOdisabled(caps); BufferChecks.checkDirect(pointer); if ( LWJGLUtil.CHECKS ) StateTracker.getReferences(caps).GL11_glColorPointer_pointer = pointer; nglColorPointer(size, GL11.GL_FLOAT, stride, MemoryUtil.getAddress(pointer), function_pointer); } public static void glColorPointer(int size, boolean unsigned, int stride, ByteBuffer pointer) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glColorPointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureArrayVBOdisabled(caps); BufferChecks.checkDirect(pointer); if ( LWJGLUtil.CHECKS ) StateTracker.getReferences(caps).GL11_glColorPointer_pointer = pointer; nglColorPointer(size, unsigned ? GL11.GL_UNSIGNED_BYTE : GL11.GL_BYTE, stride, MemoryUtil.getAddress(pointer), function_pointer); } static native void nglColorPointer(int size, int type, int stride, long pointer, long function_pointer); public static void glColorPointer(int size, int type, int stride, long pointer_buffer_offset) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glColorPointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureArrayVBOenabled(caps); nglColorPointerBO(size, type, stride, pointer_buffer_offset, function_pointer); } static native void nglColorPointerBO(int size, int type, int stride, long pointer_buffer_offset, long function_pointer); public static void glColorMaterial(int face, int mode) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glColorMaterial; BufferChecks.checkFunctionAddress(function_pointer); nglColorMaterial(face, mode, function_pointer); } static native void nglColorMaterial(int face, int mode, long function_pointer); public static void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glColorMask; BufferChecks.checkFunctionAddress(function_pointer); nglColorMask(red, green, blue, alpha, function_pointer); } static native void nglColorMask(boolean red, boolean green, boolean blue, boolean alpha, long function_pointer); public static void glColor3b(byte red, byte green, byte blue) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glColor3b; BufferChecks.checkFunctionAddress(function_pointer); nglColor3b(red, green, blue, function_pointer); } static native void nglColor3b(byte red, byte green, byte blue, long function_pointer); public static void glColor3f(float red, float green, float blue) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glColor3f; BufferChecks.checkFunctionAddress(function_pointer); nglColor3f(red, green, blue, function_pointer); } static native void nglColor3f(float red, float green, float blue, long function_pointer); public static void glColor3d(double red, double green, double blue) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glColor3d; BufferChecks.checkFunctionAddress(function_pointer); nglColor3d(red, green, blue, function_pointer); } static native void nglColor3d(double red, double green, double blue, long function_pointer); public static void glColor3ub(byte red, byte green, byte blue) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glColor3ub; BufferChecks.checkFunctionAddress(function_pointer); nglColor3ub(red, green, blue, function_pointer); } static native void nglColor3ub(byte red, byte green, byte blue, long function_pointer); public static void glColor4b(byte red, byte green, byte blue, byte alpha) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glColor4b; BufferChecks.checkFunctionAddress(function_pointer); nglColor4b(red, green, blue, alpha, function_pointer); } static native void nglColor4b(byte red, byte green, byte blue, byte alpha, long function_pointer); public static void glColor4f(float red, float green, float blue, float alpha) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glColor4f; BufferChecks.checkFunctionAddress(function_pointer); nglColor4f(red, green, blue, alpha, function_pointer); } static native void nglColor4f(float red, float green, float blue, float alpha, long function_pointer); public static void glColor4d(double red, double green, double blue, double alpha) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glColor4d; BufferChecks.checkFunctionAddress(function_pointer); nglColor4d(red, green, blue, alpha, function_pointer); } static native void nglColor4d(double red, double green, double blue, double alpha, long function_pointer); public static void glColor4ub(byte red, byte green, byte blue, byte alpha) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glColor4ub; BufferChecks.checkFunctionAddress(function_pointer); nglColor4ub(red, green, blue, alpha, function_pointer); } static native void nglColor4ub(byte red, byte green, byte blue, byte alpha, long function_pointer); public static void glClipPlane(int plane, DoubleBuffer equation) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glClipPlane; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(equation, 4); nglClipPlane(plane, MemoryUtil.getAddress(equation), function_pointer); } static native void nglClipPlane(int plane, long equation, long function_pointer); public static void glClearStencil(int s) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glClearStencil; BufferChecks.checkFunctionAddress(function_pointer); nglClearStencil(s, function_pointer); } static native void nglClearStencil(int s, long function_pointer); public static void glEvalPoint1(int i) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glEvalPoint1; BufferChecks.checkFunctionAddress(function_pointer); nglEvalPoint1(i, function_pointer); } static native void nglEvalPoint1(int i, long function_pointer); public static void glEvalPoint2(int i, int j) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glEvalPoint2; BufferChecks.checkFunctionAddress(function_pointer); nglEvalPoint2(i, j, function_pointer); } static native void nglEvalPoint2(int i, int j, long function_pointer); public static void glEvalMesh1(int mode, int i1, int i2) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glEvalMesh1; BufferChecks.checkFunctionAddress(function_pointer); nglEvalMesh1(mode, i1, i2, function_pointer); } static native void nglEvalMesh1(int mode, int i1, int i2, long function_pointer); public static void glEvalMesh2(int mode, int i1, int i2, int j1, int j2) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glEvalMesh2; BufferChecks.checkFunctionAddress(function_pointer); nglEvalMesh2(mode, i1, i2, j1, j2, function_pointer); } static native void nglEvalMesh2(int mode, int i1, int i2, int j1, int j2, long function_pointer); public static void glEvalCoord1f(float u) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glEvalCoord1f; BufferChecks.checkFunctionAddress(function_pointer); nglEvalCoord1f(u, function_pointer); } static native void nglEvalCoord1f(float u, long function_pointer); public static void glEvalCoord1d(double u) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glEvalCoord1d; BufferChecks.checkFunctionAddress(function_pointer); nglEvalCoord1d(u, function_pointer); } static native void nglEvalCoord1d(double u, long function_pointer); public static void glEvalCoord2f(float u, float v) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glEvalCoord2f; BufferChecks.checkFunctionAddress(function_pointer); nglEvalCoord2f(u, v, function_pointer); } static native void nglEvalCoord2f(float u, float v, long function_pointer); public static void glEvalCoord2d(double u, double v) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glEvalCoord2d; BufferChecks.checkFunctionAddress(function_pointer); nglEvalCoord2d(u, v, function_pointer); } static native void nglEvalCoord2d(double u, double v, long function_pointer); public static void glEnableClientState(int cap) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glEnableClientState; BufferChecks.checkFunctionAddress(function_pointer); nglEnableClientState(cap, function_pointer); } static native void nglEnableClientState(int cap, long function_pointer); public static void glDisableClientState(int cap) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glDisableClientState; BufferChecks.checkFunctionAddress(function_pointer); nglDisableClientState(cap, function_pointer); } static native void nglDisableClientState(int cap, long function_pointer); public static void glEnable(int cap) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glEnable; BufferChecks.checkFunctionAddress(function_pointer); nglEnable(cap, function_pointer); } static native void nglEnable(int cap, long function_pointer); public static void glDisable(int cap) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glDisable; BufferChecks.checkFunctionAddress(function_pointer); nglDisable(cap, function_pointer); } static native void nglDisable(int cap, long function_pointer); public static void glEdgeFlagPointer(int stride, ByteBuffer pointer) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glEdgeFlagPointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureArrayVBOdisabled(caps); BufferChecks.checkDirect(pointer); if ( LWJGLUtil.CHECKS ) StateTracker.getReferences(caps).GL11_glEdgeFlagPointer_pointer = pointer; nglEdgeFlagPointer(stride, MemoryUtil.getAddress(pointer), function_pointer); } static native void nglEdgeFlagPointer(int stride, long pointer, long function_pointer); public static void glEdgeFlagPointer(int stride, long pointer_buffer_offset) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glEdgeFlagPointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureArrayVBOenabled(caps); nglEdgeFlagPointerBO(stride, pointer_buffer_offset, function_pointer); } static native void nglEdgeFlagPointerBO(int stride, long pointer_buffer_offset, long function_pointer); public static void glEdgeFlag(boolean flag) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glEdgeFlag; BufferChecks.checkFunctionAddress(function_pointer); nglEdgeFlag(flag, function_pointer); } static native void nglEdgeFlag(boolean flag, long function_pointer); public static void glDrawPixels(int width, int height, int format, int type, ByteBuffer pixels) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glDrawPixels; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureUnpackPBOdisabled(caps); BufferChecks.checkBuffer(pixels, GLChecks.calculateImageStorage(pixels, format, type, width, height, 1)); nglDrawPixels(width, height, format, type, MemoryUtil.getAddress(pixels), function_pointer); } public static void glDrawPixels(int width, int height, int format, int type, IntBuffer pixels) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glDrawPixels; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureUnpackPBOdisabled(caps); BufferChecks.checkBuffer(pixels, GLChecks.calculateImageStorage(pixels, format, type, width, height, 1)); nglDrawPixels(width, height, format, type, MemoryUtil.getAddress(pixels), function_pointer); } public static void glDrawPixels(int width, int height, int format, int type, ShortBuffer pixels) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glDrawPixels; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureUnpackPBOdisabled(caps); BufferChecks.checkBuffer(pixels, GLChecks.calculateImageStorage(pixels, format, type, width, height, 1)); nglDrawPixels(width, height, format, type, MemoryUtil.getAddress(pixels), function_pointer); } static native void nglDrawPixels(int width, int height, int format, int type, long pixels, long function_pointer); public static void glDrawPixels(int width, int height, int format, int type, long pixels_buffer_offset) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glDrawPixels; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureUnpackPBOenabled(caps); nglDrawPixelsBO(width, height, format, type, pixels_buffer_offset, function_pointer); } static native void nglDrawPixelsBO(int width, int height, int format, int type, long pixels_buffer_offset, long function_pointer); public static void glDrawElements(int mode, ByteBuffer indices) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glDrawElements; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureElementVBOdisabled(caps); BufferChecks.checkDirect(indices); nglDrawElements(mode, indices.remaining(), GL11.GL_UNSIGNED_BYTE, MemoryUtil.getAddress(indices), function_pointer); } public static void glDrawElements(int mode, IntBuffer indices) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glDrawElements; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureElementVBOdisabled(caps); BufferChecks.checkDirect(indices); nglDrawElements(mode, indices.remaining(), GL11.GL_UNSIGNED_INT, MemoryUtil.getAddress(indices), function_pointer); } public static void glDrawElements(int mode, ShortBuffer indices) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glDrawElements; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureElementVBOdisabled(caps); BufferChecks.checkDirect(indices); nglDrawElements(mode, indices.remaining(), GL11.GL_UNSIGNED_SHORT, MemoryUtil.getAddress(indices), function_pointer); } static native void nglDrawElements(int mode, int indices_count, int type, long indices, long function_pointer); public static void glDrawElements(int mode, int indices_count, int type, long indices_buffer_offset) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glDrawElements; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureElementVBOenabled(caps); nglDrawElementsBO(mode, indices_count, type, indices_buffer_offset, function_pointer); } static native void nglDrawElementsBO(int mode, int indices_count, int type, long indices_buffer_offset, long function_pointer); public static void glDrawBuffer(int mode) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glDrawBuffer; BufferChecks.checkFunctionAddress(function_pointer); nglDrawBuffer(mode, function_pointer); } static native void nglDrawBuffer(int mode, long function_pointer); public static void glDrawArrays(int mode, int first, int count) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glDrawArrays; BufferChecks.checkFunctionAddress(function_pointer); nglDrawArrays(mode, first, count, function_pointer); } static native void nglDrawArrays(int mode, int first, int count, long function_pointer); public static void glDepthRange(double zNear, double zFar) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glDepthRange; BufferChecks.checkFunctionAddress(function_pointer); nglDepthRange(zNear, zFar, function_pointer); } static native void nglDepthRange(double zNear, double zFar, long function_pointer); public static void glDepthMask(boolean flag) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glDepthMask; BufferChecks.checkFunctionAddress(function_pointer); nglDepthMask(flag, function_pointer); } static native void nglDepthMask(boolean flag, long function_pointer); public static void glDepthFunc(int func) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glDepthFunc; BufferChecks.checkFunctionAddress(function_pointer); nglDepthFunc(func, function_pointer); } static native void nglDepthFunc(int func, long function_pointer); public static void glFeedbackBuffer(int type, FloatBuffer buffer) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glFeedbackBuffer; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(buffer); nglFeedbackBuffer(buffer.remaining(), type, MemoryUtil.getAddress(buffer), function_pointer); } static native void nglFeedbackBuffer(int buffer_size, int type, long buffer, long function_pointer); public static void glGetPixelMap(int map, FloatBuffer values) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetPixelMapfv; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensurePackPBOdisabled(caps); BufferChecks.checkBuffer(values, 256); nglGetPixelMapfv(map, MemoryUtil.getAddress(values), function_pointer); } static native void nglGetPixelMapfv(int map, long values, long function_pointer); public static void glGetPixelMapfv(int map, long values_buffer_offset) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetPixelMapfv; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensurePackPBOenabled(caps); nglGetPixelMapfvBO(map, values_buffer_offset, function_pointer); } static native void nglGetPixelMapfvBO(int map, long values_buffer_offset, long function_pointer); public static void glGetPixelMapu(int map, IntBuffer values) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetPixelMapuiv; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensurePackPBOdisabled(caps); BufferChecks.checkBuffer(values, 256); nglGetPixelMapuiv(map, MemoryUtil.getAddress(values), function_pointer); } static native void nglGetPixelMapuiv(int map, long values, long function_pointer); public static void glGetPixelMapuiv(int map, long values_buffer_offset) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetPixelMapuiv; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensurePackPBOenabled(caps); nglGetPixelMapuivBO(map, values_buffer_offset, function_pointer); } static native void nglGetPixelMapuivBO(int map, long values_buffer_offset, long function_pointer); public static void glGetPixelMapu(int map, ShortBuffer values) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetPixelMapusv; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensurePackPBOdisabled(caps); BufferChecks.checkBuffer(values, 256); nglGetPixelMapusv(map, MemoryUtil.getAddress(values), function_pointer); } static native void nglGetPixelMapusv(int map, long values, long function_pointer); public static void glGetPixelMapusv(int map, long values_buffer_offset) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetPixelMapusv; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensurePackPBOenabled(caps); nglGetPixelMapusvBO(map, values_buffer_offset, function_pointer); } static native void nglGetPixelMapusvBO(int map, long values_buffer_offset, long function_pointer); public static void glGetMaterial(int face, int pname, FloatBuffer params) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetMaterialfv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 4); nglGetMaterialfv(face, pname, MemoryUtil.getAddress(params), function_pointer); } static native void nglGetMaterialfv(int face, int pname, long params, long function_pointer); public static void glGetMaterial(int face, int pname, IntBuffer params) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetMaterialiv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 4); nglGetMaterialiv(face, pname, MemoryUtil.getAddress(params), function_pointer); } static native void nglGetMaterialiv(int face, int pname, long params, long function_pointer); public static void glGetMap(int target, int query, FloatBuffer v) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetMapfv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(v, 256); nglGetMapfv(target, query, MemoryUtil.getAddress(v), function_pointer); } static native void nglGetMapfv(int target, int query, long v, long function_pointer); public static void glGetMap(int target, int query, DoubleBuffer v) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetMapdv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(v, 256); nglGetMapdv(target, query, MemoryUtil.getAddress(v), function_pointer); } static native void nglGetMapdv(int target, int query, long v, long function_pointer); public static void glGetMap(int target, int query, IntBuffer v) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetMapiv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(v, 256); nglGetMapiv(target, query, MemoryUtil.getAddress(v), function_pointer); } static native void nglGetMapiv(int target, int query, long v, long function_pointer); public static void glGetLight(int light, int pname, FloatBuffer params) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetLightfv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 4); nglGetLightfv(light, pname, MemoryUtil.getAddress(params), function_pointer); } static native void nglGetLightfv(int light, int pname, long params, long function_pointer); public static void glGetLight(int light, int pname, IntBuffer params) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetLightiv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 4); nglGetLightiv(light, pname, MemoryUtil.getAddress(params), function_pointer); } static native void nglGetLightiv(int light, int pname, long params, long function_pointer); public static int glGetError() { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetError; BufferChecks.checkFunctionAddress(function_pointer); int __result = nglGetError(function_pointer); return __result; } static native int nglGetError(long function_pointer); public static void glGetClipPlane(int plane, DoubleBuffer equation) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetClipPlane; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(equation, 4); nglGetClipPlane(plane, MemoryUtil.getAddress(equation), function_pointer); } static native void nglGetClipPlane(int plane, long equation, long function_pointer); public static void glGetBoolean(int pname, ByteBuffer params) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetBooleanv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 16); nglGetBooleanv(pname, MemoryUtil.getAddress(params), function_pointer); } static native void nglGetBooleanv(int pname, long params, long function_pointer); /** Overloads glGetBooleanv. */ public static boolean glGetBoolean(int pname) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetBooleanv; BufferChecks.checkFunctionAddress(function_pointer); ByteBuffer params = APIUtil.getBufferByte(caps, 1); nglGetBooleanv(pname, MemoryUtil.getAddress(params), function_pointer); return params.get(0) == 1; } public static void glGetDouble(int pname, DoubleBuffer params) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetDoublev; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 16); nglGetDoublev(pname, MemoryUtil.getAddress(params), function_pointer); } static native void nglGetDoublev(int pname, long params, long function_pointer); /** Overloads glGetDoublev. */ public static double glGetDouble(int pname) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetDoublev; BufferChecks.checkFunctionAddress(function_pointer); DoubleBuffer params = APIUtil.getBufferDouble(caps); nglGetDoublev(pname, MemoryUtil.getAddress(params), function_pointer); return params.get(0); } public static void glGetFloat(int pname, FloatBuffer params) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetFloatv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 16); nglGetFloatv(pname, MemoryUtil.getAddress(params), function_pointer); } static native void nglGetFloatv(int pname, long params, long function_pointer); /** Overloads glGetFloatv. */ public static float glGetFloat(int pname) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetFloatv; BufferChecks.checkFunctionAddress(function_pointer); FloatBuffer params = APIUtil.getBufferFloat(caps); nglGetFloatv(pname, MemoryUtil.getAddress(params), function_pointer); return params.get(0); } public static void glGetInteger(int pname, IntBuffer params) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetIntegerv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 16); nglGetIntegerv(pname, MemoryUtil.getAddress(params), function_pointer); } static native void nglGetIntegerv(int pname, long params, long function_pointer); /** Overloads glGetIntegerv. */ public static int glGetInteger(int pname) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetIntegerv; BufferChecks.checkFunctionAddress(function_pointer); IntBuffer params = APIUtil.getBufferInt(caps); nglGetIntegerv(pname, MemoryUtil.getAddress(params), function_pointer); return params.get(0); } public static void glGenTextures(IntBuffer textures) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGenTextures; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(textures); nglGenTextures(textures.remaining(), MemoryUtil.getAddress(textures), function_pointer); } static native void nglGenTextures(int textures_n, long textures, long function_pointer); /** Overloads glGenTextures. */ public static int glGenTextures() { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGenTextures; BufferChecks.checkFunctionAddress(function_pointer); IntBuffer textures = APIUtil.getBufferInt(caps); nglGenTextures(1, MemoryUtil.getAddress(textures), function_pointer); return textures.get(0); } public static int glGenLists(int range) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGenLists; BufferChecks.checkFunctionAddress(function_pointer); int __result = nglGenLists(range, function_pointer); return __result; } static native int nglGenLists(int range, long function_pointer); public static void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glFrustum; BufferChecks.checkFunctionAddress(function_pointer); nglFrustum(left, right, bottom, top, zNear, zFar, function_pointer); } static native void nglFrustum(double left, double right, double bottom, double top, double zNear, double zFar, long function_pointer); public static void glFrontFace(int mode) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glFrontFace; BufferChecks.checkFunctionAddress(function_pointer); nglFrontFace(mode, function_pointer); } static native void nglFrontFace(int mode, long function_pointer); public static void glFogf(int pname, float param) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glFogf; BufferChecks.checkFunctionAddress(function_pointer); nglFogf(pname, param, function_pointer); } static native void nglFogf(int pname, float param, long function_pointer); public static void glFogi(int pname, int param) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glFogi; BufferChecks.checkFunctionAddress(function_pointer); nglFogi(pname, param, function_pointer); } static native void nglFogi(int pname, int param, long function_pointer); public static void glFog(int pname, FloatBuffer params) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glFogfv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 4); nglFogfv(pname, MemoryUtil.getAddress(params), function_pointer); } static native void nglFogfv(int pname, long params, long function_pointer); public static void glFog(int pname, IntBuffer params) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glFogiv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 4); nglFogiv(pname, MemoryUtil.getAddress(params), function_pointer); } static native void nglFogiv(int pname, long params, long function_pointer); public static void glFlush() { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glFlush; BufferChecks.checkFunctionAddress(function_pointer); nglFlush(function_pointer); } static native void nglFlush(long function_pointer); public static void glFinish() { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glFinish; BufferChecks.checkFunctionAddress(function_pointer); nglFinish(function_pointer); } static native void nglFinish(long function_pointer); public static ByteBuffer glGetPointer(int pname, long result_size) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetPointerv; BufferChecks.checkFunctionAddress(function_pointer); ByteBuffer __result = nglGetPointerv(pname, result_size, function_pointer); return LWJGLUtil.CHECKS && __result == null ? null : __result.order(ByteOrder.nativeOrder()); } static native ByteBuffer nglGetPointerv(int pname, long result_size, long function_pointer); public static boolean glIsEnabled(int cap) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glIsEnabled; BufferChecks.checkFunctionAddress(function_pointer); boolean __result = nglIsEnabled(cap, function_pointer); return __result; } static native boolean nglIsEnabled(int cap, long function_pointer); public static void glInterleavedArrays(int format, int stride, ByteBuffer pointer) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glInterleavedArrays; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureArrayVBOdisabled(caps); BufferChecks.checkDirect(pointer); nglInterleavedArrays(format, stride, MemoryUtil.getAddress(pointer), function_pointer); } public static void glInterleavedArrays(int format, int stride, DoubleBuffer pointer) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glInterleavedArrays; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureArrayVBOdisabled(caps); BufferChecks.checkDirect(pointer); nglInterleavedArrays(format, stride, MemoryUtil.getAddress(pointer), function_pointer); } public static void glInterleavedArrays(int format, int stride, FloatBuffer pointer) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glInterleavedArrays; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureArrayVBOdisabled(caps); BufferChecks.checkDirect(pointer); nglInterleavedArrays(format, stride, MemoryUtil.getAddress(pointer), function_pointer); } public static void glInterleavedArrays(int format, int stride, IntBuffer pointer) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glInterleavedArrays; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureArrayVBOdisabled(caps); BufferChecks.checkDirect(pointer); nglInterleavedArrays(format, stride, MemoryUtil.getAddress(pointer), function_pointer); } public static void glInterleavedArrays(int format, int stride, ShortBuffer pointer) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glInterleavedArrays; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureArrayVBOdisabled(caps); BufferChecks.checkDirect(pointer); nglInterleavedArrays(format, stride, MemoryUtil.getAddress(pointer), function_pointer); } static native void nglInterleavedArrays(int format, int stride, long pointer, long function_pointer); public static void glInterleavedArrays(int format, int stride, long pointer_buffer_offset) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glInterleavedArrays; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureArrayVBOenabled(caps); nglInterleavedArraysBO(format, stride, pointer_buffer_offset, function_pointer); } static native void nglInterleavedArraysBO(int format, int stride, long pointer_buffer_offset, long function_pointer); public static void glInitNames() { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glInitNames; BufferChecks.checkFunctionAddress(function_pointer); nglInitNames(function_pointer); } static native void nglInitNames(long function_pointer); public static void glHint(int target, int mode) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glHint; BufferChecks.checkFunctionAddress(function_pointer); nglHint(target, mode, function_pointer); } static native void nglHint(int target, int mode, long function_pointer); public static void glGetTexParameter(int target, int pname, FloatBuffer params) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetTexParameterfv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 4); nglGetTexParameterfv(target, pname, MemoryUtil.getAddress(params), function_pointer); } static native void nglGetTexParameterfv(int target, int pname, long params, long function_pointer); /** Overloads glGetTexParameterfv. */ public static float glGetTexParameterf(int target, int pname) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetTexParameterfv; BufferChecks.checkFunctionAddress(function_pointer); FloatBuffer params = APIUtil.getBufferFloat(caps); nglGetTexParameterfv(target, pname, MemoryUtil.getAddress(params), function_pointer); return params.get(0); } public static void glGetTexParameter(int target, int pname, IntBuffer params) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetTexParameteriv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 4); nglGetTexParameteriv(target, pname, MemoryUtil.getAddress(params), function_pointer); } static native void nglGetTexParameteriv(int target, int pname, long params, long function_pointer); /** Overloads glGetTexParameteriv. */ public static int glGetTexParameteri(int target, int pname) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetTexParameteriv; BufferChecks.checkFunctionAddress(function_pointer); IntBuffer params = APIUtil.getBufferInt(caps); nglGetTexParameteriv(target, pname, MemoryUtil.getAddress(params), function_pointer); return params.get(0); } public static void glGetTexLevelParameter(int target, int level, int pname, FloatBuffer params) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetTexLevelParameterfv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 4); nglGetTexLevelParameterfv(target, level, pname, MemoryUtil.getAddress(params), function_pointer); } static native void nglGetTexLevelParameterfv(int target, int level, int pname, long params, long function_pointer); /** Overloads glGetTexLevelParameterfv. */ public static float glGetTexLevelParameterf(int target, int level, int pname) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetTexLevelParameterfv; BufferChecks.checkFunctionAddress(function_pointer); FloatBuffer params = APIUtil.getBufferFloat(caps); nglGetTexLevelParameterfv(target, level, pname, MemoryUtil.getAddress(params), function_pointer); return params.get(0); } public static void glGetTexLevelParameter(int target, int level, int pname, IntBuffer params) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetTexLevelParameteriv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 4); nglGetTexLevelParameteriv(target, level, pname, MemoryUtil.getAddress(params), function_pointer); } static native void nglGetTexLevelParameteriv(int target, int level, int pname, long params, long function_pointer); /** Overloads glGetTexLevelParameteriv. */ public static int glGetTexLevelParameteri(int target, int level, int pname) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetTexLevelParameteriv; BufferChecks.checkFunctionAddress(function_pointer); IntBuffer params = APIUtil.getBufferInt(caps); nglGetTexLevelParameteriv(target, level, pname, MemoryUtil.getAddress(params), function_pointer); return params.get(0); } public static void glGetTexImage(int target, int level, int format, int type, ByteBuffer pixels) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetTexImage; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensurePackPBOdisabled(caps); BufferChecks.checkBuffer(pixels, GLChecks.calculateImageStorage(pixels, format, type, 1, 1, 1)); nglGetTexImage(target, level, format, type, MemoryUtil.getAddress(pixels), function_pointer); } public static void glGetTexImage(int target, int level, int format, int type, DoubleBuffer pixels) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetTexImage; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensurePackPBOdisabled(caps); BufferChecks.checkBuffer(pixels, GLChecks.calculateImageStorage(pixels, format, type, 1, 1, 1)); nglGetTexImage(target, level, format, type, MemoryUtil.getAddress(pixels), function_pointer); } public static void glGetTexImage(int target, int level, int format, int type, FloatBuffer pixels) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetTexImage; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensurePackPBOdisabled(caps); BufferChecks.checkBuffer(pixels, GLChecks.calculateImageStorage(pixels, format, type, 1, 1, 1)); nglGetTexImage(target, level, format, type, MemoryUtil.getAddress(pixels), function_pointer); } public static void glGetTexImage(int target, int level, int format, int type, IntBuffer pixels) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetTexImage; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensurePackPBOdisabled(caps); BufferChecks.checkBuffer(pixels, GLChecks.calculateImageStorage(pixels, format, type, 1, 1, 1)); nglGetTexImage(target, level, format, type, MemoryUtil.getAddress(pixels), function_pointer); } public static void glGetTexImage(int target, int level, int format, int type, ShortBuffer pixels) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetTexImage; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensurePackPBOdisabled(caps); BufferChecks.checkBuffer(pixels, GLChecks.calculateImageStorage(pixels, format, type, 1, 1, 1)); nglGetTexImage(target, level, format, type, MemoryUtil.getAddress(pixels), function_pointer); } static native void nglGetTexImage(int target, int level, int format, int type, long pixels, long function_pointer); public static void glGetTexImage(int target, int level, int format, int type, long pixels_buffer_offset) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetTexImage; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensurePackPBOenabled(caps); nglGetTexImageBO(target, level, format, type, pixels_buffer_offset, function_pointer); } static native void nglGetTexImageBO(int target, int level, int format, int type, long pixels_buffer_offset, long function_pointer); public static void glGetTexGen(int coord, int pname, IntBuffer params) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetTexGeniv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 4); nglGetTexGeniv(coord, pname, MemoryUtil.getAddress(params), function_pointer); } static native void nglGetTexGeniv(int coord, int pname, long params, long function_pointer); /** Overloads glGetTexGeniv. */ public static int glGetTexGeni(int coord, int pname) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetTexGeniv; BufferChecks.checkFunctionAddress(function_pointer); IntBuffer params = APIUtil.getBufferInt(caps); nglGetTexGeniv(coord, pname, MemoryUtil.getAddress(params), function_pointer); return params.get(0); } public static void glGetTexGen(int coord, int pname, FloatBuffer params) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetTexGenfv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 4); nglGetTexGenfv(coord, pname, MemoryUtil.getAddress(params), function_pointer); } static native void nglGetTexGenfv(int coord, int pname, long params, long function_pointer); /** Overloads glGetTexGenfv. */ public static float glGetTexGenf(int coord, int pname) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetTexGenfv; BufferChecks.checkFunctionAddress(function_pointer); FloatBuffer params = APIUtil.getBufferFloat(caps); nglGetTexGenfv(coord, pname, MemoryUtil.getAddress(params), function_pointer); return params.get(0); } public static void glGetTexGen(int coord, int pname, DoubleBuffer params) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetTexGendv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 4); nglGetTexGendv(coord, pname, MemoryUtil.getAddress(params), function_pointer); } static native void nglGetTexGendv(int coord, int pname, long params, long function_pointer); /** Overloads glGetTexGendv. */ public static double glGetTexGend(int coord, int pname) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetTexGendv; BufferChecks.checkFunctionAddress(function_pointer); DoubleBuffer params = APIUtil.getBufferDouble(caps); nglGetTexGendv(coord, pname, MemoryUtil.getAddress(params), function_pointer); return params.get(0); } public static void glGetTexEnv(int coord, int pname, IntBuffer params) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetTexEnviv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 4); nglGetTexEnviv(coord, pname, MemoryUtil.getAddress(params), function_pointer); } static native void nglGetTexEnviv(int coord, int pname, long params, long function_pointer); /** Overloads glGetTexEnviv. */ public static int glGetTexEnvi(int coord, int pname) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetTexEnviv; BufferChecks.checkFunctionAddress(function_pointer); IntBuffer params = APIUtil.getBufferInt(caps); nglGetTexEnviv(coord, pname, MemoryUtil.getAddress(params), function_pointer); return params.get(0); } public static void glGetTexEnv(int coord, int pname, FloatBuffer params) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetTexEnvfv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 4); nglGetTexEnvfv(coord, pname, MemoryUtil.getAddress(params), function_pointer); } static native void nglGetTexEnvfv(int coord, int pname, long params, long function_pointer); /** Overloads glGetTexEnvfv. */ public static float glGetTexEnvf(int coord, int pname) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetTexEnvfv; BufferChecks.checkFunctionAddress(function_pointer); FloatBuffer params = APIUtil.getBufferFloat(caps); nglGetTexEnvfv(coord, pname, MemoryUtil.getAddress(params), function_pointer); return params.get(0); } public static String glGetString(int name) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetString; BufferChecks.checkFunctionAddress(function_pointer); String __result = nglGetString(name, function_pointer); return __result; } static native String nglGetString(int name, long function_pointer); public static void glGetPolygonStipple(ByteBuffer mask) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetPolygonStipple; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensurePackPBOdisabled(caps); BufferChecks.checkBuffer(mask, 128); nglGetPolygonStipple(MemoryUtil.getAddress(mask), function_pointer); } static native void nglGetPolygonStipple(long mask, long function_pointer); public static void glGetPolygonStipple(long mask_buffer_offset) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetPolygonStipple; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensurePackPBOenabled(caps); nglGetPolygonStippleBO(mask_buffer_offset, function_pointer); } static native void nglGetPolygonStippleBO(long mask_buffer_offset, long function_pointer); public static boolean glIsList(int list) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glIsList; BufferChecks.checkFunctionAddress(function_pointer); boolean __result = nglIsList(list, function_pointer); return __result; } static native boolean nglIsList(int list, long function_pointer); public static void glMaterialf(int face, int pname, float param) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glMaterialf; BufferChecks.checkFunctionAddress(function_pointer); nglMaterialf(face, pname, param, function_pointer); } static native void nglMaterialf(int face, int pname, float param, long function_pointer); public static void glMateriali(int face, int pname, int param) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glMateriali; BufferChecks.checkFunctionAddress(function_pointer); nglMateriali(face, pname, param, function_pointer); } static native void nglMateriali(int face, int pname, int param, long function_pointer); public static void glMaterial(int face, int pname, FloatBuffer params) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glMaterialfv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 4); nglMaterialfv(face, pname, MemoryUtil.getAddress(params), function_pointer); } static native void nglMaterialfv(int face, int pname, long params, long function_pointer); public static void glMaterial(int face, int pname, IntBuffer params) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glMaterialiv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 4); nglMaterialiv(face, pname, MemoryUtil.getAddress(params), function_pointer); } static native void nglMaterialiv(int face, int pname, long params, long function_pointer); public static void glMapGrid1f(int un, float u1, float u2) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glMapGrid1f; BufferChecks.checkFunctionAddress(function_pointer); nglMapGrid1f(un, u1, u2, function_pointer); } static native void nglMapGrid1f(int un, float u1, float u2, long function_pointer); public static void glMapGrid1d(int un, double u1, double u2) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glMapGrid1d; BufferChecks.checkFunctionAddress(function_pointer); nglMapGrid1d(un, u1, u2, function_pointer); } static native void nglMapGrid1d(int un, double u1, double u2, long function_pointer); public static void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glMapGrid2f; BufferChecks.checkFunctionAddress(function_pointer); nglMapGrid2f(un, u1, u2, vn, v1, v2, function_pointer); } static native void nglMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2, long function_pointer); public static void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glMapGrid2d; BufferChecks.checkFunctionAddress(function_pointer); nglMapGrid2d(un, u1, u2, vn, v1, v2, function_pointer); } static native void nglMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2, long function_pointer); public static void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glMap2f; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(points); nglMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, MemoryUtil.getAddress(points), function_pointer); } static native void nglMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, long points, long function_pointer); public static void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glMap2d; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(points); nglMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, MemoryUtil.getAddress(points), function_pointer); } static native void nglMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, long points, long function_pointer); public static void glMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glMap1f; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(points); nglMap1f(target, u1, u2, stride, order, MemoryUtil.getAddress(points), function_pointer); } static native void nglMap1f(int target, float u1, float u2, int stride, int order, long points, long function_pointer); public static void glMap1d(int target, double u1, double u2, int stride, int order, DoubleBuffer points) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glMap1d; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(points); nglMap1d(target, u1, u2, stride, order, MemoryUtil.getAddress(points), function_pointer); } static native void nglMap1d(int target, double u1, double u2, int stride, int order, long points, long function_pointer); public static void glLogicOp(int opcode) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glLogicOp; BufferChecks.checkFunctionAddress(function_pointer); nglLogicOp(opcode, function_pointer); } static native void nglLogicOp(int opcode, long function_pointer); public static void glLoadName(int name) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glLoadName; BufferChecks.checkFunctionAddress(function_pointer); nglLoadName(name, function_pointer); } static native void nglLoadName(int name, long function_pointer); public static void glLoadMatrix(FloatBuffer m) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glLoadMatrixf; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(m, 16); nglLoadMatrixf(MemoryUtil.getAddress(m), function_pointer); } static native void nglLoadMatrixf(long m, long function_pointer); public static void glLoadMatrix(DoubleBuffer m) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glLoadMatrixd; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(m, 16); nglLoadMatrixd(MemoryUtil.getAddress(m), function_pointer); } static native void nglLoadMatrixd(long m, long function_pointer); public static void glLoadIdentity() { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glLoadIdentity; BufferChecks.checkFunctionAddress(function_pointer); nglLoadIdentity(function_pointer); } static native void nglLoadIdentity(long function_pointer); public static void glListBase(int base) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glListBase; BufferChecks.checkFunctionAddress(function_pointer); nglListBase(base, function_pointer); } static native void nglListBase(int base, long function_pointer); public static void glLineWidth(float width) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glLineWidth; BufferChecks.checkFunctionAddress(function_pointer); nglLineWidth(width, function_pointer); } static native void nglLineWidth(float width, long function_pointer); public static void glLineStipple(int factor, short pattern) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glLineStipple; BufferChecks.checkFunctionAddress(function_pointer); nglLineStipple(factor, pattern, function_pointer); } static native void nglLineStipple(int factor, short pattern, long function_pointer); public static void glLightModelf(int pname, float param) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glLightModelf; BufferChecks.checkFunctionAddress(function_pointer); nglLightModelf(pname, param, function_pointer); } static native void nglLightModelf(int pname, float param, long function_pointer); public static void glLightModeli(int pname, int param) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glLightModeli; BufferChecks.checkFunctionAddress(function_pointer); nglLightModeli(pname, param, function_pointer); } static native void nglLightModeli(int pname, int param, long function_pointer); public static void glLightModel(int pname, FloatBuffer params) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glLightModelfv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 4); nglLightModelfv(pname, MemoryUtil.getAddress(params), function_pointer); } static native void nglLightModelfv(int pname, long params, long function_pointer); public static void glLightModel(int pname, IntBuffer params) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glLightModeliv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 4); nglLightModeliv(pname, MemoryUtil.getAddress(params), function_pointer); } static native void nglLightModeliv(int pname, long params, long function_pointer); public static void glLightf(int light, int pname, float param) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glLightf; BufferChecks.checkFunctionAddress(function_pointer); nglLightf(light, pname, param, function_pointer); } static native void nglLightf(int light, int pname, float param, long function_pointer); public static void glLighti(int light, int pname, int param) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glLighti; BufferChecks.checkFunctionAddress(function_pointer); nglLighti(light, pname, param, function_pointer); } static native void nglLighti(int light, int pname, int param, long function_pointer); public static void glLight(int light, int pname, FloatBuffer params) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glLightfv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 4); nglLightfv(light, pname, MemoryUtil.getAddress(params), function_pointer); } static native void nglLightfv(int light, int pname, long params, long function_pointer); public static void glLight(int light, int pname, IntBuffer params) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glLightiv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 4); nglLightiv(light, pname, MemoryUtil.getAddress(params), function_pointer); } static native void nglLightiv(int light, int pname, long params, long function_pointer); public static boolean glIsTexture(int texture) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glIsTexture; BufferChecks.checkFunctionAddress(function_pointer); boolean __result = nglIsTexture(texture, function_pointer); return __result; } static native boolean nglIsTexture(int texture, long function_pointer); public static void glMatrixMode(int mode) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glMatrixMode; BufferChecks.checkFunctionAddress(function_pointer); nglMatrixMode(mode, function_pointer); } static native void nglMatrixMode(int mode, long function_pointer); public static void glPolygonStipple(ByteBuffer mask) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glPolygonStipple; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureUnpackPBOdisabled(caps); BufferChecks.checkBuffer(mask, 128); nglPolygonStipple(MemoryUtil.getAddress(mask), function_pointer); } static native void nglPolygonStipple(long mask, long function_pointer); public static void glPolygonStipple(long mask_buffer_offset) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glPolygonStipple; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureUnpackPBOenabled(caps); nglPolygonStippleBO(mask_buffer_offset, function_pointer); } static native void nglPolygonStippleBO(long mask_buffer_offset, long function_pointer); public static void glPolygonOffset(float factor, float units) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glPolygonOffset; BufferChecks.checkFunctionAddress(function_pointer); nglPolygonOffset(factor, units, function_pointer); } static native void nglPolygonOffset(float factor, float units, long function_pointer); public static void glPolygonMode(int face, int mode) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glPolygonMode; BufferChecks.checkFunctionAddress(function_pointer); nglPolygonMode(face, mode, function_pointer); } static native void nglPolygonMode(int face, int mode, long function_pointer); public static void glPointSize(float size) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glPointSize; BufferChecks.checkFunctionAddress(function_pointer); nglPointSize(size, function_pointer); } static native void nglPointSize(float size, long function_pointer); public static void glPixelZoom(float xfactor, float yfactor) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glPixelZoom; BufferChecks.checkFunctionAddress(function_pointer); nglPixelZoom(xfactor, yfactor, function_pointer); } static native void nglPixelZoom(float xfactor, float yfactor, long function_pointer); public static void glPixelTransferf(int pname, float param) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glPixelTransferf; BufferChecks.checkFunctionAddress(function_pointer); nglPixelTransferf(pname, param, function_pointer); } static native void nglPixelTransferf(int pname, float param, long function_pointer); public static void glPixelTransferi(int pname, int param) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glPixelTransferi; BufferChecks.checkFunctionAddress(function_pointer); nglPixelTransferi(pname, param, function_pointer); } static native void nglPixelTransferi(int pname, int param, long function_pointer); public static void glPixelStoref(int pname, float param) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glPixelStoref; BufferChecks.checkFunctionAddress(function_pointer); nglPixelStoref(pname, param, function_pointer); } static native void nglPixelStoref(int pname, float param, long function_pointer); public static void glPixelStorei(int pname, int param) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glPixelStorei; BufferChecks.checkFunctionAddress(function_pointer); nglPixelStorei(pname, param, function_pointer); } static native void nglPixelStorei(int pname, int param, long function_pointer); public static void glPixelMap(int map, FloatBuffer values) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glPixelMapfv; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureUnpackPBOdisabled(caps); BufferChecks.checkDirect(values); nglPixelMapfv(map, values.remaining(), MemoryUtil.getAddress(values), function_pointer); } static native void nglPixelMapfv(int map, int values_mapsize, long values, long function_pointer); public static void glPixelMapfv(int map, int values_mapsize, long values_buffer_offset) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glPixelMapfv; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureUnpackPBOenabled(caps); nglPixelMapfvBO(map, values_mapsize, values_buffer_offset, function_pointer); } static native void nglPixelMapfvBO(int map, int values_mapsize, long values_buffer_offset, long function_pointer); public static void glPixelMapu(int map, IntBuffer values) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glPixelMapuiv; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureUnpackPBOdisabled(caps); BufferChecks.checkDirect(values); nglPixelMapuiv(map, values.remaining(), MemoryUtil.getAddress(values), function_pointer); } static native void nglPixelMapuiv(int map, int values_mapsize, long values, long function_pointer); public static void glPixelMapuiv(int map, int values_mapsize, long values_buffer_offset) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glPixelMapuiv; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureUnpackPBOenabled(caps); nglPixelMapuivBO(map, values_mapsize, values_buffer_offset, function_pointer); } static native void nglPixelMapuivBO(int map, int values_mapsize, long values_buffer_offset, long function_pointer); public static void glPixelMapu(int map, ShortBuffer values) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glPixelMapusv; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureUnpackPBOdisabled(caps); BufferChecks.checkDirect(values); nglPixelMapusv(map, values.remaining(), MemoryUtil.getAddress(values), function_pointer); } static native void nglPixelMapusv(int map, int values_mapsize, long values, long function_pointer); public static void glPixelMapusv(int map, int values_mapsize, long values_buffer_offset) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glPixelMapusv; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureUnpackPBOenabled(caps); nglPixelMapusvBO(map, values_mapsize, values_buffer_offset, function_pointer); } static native void nglPixelMapusvBO(int map, int values_mapsize, long values_buffer_offset, long function_pointer); public static void glPassThrough(float token) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glPassThrough; BufferChecks.checkFunctionAddress(function_pointer); nglPassThrough(token, function_pointer); } static native void nglPassThrough(float token, long function_pointer); public static void glOrtho(double left, double right, double bottom, double top, double zNear, double zFar) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glOrtho; BufferChecks.checkFunctionAddress(function_pointer); nglOrtho(left, right, bottom, top, zNear, zFar, function_pointer); } static native void nglOrtho(double left, double right, double bottom, double top, double zNear, double zFar, long function_pointer); public static void glNormalPointer(int stride, ByteBuffer pointer) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glNormalPointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureArrayVBOdisabled(caps); BufferChecks.checkDirect(pointer); if ( LWJGLUtil.CHECKS ) StateTracker.getReferences(caps).GL11_glNormalPointer_pointer = pointer; nglNormalPointer(GL11.GL_BYTE, stride, MemoryUtil.getAddress(pointer), function_pointer); } public static void glNormalPointer(int stride, DoubleBuffer pointer) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glNormalPointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureArrayVBOdisabled(caps); BufferChecks.checkDirect(pointer); if ( LWJGLUtil.CHECKS ) StateTracker.getReferences(caps).GL11_glNormalPointer_pointer = pointer; nglNormalPointer(GL11.GL_DOUBLE, stride, MemoryUtil.getAddress(pointer), function_pointer); } public static void glNormalPointer(int stride, FloatBuffer pointer) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glNormalPointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureArrayVBOdisabled(caps); BufferChecks.checkDirect(pointer); if ( LWJGLUtil.CHECKS ) StateTracker.getReferences(caps).GL11_glNormalPointer_pointer = pointer; nglNormalPointer(GL11.GL_FLOAT, stride, MemoryUtil.getAddress(pointer), function_pointer); } public static void glNormalPointer(int stride, IntBuffer pointer) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glNormalPointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureArrayVBOdisabled(caps); BufferChecks.checkDirect(pointer); if ( LWJGLUtil.CHECKS ) StateTracker.getReferences(caps).GL11_glNormalPointer_pointer = pointer; nglNormalPointer(GL11.GL_INT, stride, MemoryUtil.getAddress(pointer), function_pointer); } static native void nglNormalPointer(int type, int stride, long pointer, long function_pointer); public static void glNormalPointer(int type, int stride, long pointer_buffer_offset) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glNormalPointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureArrayVBOenabled(caps); nglNormalPointerBO(type, stride, pointer_buffer_offset, function_pointer); } static native void nglNormalPointerBO(int type, int stride, long pointer_buffer_offset, long function_pointer); public static void glNormal3b(byte nx, byte ny, byte nz) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glNormal3b; BufferChecks.checkFunctionAddress(function_pointer); nglNormal3b(nx, ny, nz, function_pointer); } static native void nglNormal3b(byte nx, byte ny, byte nz, long function_pointer); public static void glNormal3f(float nx, float ny, float nz) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glNormal3f; BufferChecks.checkFunctionAddress(function_pointer); nglNormal3f(nx, ny, nz, function_pointer); } static native void nglNormal3f(float nx, float ny, float nz, long function_pointer); public static void glNormal3d(double nx, double ny, double nz) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glNormal3d; BufferChecks.checkFunctionAddress(function_pointer); nglNormal3d(nx, ny, nz, function_pointer); } static native void nglNormal3d(double nx, double ny, double nz, long function_pointer); public static void glNormal3i(int nx, int ny, int nz) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glNormal3i; BufferChecks.checkFunctionAddress(function_pointer); nglNormal3i(nx, ny, nz, function_pointer); } static native void nglNormal3i(int nx, int ny, int nz, long function_pointer); public static void glNewList(int list, int mode) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glNewList; BufferChecks.checkFunctionAddress(function_pointer); nglNewList(list, mode, function_pointer); } static native void nglNewList(int list, int mode, long function_pointer); public static void glEndList() { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glEndList; BufferChecks.checkFunctionAddress(function_pointer); nglEndList(function_pointer); } static native void nglEndList(long function_pointer); public static void glMultMatrix(FloatBuffer m) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glMultMatrixf; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(m, 16); nglMultMatrixf(MemoryUtil.getAddress(m), function_pointer); } static native void nglMultMatrixf(long m, long function_pointer); public static void glMultMatrix(DoubleBuffer m) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glMultMatrixd; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(m, 16); nglMultMatrixd(MemoryUtil.getAddress(m), function_pointer); } static native void nglMultMatrixd(long m, long function_pointer); public static void glShadeModel(int mode) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glShadeModel; BufferChecks.checkFunctionAddress(function_pointer); nglShadeModel(mode, function_pointer); } static native void nglShadeModel(int mode, long function_pointer); public static void glSelectBuffer(IntBuffer buffer) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glSelectBuffer; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(buffer); nglSelectBuffer(buffer.remaining(), MemoryUtil.getAddress(buffer), function_pointer); } static native void nglSelectBuffer(int buffer_size, long buffer, long function_pointer); public static void glScissor(int x, int y, int width, int height) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glScissor; BufferChecks.checkFunctionAddress(function_pointer); nglScissor(x, y, width, height, function_pointer); } static native void nglScissor(int x, int y, int width, int height, long function_pointer); public static void glScalef(float x, float y, float z) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glScalef; BufferChecks.checkFunctionAddress(function_pointer); nglScalef(x, y, z, function_pointer); } static native void nglScalef(float x, float y, float z, long function_pointer); public static void glScaled(double x, double y, double z) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glScaled; BufferChecks.checkFunctionAddress(function_pointer); nglScaled(x, y, z, function_pointer); } static native void nglScaled(double x, double y, double z, long function_pointer); public static void glRotatef(float angle, float x, float y, float z) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glRotatef; BufferChecks.checkFunctionAddress(function_pointer); nglRotatef(angle, x, y, z, function_pointer); } static native void nglRotatef(float angle, float x, float y, float z, long function_pointer); public static void glRotated(double angle, double x, double y, double z) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glRotated; BufferChecks.checkFunctionAddress(function_pointer); nglRotated(angle, x, y, z, function_pointer); } static native void nglRotated(double angle, double x, double y, double z, long function_pointer); public static int glRenderMode(int mode) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glRenderMode; BufferChecks.checkFunctionAddress(function_pointer); int __result = nglRenderMode(mode, function_pointer); return __result; } static native int nglRenderMode(int mode, long function_pointer); public static void glRectf(float x1, float y1, float x2, float y2) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glRectf; BufferChecks.checkFunctionAddress(function_pointer); nglRectf(x1, y1, x2, y2, function_pointer); } static native void nglRectf(float x1, float y1, float x2, float y2, long function_pointer); public static void glRectd(double x1, double y1, double x2, double y2) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glRectd; BufferChecks.checkFunctionAddress(function_pointer); nglRectd(x1, y1, x2, y2, function_pointer); } static native void nglRectd(double x1, double y1, double x2, double y2, long function_pointer); public static void glRecti(int x1, int y1, int x2, int y2) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glRecti; BufferChecks.checkFunctionAddress(function_pointer); nglRecti(x1, y1, x2, y2, function_pointer); } static native void nglRecti(int x1, int y1, int x2, int y2, long function_pointer); public static void glReadPixels(int x, int y, int width, int height, int format, int type, ByteBuffer pixels) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glReadPixels; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensurePackPBOdisabled(caps); BufferChecks.checkBuffer(pixels, GLChecks.calculateImageStorage(pixels, format, type, width, height, 1)); nglReadPixels(x, y, width, height, format, type, MemoryUtil.getAddress(pixels), function_pointer); } public static void glReadPixels(int x, int y, int width, int height, int format, int type, DoubleBuffer pixels) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glReadPixels; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensurePackPBOdisabled(caps); BufferChecks.checkBuffer(pixels, GLChecks.calculateImageStorage(pixels, format, type, width, height, 1)); nglReadPixels(x, y, width, height, format, type, MemoryUtil.getAddress(pixels), function_pointer); } public static void glReadPixels(int x, int y, int width, int height, int format, int type, FloatBuffer pixels) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glReadPixels; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensurePackPBOdisabled(caps); BufferChecks.checkBuffer(pixels, GLChecks.calculateImageStorage(pixels, format, type, width, height, 1)); nglReadPixels(x, y, width, height, format, type, MemoryUtil.getAddress(pixels), function_pointer); } public static void glReadPixels(int x, int y, int width, int height, int format, int type, IntBuffer pixels) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glReadPixels; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensurePackPBOdisabled(caps); BufferChecks.checkBuffer(pixels, GLChecks.calculateImageStorage(pixels, format, type, width, height, 1)); nglReadPixels(x, y, width, height, format, type, MemoryUtil.getAddress(pixels), function_pointer); } public static void glReadPixels(int x, int y, int width, int height, int format, int type, ShortBuffer pixels) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glReadPixels; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensurePackPBOdisabled(caps); BufferChecks.checkBuffer(pixels, GLChecks.calculateImageStorage(pixels, format, type, width, height, 1)); nglReadPixels(x, y, width, height, format, type, MemoryUtil.getAddress(pixels), function_pointer); } static native void nglReadPixels(int x, int y, int width, int height, int format, int type, long pixels, long function_pointer); public static void glReadPixels(int x, int y, int width, int height, int format, int type, long pixels_buffer_offset) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glReadPixels; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensurePackPBOenabled(caps); nglReadPixelsBO(x, y, width, height, format, type, pixels_buffer_offset, function_pointer); } static native void nglReadPixelsBO(int x, int y, int width, int height, int format, int type, long pixels_buffer_offset, long function_pointer); public static void glReadBuffer(int mode) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glReadBuffer; BufferChecks.checkFunctionAddress(function_pointer); nglReadBuffer(mode, function_pointer); } static native void nglReadBuffer(int mode, long function_pointer); public static void glRasterPos2f(float x, float y) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glRasterPos2f; BufferChecks.checkFunctionAddress(function_pointer); nglRasterPos2f(x, y, function_pointer); } static native void nglRasterPos2f(float x, float y, long function_pointer); public static void glRasterPos2d(double x, double y) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glRasterPos2d; BufferChecks.checkFunctionAddress(function_pointer); nglRasterPos2d(x, y, function_pointer); } static native void nglRasterPos2d(double x, double y, long function_pointer); public static void glRasterPos2i(int x, int y) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glRasterPos2i; BufferChecks.checkFunctionAddress(function_pointer); nglRasterPos2i(x, y, function_pointer); } static native void nglRasterPos2i(int x, int y, long function_pointer); public static void glRasterPos3f(float x, float y, float z) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glRasterPos3f; BufferChecks.checkFunctionAddress(function_pointer); nglRasterPos3f(x, y, z, function_pointer); } static native void nglRasterPos3f(float x, float y, float z, long function_pointer); public static void glRasterPos3d(double x, double y, double z) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glRasterPos3d; BufferChecks.checkFunctionAddress(function_pointer); nglRasterPos3d(x, y, z, function_pointer); } static native void nglRasterPos3d(double x, double y, double z, long function_pointer); public static void glRasterPos3i(int x, int y, int z) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glRasterPos3i; BufferChecks.checkFunctionAddress(function_pointer); nglRasterPos3i(x, y, z, function_pointer); } static native void nglRasterPos3i(int x, int y, int z, long function_pointer); public static void glRasterPos4f(float x, float y, float z, float w) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glRasterPos4f; BufferChecks.checkFunctionAddress(function_pointer); nglRasterPos4f(x, y, z, w, function_pointer); } static native void nglRasterPos4f(float x, float y, float z, float w, long function_pointer); public static void glRasterPos4d(double x, double y, double z, double w) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glRasterPos4d; BufferChecks.checkFunctionAddress(function_pointer); nglRasterPos4d(x, y, z, w, function_pointer); } static native void nglRasterPos4d(double x, double y, double z, double w, long function_pointer); public static void glRasterPos4i(int x, int y, int z, int w) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glRasterPos4i; BufferChecks.checkFunctionAddress(function_pointer); nglRasterPos4i(x, y, z, w, function_pointer); } static native void nglRasterPos4i(int x, int y, int z, int w, long function_pointer); public static void glPushName(int name) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glPushName; BufferChecks.checkFunctionAddress(function_pointer); nglPushName(name, function_pointer); } static native void nglPushName(int name, long function_pointer); public static void glPopName() { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glPopName; BufferChecks.checkFunctionAddress(function_pointer); nglPopName(function_pointer); } static native void nglPopName(long function_pointer); public static void glPushMatrix() { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glPushMatrix; BufferChecks.checkFunctionAddress(function_pointer); nglPushMatrix(function_pointer); } static native void nglPushMatrix(long function_pointer); public static void glPopMatrix() { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glPopMatrix; BufferChecks.checkFunctionAddress(function_pointer); nglPopMatrix(function_pointer); } static native void nglPopMatrix(long function_pointer); public static void glPushClientAttrib(int mask) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glPushClientAttrib; BufferChecks.checkFunctionAddress(function_pointer); StateTracker.pushAttrib(caps, mask); nglPushClientAttrib(mask, function_pointer); } static native void nglPushClientAttrib(int mask, long function_pointer); public static void glPopClientAttrib() { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glPopClientAttrib; BufferChecks.checkFunctionAddress(function_pointer); StateTracker.popAttrib(caps); nglPopClientAttrib(function_pointer); } static native void nglPopClientAttrib(long function_pointer); public static void glPushAttrib(int mask) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glPushAttrib; BufferChecks.checkFunctionAddress(function_pointer); nglPushAttrib(mask, function_pointer); } static native void nglPushAttrib(int mask, long function_pointer); public static void glPopAttrib() { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glPopAttrib; BufferChecks.checkFunctionAddress(function_pointer); nglPopAttrib(function_pointer); } static native void nglPopAttrib(long function_pointer); public static void glStencilFunc(int func, int ref, int mask) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glStencilFunc; BufferChecks.checkFunctionAddress(function_pointer); nglStencilFunc(func, ref, mask, function_pointer); } static native void nglStencilFunc(int func, int ref, int mask, long function_pointer); public static void glVertexPointer(int size, int stride, DoubleBuffer pointer) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexPointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureArrayVBOdisabled(caps); BufferChecks.checkDirect(pointer); if ( LWJGLUtil.CHECKS ) StateTracker.getReferences(caps).GL11_glVertexPointer_pointer = pointer; nglVertexPointer(size, GL11.GL_DOUBLE, stride, MemoryUtil.getAddress(pointer), function_pointer); } public static void glVertexPointer(int size, int stride, FloatBuffer pointer) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexPointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureArrayVBOdisabled(caps); BufferChecks.checkDirect(pointer); if ( LWJGLUtil.CHECKS ) StateTracker.getReferences(caps).GL11_glVertexPointer_pointer = pointer; nglVertexPointer(size, GL11.GL_FLOAT, stride, MemoryUtil.getAddress(pointer), function_pointer); } public static void glVertexPointer(int size, int stride, IntBuffer pointer) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexPointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureArrayVBOdisabled(caps); BufferChecks.checkDirect(pointer); if ( LWJGLUtil.CHECKS ) StateTracker.getReferences(caps).GL11_glVertexPointer_pointer = pointer; nglVertexPointer(size, GL11.GL_INT, stride, MemoryUtil.getAddress(pointer), function_pointer); } public static void glVertexPointer(int size, int stride, ShortBuffer pointer) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexPointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureArrayVBOdisabled(caps); BufferChecks.checkDirect(pointer); if ( LWJGLUtil.CHECKS ) StateTracker.getReferences(caps).GL11_glVertexPointer_pointer = pointer; nglVertexPointer(size, GL11.GL_SHORT, stride, MemoryUtil.getAddress(pointer), function_pointer); } static native void nglVertexPointer(int size, int type, int stride, long pointer, long function_pointer); public static void glVertexPointer(int size, int type, int stride, long pointer_buffer_offset) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexPointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureArrayVBOenabled(caps); nglVertexPointerBO(size, type, stride, pointer_buffer_offset, function_pointer); } static native void nglVertexPointerBO(int size, int type, int stride, long pointer_buffer_offset, long function_pointer); public static void glVertex2f(float x, float y) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertex2f; BufferChecks.checkFunctionAddress(function_pointer); nglVertex2f(x, y, function_pointer); } static native void nglVertex2f(float x, float y, long function_pointer); public static void glVertex2d(double x, double y) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertex2d; BufferChecks.checkFunctionAddress(function_pointer); nglVertex2d(x, y, function_pointer); } static native void nglVertex2d(double x, double y, long function_pointer); public static void glVertex2i(int x, int y) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertex2i; BufferChecks.checkFunctionAddress(function_pointer); nglVertex2i(x, y, function_pointer); } static native void nglVertex2i(int x, int y, long function_pointer); public static void glVertex3f(float x, float y, float z) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertex3f; BufferChecks.checkFunctionAddress(function_pointer); nglVertex3f(x, y, z, function_pointer); } static native void nglVertex3f(float x, float y, float z, long function_pointer); public static void glVertex3d(double x, double y, double z) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertex3d; BufferChecks.checkFunctionAddress(function_pointer); nglVertex3d(x, y, z, function_pointer); } static native void nglVertex3d(double x, double y, double z, long function_pointer); public static void glVertex3i(int x, int y, int z) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertex3i; BufferChecks.checkFunctionAddress(function_pointer); nglVertex3i(x, y, z, function_pointer); } static native void nglVertex3i(int x, int y, int z, long function_pointer); public static void glVertex4f(float x, float y, float z, float w) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertex4f; BufferChecks.checkFunctionAddress(function_pointer); nglVertex4f(x, y, z, w, function_pointer); } static native void nglVertex4f(float x, float y, float z, float w, long function_pointer); public static void glVertex4d(double x, double y, double z, double w) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertex4d; BufferChecks.checkFunctionAddress(function_pointer); nglVertex4d(x, y, z, w, function_pointer); } static native void nglVertex4d(double x, double y, double z, double w, long function_pointer); public static void glVertex4i(int x, int y, int z, int w) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertex4i; BufferChecks.checkFunctionAddress(function_pointer); nglVertex4i(x, y, z, w, function_pointer); } static native void nglVertex4i(int x, int y, int z, int w, long function_pointer); public static void glTranslatef(float x, float y, float z) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glTranslatef; BufferChecks.checkFunctionAddress(function_pointer); nglTranslatef(x, y, z, function_pointer); } static native void nglTranslatef(float x, float y, float z, long function_pointer); public static void glTranslated(double x, double y, double z) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glTranslated; BufferChecks.checkFunctionAddress(function_pointer); nglTranslated(x, y, z, function_pointer); } static native void nglTranslated(double x, double y, double z, long function_pointer); public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, ByteBuffer pixels) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glTexImage1D; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureUnpackPBOdisabled(caps); if (pixels != null) BufferChecks.checkBuffer(pixels, GLChecks.calculateTexImage1DStorage(pixels, format, type, width)); nglTexImage1D(target, level, internalformat, width, border, format, type, MemoryUtil.getAddressSafe(pixels), function_pointer); } public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, DoubleBuffer pixels) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glTexImage1D; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureUnpackPBOdisabled(caps); if (pixels != null) BufferChecks.checkBuffer(pixels, GLChecks.calculateTexImage1DStorage(pixels, format, type, width)); nglTexImage1D(target, level, internalformat, width, border, format, type, MemoryUtil.getAddressSafe(pixels), function_pointer); } public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, FloatBuffer pixels) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glTexImage1D; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureUnpackPBOdisabled(caps); if (pixels != null) BufferChecks.checkBuffer(pixels, GLChecks.calculateTexImage1DStorage(pixels, format, type, width)); nglTexImage1D(target, level, internalformat, width, border, format, type, MemoryUtil.getAddressSafe(pixels), function_pointer); } public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, IntBuffer pixels) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glTexImage1D; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureUnpackPBOdisabled(caps); if (pixels != null) BufferChecks.checkBuffer(pixels, GLChecks.calculateTexImage1DStorage(pixels, format, type, width)); nglTexImage1D(target, level, internalformat, width, border, format, type, MemoryUtil.getAddressSafe(pixels), function_pointer); } public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, ShortBuffer pixels) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glTexImage1D; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureUnpackPBOdisabled(caps); if (pixels != null) BufferChecks.checkBuffer(pixels, GLChecks.calculateTexImage1DStorage(pixels, format, type, width)); nglTexImage1D(target, level, internalformat, width, border, format, type, MemoryUtil.getAddressSafe(pixels), function_pointer); } static native void nglTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, long pixels, long function_pointer); public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, long pixels_buffer_offset) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glTexImage1D; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureUnpackPBOenabled(caps); nglTexImage1DBO(target, level, internalformat, width, border, format, type, pixels_buffer_offset, function_pointer); } static native void nglTexImage1DBO(int target, int level, int internalformat, int width, int border, int format, int type, long pixels_buffer_offset, long function_pointer); public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, ByteBuffer pixels) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glTexImage2D; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureUnpackPBOdisabled(caps); if (pixels != null) BufferChecks.checkBuffer(pixels, GLChecks.calculateTexImage2DStorage(pixels, format, type, width, height)); nglTexImage2D(target, level, internalformat, width, height, border, format, type, MemoryUtil.getAddressSafe(pixels), function_pointer); } public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, DoubleBuffer pixels) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glTexImage2D; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureUnpackPBOdisabled(caps); if (pixels != null) BufferChecks.checkBuffer(pixels, GLChecks.calculateTexImage2DStorage(pixels, format, type, width, height)); nglTexImage2D(target, level, internalformat, width, height, border, format, type, MemoryUtil.getAddressSafe(pixels), function_pointer); } public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, FloatBuffer pixels) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glTexImage2D; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureUnpackPBOdisabled(caps); if (pixels != null) BufferChecks.checkBuffer(pixels, GLChecks.calculateTexImage2DStorage(pixels, format, type, width, height)); nglTexImage2D(target, level, internalformat, width, height, border, format, type, MemoryUtil.getAddressSafe(pixels), function_pointer); } public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, IntBuffer pixels) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glTexImage2D; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureUnpackPBOdisabled(caps); if (pixels != null) BufferChecks.checkBuffer(pixels, GLChecks.calculateTexImage2DStorage(pixels, format, type, width, height)); nglTexImage2D(target, level, internalformat, width, height, border, format, type, MemoryUtil.getAddressSafe(pixels), function_pointer); } public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, ShortBuffer pixels) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glTexImage2D; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureUnpackPBOdisabled(caps); if (pixels != null) BufferChecks.checkBuffer(pixels, GLChecks.calculateTexImage2DStorage(pixels, format, type, width, height)); nglTexImage2D(target, level, internalformat, width, height, border, format, type, MemoryUtil.getAddressSafe(pixels), function_pointer); } static native void nglTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, long pixels, long function_pointer); public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, long pixels_buffer_offset) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glTexImage2D; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureUnpackPBOenabled(caps); nglTexImage2DBO(target, level, internalformat, width, height, border, format, type, pixels_buffer_offset, function_pointer); } static native void nglTexImage2DBO(int target, int level, int internalformat, int width, int height, int border, int format, int type, long pixels_buffer_offset, long function_pointer); public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, ByteBuffer pixels) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glTexSubImage1D; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureUnpackPBOdisabled(caps); BufferChecks.checkBuffer(pixels, GLChecks.calculateImageStorage(pixels, format, type, width, 1, 1)); nglTexSubImage1D(target, level, xoffset, width, format, type, MemoryUtil.getAddress(pixels), function_pointer); } public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, DoubleBuffer pixels) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glTexSubImage1D; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureUnpackPBOdisabled(caps); BufferChecks.checkBuffer(pixels, GLChecks.calculateImageStorage(pixels, format, type, width, 1, 1)); nglTexSubImage1D(target, level, xoffset, width, format, type, MemoryUtil.getAddress(pixels), function_pointer); } public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, FloatBuffer pixels) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glTexSubImage1D; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureUnpackPBOdisabled(caps); BufferChecks.checkBuffer(pixels, GLChecks.calculateImageStorage(pixels, format, type, width, 1, 1)); nglTexSubImage1D(target, level, xoffset, width, format, type, MemoryUtil.getAddress(pixels), function_pointer); } public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, IntBuffer pixels) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glTexSubImage1D; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureUnpackPBOdisabled(caps); BufferChecks.checkBuffer(pixels, GLChecks.calculateImageStorage(pixels, format, type, width, 1, 1)); nglTexSubImage1D(target, level, xoffset, width, format, type, MemoryUtil.getAddress(pixels), function_pointer); } public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, ShortBuffer pixels) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glTexSubImage1D; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureUnpackPBOdisabled(caps); BufferChecks.checkBuffer(pixels, GLChecks.calculateImageStorage(pixels, format, type, width, 1, 1)); nglTexSubImage1D(target, level, xoffset, width, format, type, MemoryUtil.getAddress(pixels), function_pointer); } static native void nglTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, long pixels, long function_pointer); public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, long pixels_buffer_offset) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glTexSubImage1D; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureUnpackPBOenabled(caps); nglTexSubImage1DBO(target, level, xoffset, width, format, type, pixels_buffer_offset, function_pointer); } static native void nglTexSubImage1DBO(int target, int level, int xoffset, int width, int format, int type, long pixels_buffer_offset, long function_pointer); public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ByteBuffer pixels) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glTexSubImage2D; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureUnpackPBOdisabled(caps); BufferChecks.checkBuffer(pixels, GLChecks.calculateImageStorage(pixels, format, type, width, height, 1)); nglTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, MemoryUtil.getAddress(pixels), function_pointer); } public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, DoubleBuffer pixels) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glTexSubImage2D; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureUnpackPBOdisabled(caps); BufferChecks.checkBuffer(pixels, GLChecks.calculateImageStorage(pixels, format, type, width, height, 1)); nglTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, MemoryUtil.getAddress(pixels), function_pointer); } public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, FloatBuffer pixels) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glTexSubImage2D; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureUnpackPBOdisabled(caps); BufferChecks.checkBuffer(pixels, GLChecks.calculateImageStorage(pixels, format, type, width, height, 1)); nglTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, MemoryUtil.getAddress(pixels), function_pointer); } public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, IntBuffer pixels) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glTexSubImage2D; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureUnpackPBOdisabled(caps); BufferChecks.checkBuffer(pixels, GLChecks.calculateImageStorage(pixels, format, type, width, height, 1)); nglTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, MemoryUtil.getAddress(pixels), function_pointer); } public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ShortBuffer pixels) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glTexSubImage2D; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureUnpackPBOdisabled(caps); BufferChecks.checkBuffer(pixels, GLChecks.calculateImageStorage(pixels, format, type, width, height, 1)); nglTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, MemoryUtil.getAddress(pixels), function_pointer); } static native void nglTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels, long function_pointer); public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels_buffer_offset) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glTexSubImage2D; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureUnpackPBOenabled(caps); nglTexSubImage2DBO(target, level, xoffset, yoffset, width, height, format, type, pixels_buffer_offset, function_pointer); } static native void nglTexSubImage2DBO(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels_buffer_offset, long function_pointer); public static void glTexParameterf(int target, int pname, float param) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glTexParameterf; BufferChecks.checkFunctionAddress(function_pointer); nglTexParameterf(target, pname, param, function_pointer); } static native void nglTexParameterf(int target, int pname, float param, long function_pointer); public static void glTexParameteri(int target, int pname, int param) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glTexParameteri; BufferChecks.checkFunctionAddress(function_pointer); nglTexParameteri(target, pname, param, function_pointer); } static native void nglTexParameteri(int target, int pname, int param, long function_pointer); public static void glTexParameter(int target, int pname, FloatBuffer param) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glTexParameterfv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(param, 4); nglTexParameterfv(target, pname, MemoryUtil.getAddress(param), function_pointer); } static native void nglTexParameterfv(int target, int pname, long param, long function_pointer); public static void glTexParameter(int target, int pname, IntBuffer param) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glTexParameteriv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(param, 4); nglTexParameteriv(target, pname, MemoryUtil.getAddress(param), function_pointer); } static native void nglTexParameteriv(int target, int pname, long param, long function_pointer); public static void glTexGenf(int coord, int pname, float param) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glTexGenf; BufferChecks.checkFunctionAddress(function_pointer); nglTexGenf(coord, pname, param, function_pointer); } static native void nglTexGenf(int coord, int pname, float param, long function_pointer); public static void glTexGend(int coord, int pname, double param) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glTexGend; BufferChecks.checkFunctionAddress(function_pointer); nglTexGend(coord, pname, param, function_pointer); } static native void nglTexGend(int coord, int pname, double param, long function_pointer); public static void glTexGen(int coord, int pname, FloatBuffer params) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glTexGenfv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 4); nglTexGenfv(coord, pname, MemoryUtil.getAddress(params), function_pointer); } static native void nglTexGenfv(int coord, int pname, long params, long function_pointer); public static void glTexGen(int coord, int pname, DoubleBuffer params) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glTexGendv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 4); nglTexGendv(coord, pname, MemoryUtil.getAddress(params), function_pointer); } static native void nglTexGendv(int coord, int pname, long params, long function_pointer); public static void glTexGeni(int coord, int pname, int param) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glTexGeni; BufferChecks.checkFunctionAddress(function_pointer); nglTexGeni(coord, pname, param, function_pointer); } static native void nglTexGeni(int coord, int pname, int param, long function_pointer); public static void glTexGen(int coord, int pname, IntBuffer params) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glTexGeniv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 4); nglTexGeniv(coord, pname, MemoryUtil.getAddress(params), function_pointer); } static native void nglTexGeniv(int coord, int pname, long params, long function_pointer); public static void glTexEnvf(int target, int pname, float param) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glTexEnvf; BufferChecks.checkFunctionAddress(function_pointer); nglTexEnvf(target, pname, param, function_pointer); } static native void nglTexEnvf(int target, int pname, float param, long function_pointer); public static void glTexEnvi(int target, int pname, int param) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glTexEnvi; BufferChecks.checkFunctionAddress(function_pointer); nglTexEnvi(target, pname, param, function_pointer); } static native void nglTexEnvi(int target, int pname, int param, long function_pointer); public static void glTexEnv(int target, int pname, FloatBuffer params) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glTexEnvfv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 4); nglTexEnvfv(target, pname, MemoryUtil.getAddress(params), function_pointer); } static native void nglTexEnvfv(int target, int pname, long params, long function_pointer); public static void glTexEnv(int target, int pname, IntBuffer params) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glTexEnviv; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 4); nglTexEnviv(target, pname, MemoryUtil.getAddress(params), function_pointer); } static native void nglTexEnviv(int target, int pname, long params, long function_pointer); public static void glTexCoordPointer(int size, int stride, DoubleBuffer pointer) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glTexCoordPointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureArrayVBOdisabled(caps); BufferChecks.checkDirect(pointer); if ( LWJGLUtil.CHECKS ) StateTracker.getReferences(caps).glTexCoordPointer_buffer[StateTracker.getReferences(caps).glClientActiveTexture] = pointer; nglTexCoordPointer(size, GL11.GL_DOUBLE, stride, MemoryUtil.getAddress(pointer), function_pointer); } public static void glTexCoordPointer(int size, int stride, FloatBuffer pointer) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glTexCoordPointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureArrayVBOdisabled(caps); BufferChecks.checkDirect(pointer); if ( LWJGLUtil.CHECKS ) StateTracker.getReferences(caps).glTexCoordPointer_buffer[StateTracker.getReferences(caps).glClientActiveTexture] = pointer; nglTexCoordPointer(size, GL11.GL_FLOAT, stride, MemoryUtil.getAddress(pointer), function_pointer); } public static void glTexCoordPointer(int size, int stride, IntBuffer pointer) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glTexCoordPointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureArrayVBOdisabled(caps); BufferChecks.checkDirect(pointer); if ( LWJGLUtil.CHECKS ) StateTracker.getReferences(caps).glTexCoordPointer_buffer[StateTracker.getReferences(caps).glClientActiveTexture] = pointer; nglTexCoordPointer(size, GL11.GL_INT, stride, MemoryUtil.getAddress(pointer), function_pointer); } public static void glTexCoordPointer(int size, int stride, ShortBuffer pointer) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glTexCoordPointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureArrayVBOdisabled(caps); BufferChecks.checkDirect(pointer); if ( LWJGLUtil.CHECKS ) StateTracker.getReferences(caps).glTexCoordPointer_buffer[StateTracker.getReferences(caps).glClientActiveTexture] = pointer; nglTexCoordPointer(size, GL11.GL_SHORT, stride, MemoryUtil.getAddress(pointer), function_pointer); } static native void nglTexCoordPointer(int size, int type, int stride, long pointer, long function_pointer); public static void glTexCoordPointer(int size, int type, int stride, long pointer_buffer_offset) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glTexCoordPointer; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureArrayVBOenabled(caps); nglTexCoordPointerBO(size, type, stride, pointer_buffer_offset, function_pointer); } static native void nglTexCoordPointerBO(int size, int type, int stride, long pointer_buffer_offset, long function_pointer); public static void glTexCoord1f(float s) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glTexCoord1f; BufferChecks.checkFunctionAddress(function_pointer); nglTexCoord1f(s, function_pointer); } static native void nglTexCoord1f(float s, long function_pointer); public static void glTexCoord1d(double s) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glTexCoord1d; BufferChecks.checkFunctionAddress(function_pointer); nglTexCoord1d(s, function_pointer); } static native void nglTexCoord1d(double s, long function_pointer); public static void glTexCoord2f(float s, float t) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glTexCoord2f; BufferChecks.checkFunctionAddress(function_pointer); nglTexCoord2f(s, t, function_pointer); } static native void nglTexCoord2f(float s, float t, long function_pointer); public static void glTexCoord2d(double s, double t) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glTexCoord2d; BufferChecks.checkFunctionAddress(function_pointer); nglTexCoord2d(s, t, function_pointer); } static native void nglTexCoord2d(double s, double t, long function_pointer); public static void glTexCoord3f(float s, float t, float r) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glTexCoord3f; BufferChecks.checkFunctionAddress(function_pointer); nglTexCoord3f(s, t, r, function_pointer); } static native void nglTexCoord3f(float s, float t, float r, long function_pointer); public static void glTexCoord3d(double s, double t, double r) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glTexCoord3d; BufferChecks.checkFunctionAddress(function_pointer); nglTexCoord3d(s, t, r, function_pointer); } static native void nglTexCoord3d(double s, double t, double r, long function_pointer); public static void glTexCoord4f(float s, float t, float r, float q) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glTexCoord4f; BufferChecks.checkFunctionAddress(function_pointer); nglTexCoord4f(s, t, r, q, function_pointer); } static native void nglTexCoord4f(float s, float t, float r, float q, long function_pointer); public static void glTexCoord4d(double s, double t, double r, double q) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glTexCoord4d; BufferChecks.checkFunctionAddress(function_pointer); nglTexCoord4d(s, t, r, q, function_pointer); } static native void nglTexCoord4d(double s, double t, double r, double q, long function_pointer); public static void glStencilOp(int fail, int zfail, int zpass) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glStencilOp; BufferChecks.checkFunctionAddress(function_pointer); nglStencilOp(fail, zfail, zpass, function_pointer); } static native void nglStencilOp(int fail, int zfail, int zpass, long function_pointer); public static void glStencilMask(int mask) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glStencilMask; BufferChecks.checkFunctionAddress(function_pointer); nglStencilMask(mask, function_pointer); } static native void nglStencilMask(int mask, long function_pointer); public static void glViewport(int x, int y, int width, int height) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glViewport; BufferChecks.checkFunctionAddress(function_pointer); nglViewport(x, y, width, height, function_pointer); } static native void nglViewport(int x, int y, int width, int height, long function_pointer); }