/* MACHINE GENERATED FILE, DO NOT EDIT */ package org.lwjgl.opengl; import org.lwjgl.*; import java.nio.*; public final class EXTGpuShader4 { /** * Accepted by the <pname> parameters of GetVertexAttribdv, * GetVertexAttribfv, GetVertexAttribiv, GetVertexAttribIivEXT, and * GetVertexAttribIuivEXT: */ public static final int GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT = 0x88FD; /** * Returned by the <type> parameter of GetActiveUniform: */ public static final int GL_SAMPLER_1D_ARRAY_EXT = 0x8DC0, GL_SAMPLER_2D_ARRAY_EXT = 0x8DC1, GL_SAMPLER_BUFFER_EXT = 0x8DC2, GL_SAMPLER_1D_ARRAY_SHADOW_EXT = 0x8DC3, GL_SAMPLER_2D_ARRAY_SHADOW_EXT = 0x8DC4, GL_SAMPLER_CUBE_SHADOW_EXT = 0x8DC5, GL_UNSIGNED_INT_VEC2_EXT = 0x8DC6, GL_UNSIGNED_INT_VEC3_EXT = 0x8DC7, GL_UNSIGNED_INT_VEC4_EXT = 0x8DC8, GL_INT_SAMPLER_1D_EXT = 0x8DC9, GL_INT_SAMPLER_2D_EXT = 0x8DCA, GL_INT_SAMPLER_3D_EXT = 0x8DCB, GL_INT_SAMPLER_CUBE_EXT = 0x8DCC, GL_INT_SAMPLER_2D_RECT_EXT = 0x8DCD, GL_INT_SAMPLER_1D_ARRAY_EXT = 0x8DCE, GL_INT_SAMPLER_2D_ARRAY_EXT = 0x8DCF, GL_INT_SAMPLER_BUFFER_EXT = 0x8DD0, GL_UNSIGNED_INT_SAMPLER_1D_EXT = 0x8DD1, GL_UNSIGNED_INT_SAMPLER_2D_EXT = 0x8DD2, GL_UNSIGNED_INT_SAMPLER_3D_EXT = 0x8DD3, GL_UNSIGNED_INT_SAMPLER_CUBE_EXT = 0x8DD4, GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT = 0x8DD5, GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = 0x8DD6, GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = 0x8DD7, GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8; /** * Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, * and GetDoublev: */ public static final int GL_MIN_PROGRAM_TEXEL_OFFSET_EXT = 0x8904, GL_MAX_PROGRAM_TEXEL_OFFSET_EXT = 0x8905; private EXTGpuShader4() {} public static void glVertexAttribI1iEXT(int index, int x) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexAttribI1iEXT; BufferChecks.checkFunctionAddress(function_pointer); nglVertexAttribI1iEXT(index, x, function_pointer); } static native void nglVertexAttribI1iEXT(int index, int x, long function_pointer); public static void glVertexAttribI2iEXT(int index, int x, int y) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexAttribI2iEXT; BufferChecks.checkFunctionAddress(function_pointer); nglVertexAttribI2iEXT(index, x, y, function_pointer); } static native void nglVertexAttribI2iEXT(int index, int x, int y, long function_pointer); public static void glVertexAttribI3iEXT(int index, int x, int y, int z) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexAttribI3iEXT; BufferChecks.checkFunctionAddress(function_pointer); nglVertexAttribI3iEXT(index, x, y, z, function_pointer); } static native void nglVertexAttribI3iEXT(int index, int x, int y, int z, long function_pointer); public static void glVertexAttribI4iEXT(int index, int x, int y, int z, int w) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexAttribI4iEXT; BufferChecks.checkFunctionAddress(function_pointer); nglVertexAttribI4iEXT(index, x, y, z, w, function_pointer); } static native void nglVertexAttribI4iEXT(int index, int x, int y, int z, int w, long function_pointer); public static void glVertexAttribI1uiEXT(int index, int x) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexAttribI1uiEXT; BufferChecks.checkFunctionAddress(function_pointer); nglVertexAttribI1uiEXT(index, x, function_pointer); } static native void nglVertexAttribI1uiEXT(int index, int x, long function_pointer); public static void glVertexAttribI2uiEXT(int index, int x, int y) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexAttribI2uiEXT; BufferChecks.checkFunctionAddress(function_pointer); nglVertexAttribI2uiEXT(index, x, y, function_pointer); } static native void nglVertexAttribI2uiEXT(int index, int x, int y, long function_pointer); public static void glVertexAttribI3uiEXT(int index, int x, int y, int z) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexAttribI3uiEXT; BufferChecks.checkFunctionAddress(function_pointer); nglVertexAttribI3uiEXT(index, x, y, z, function_pointer); } static native void nglVertexAttribI3uiEXT(int index, int x, int y, int z, long function_pointer); public static void glVertexAttribI4uiEXT(int index, int x, int y, int z, int w) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexAttribI4uiEXT; BufferChecks.checkFunctionAddress(function_pointer); nglVertexAttribI4uiEXT(index, x, y, z, w, function_pointer); } static native void nglVertexAttribI4uiEXT(int index, int x, int y, int z, int w, long function_pointer); public static void glVertexAttribI1EXT(int index, IntBuffer v) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexAttribI1ivEXT; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(v, 1); nglVertexAttribI1ivEXT(index, MemoryUtil.getAddress(v), function_pointer); } static native void nglVertexAttribI1ivEXT(int index, long v, long function_pointer); public static void glVertexAttribI2EXT(int index, IntBuffer v) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexAttribI2ivEXT; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(v, 2); nglVertexAttribI2ivEXT(index, MemoryUtil.getAddress(v), function_pointer); } static native void nglVertexAttribI2ivEXT(int index, long v, long function_pointer); public static void glVertexAttribI3EXT(int index, IntBuffer v) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexAttribI3ivEXT; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(v, 3); nglVertexAttribI3ivEXT(index, MemoryUtil.getAddress(v), function_pointer); } static native void nglVertexAttribI3ivEXT(int index, long v, long function_pointer); public static void glVertexAttribI4EXT(int index, IntBuffer v) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexAttribI4ivEXT; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(v, 4); nglVertexAttribI4ivEXT(index, MemoryUtil.getAddress(v), function_pointer); } static native void nglVertexAttribI4ivEXT(int index, long v, long function_pointer); public static void glVertexAttribI1uEXT(int index, IntBuffer v) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexAttribI1uivEXT; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(v, 1); nglVertexAttribI1uivEXT(index, MemoryUtil.getAddress(v), function_pointer); } static native void nglVertexAttribI1uivEXT(int index, long v, long function_pointer); public static void glVertexAttribI2uEXT(int index, IntBuffer v) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexAttribI2uivEXT; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(v, 2); nglVertexAttribI2uivEXT(index, MemoryUtil.getAddress(v), function_pointer); } static native void nglVertexAttribI2uivEXT(int index, long v, long function_pointer); public static void glVertexAttribI3uEXT(int index, IntBuffer v) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexAttribI3uivEXT; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(v, 3); nglVertexAttribI3uivEXT(index, MemoryUtil.getAddress(v), function_pointer); } static native void nglVertexAttribI3uivEXT(int index, long v, long function_pointer); public static void glVertexAttribI4uEXT(int index, IntBuffer v) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexAttribI4uivEXT; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(v, 4); nglVertexAttribI4uivEXT(index, MemoryUtil.getAddress(v), function_pointer); } static native void nglVertexAttribI4uivEXT(int index, long v, long function_pointer); public static void glVertexAttribI4EXT(int index, ByteBuffer v) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexAttribI4bvEXT; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(v, 4); nglVertexAttribI4bvEXT(index, MemoryUtil.getAddress(v), function_pointer); } static native void nglVertexAttribI4bvEXT(int index, long v, long function_pointer); public static void glVertexAttribI4EXT(int index, ShortBuffer v) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexAttribI4svEXT; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(v, 4); nglVertexAttribI4svEXT(index, MemoryUtil.getAddress(v), function_pointer); } static native void nglVertexAttribI4svEXT(int index, long v, long function_pointer); public static void glVertexAttribI4uEXT(int index, ByteBuffer v) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexAttribI4ubvEXT; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(v, 4); nglVertexAttribI4ubvEXT(index, MemoryUtil.getAddress(v), function_pointer); } static native void nglVertexAttribI4ubvEXT(int index, long v, long function_pointer); public static void glVertexAttribI4uEXT(int index, ShortBuffer v) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexAttribI4usvEXT; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(v, 4); nglVertexAttribI4usvEXT(index, MemoryUtil.getAddress(v), function_pointer); } static native void nglVertexAttribI4usvEXT(int index, long v, long function_pointer); public static void glVertexAttribIPointerEXT(int index, int size, int type, int stride, ByteBuffer buffer) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexAttribIPointerEXT; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureArrayVBOdisabled(caps); BufferChecks.checkDirect(buffer); if ( LWJGLUtil.CHECKS ) StateTracker.getReferences(caps).glVertexAttribPointer_buffer[index] = buffer; nglVertexAttribIPointerEXT(index, size, type, stride, MemoryUtil.getAddress(buffer), function_pointer); } public static void glVertexAttribIPointerEXT(int index, int size, int type, int stride, IntBuffer buffer) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexAttribIPointerEXT; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureArrayVBOdisabled(caps); BufferChecks.checkDirect(buffer); if ( LWJGLUtil.CHECKS ) StateTracker.getReferences(caps).glVertexAttribPointer_buffer[index] = buffer; nglVertexAttribIPointerEXT(index, size, type, stride, MemoryUtil.getAddress(buffer), function_pointer); } public static void glVertexAttribIPointerEXT(int index, int size, int type, int stride, ShortBuffer buffer) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexAttribIPointerEXT; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureArrayVBOdisabled(caps); BufferChecks.checkDirect(buffer); if ( LWJGLUtil.CHECKS ) StateTracker.getReferences(caps).glVertexAttribPointer_buffer[index] = buffer; nglVertexAttribIPointerEXT(index, size, type, stride, MemoryUtil.getAddress(buffer), function_pointer); } static native void nglVertexAttribIPointerEXT(int index, int size, int type, int stride, long buffer, long function_pointer); public static void glVertexAttribIPointerEXT(int index, int size, int type, int stride, long buffer_buffer_offset) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexAttribIPointerEXT; BufferChecks.checkFunctionAddress(function_pointer); GLChecks.ensureArrayVBOenabled(caps); nglVertexAttribIPointerEXTBO(index, size, type, stride, buffer_buffer_offset, function_pointer); } static native void nglVertexAttribIPointerEXTBO(int index, int size, int type, int stride, long buffer_buffer_offset, long function_pointer); public static void glGetVertexAttribIEXT(int index, int pname, IntBuffer params) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetVertexAttribIivEXT; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 4); nglGetVertexAttribIivEXT(index, pname, MemoryUtil.getAddress(params), function_pointer); } static native void nglGetVertexAttribIivEXT(int index, int pname, long params, long function_pointer); public static void glGetVertexAttribIuEXT(int index, int pname, IntBuffer params) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetVertexAttribIuivEXT; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 4); nglGetVertexAttribIuivEXT(index, pname, MemoryUtil.getAddress(params), function_pointer); } static native void nglGetVertexAttribIuivEXT(int index, int pname, long params, long function_pointer); public static void glUniform1uiEXT(int location, int v0) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glUniform1uiEXT; BufferChecks.checkFunctionAddress(function_pointer); nglUniform1uiEXT(location, v0, function_pointer); } static native void nglUniform1uiEXT(int location, int v0, long function_pointer); public static void glUniform2uiEXT(int location, int v0, int v1) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glUniform2uiEXT; BufferChecks.checkFunctionAddress(function_pointer); nglUniform2uiEXT(location, v0, v1, function_pointer); } static native void nglUniform2uiEXT(int location, int v0, int v1, long function_pointer); public static void glUniform3uiEXT(int location, int v0, int v1, int v2) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glUniform3uiEXT; BufferChecks.checkFunctionAddress(function_pointer); nglUniform3uiEXT(location, v0, v1, v2, function_pointer); } static native void nglUniform3uiEXT(int location, int v0, int v1, int v2, long function_pointer); public static void glUniform4uiEXT(int location, int v0, int v1, int v2, int v3) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glUniform4uiEXT; BufferChecks.checkFunctionAddress(function_pointer); nglUniform4uiEXT(location, v0, v1, v2, v3, function_pointer); } static native void nglUniform4uiEXT(int location, int v0, int v1, int v2, int v3, long function_pointer); public static void glUniform1uEXT(int location, IntBuffer value) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glUniform1uivEXT; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(value); nglUniform1uivEXT(location, value.remaining(), MemoryUtil.getAddress(value), function_pointer); } static native void nglUniform1uivEXT(int location, int value_count, long value, long function_pointer); public static void glUniform2uEXT(int location, IntBuffer value) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glUniform2uivEXT; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(value); nglUniform2uivEXT(location, value.remaining() >> 1, MemoryUtil.getAddress(value), function_pointer); } static native void nglUniform2uivEXT(int location, int value_count, long value, long function_pointer); public static void glUniform3uEXT(int location, IntBuffer value) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glUniform3uivEXT; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(value); nglUniform3uivEXT(location, value.remaining() / 3, MemoryUtil.getAddress(value), function_pointer); } static native void nglUniform3uivEXT(int location, int value_count, long value, long function_pointer); public static void glUniform4uEXT(int location, IntBuffer value) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glUniform4uivEXT; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(value); nglUniform4uivEXT(location, value.remaining() >> 2, MemoryUtil.getAddress(value), function_pointer); } static native void nglUniform4uivEXT(int location, int value_count, long value, long function_pointer); public static void glGetUniformuEXT(int program, int location, IntBuffer params) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetUniformuivEXT; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(params); nglGetUniformuivEXT(program, location, MemoryUtil.getAddress(params), function_pointer); } static native void nglGetUniformuivEXT(int program, int location, long params, long function_pointer); public static void glBindFragDataLocationEXT(int program, int colorNumber, ByteBuffer name) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glBindFragDataLocationEXT; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(name); BufferChecks.checkNullTerminated(name); nglBindFragDataLocationEXT(program, colorNumber, MemoryUtil.getAddress(name), function_pointer); } static native void nglBindFragDataLocationEXT(int program, int colorNumber, long name, long function_pointer); /** Overloads glBindFragDataLocationEXT. */ public static void glBindFragDataLocationEXT(int program, int colorNumber, CharSequence name) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glBindFragDataLocationEXT; BufferChecks.checkFunctionAddress(function_pointer); nglBindFragDataLocationEXT(program, colorNumber, APIUtil.getBufferNT(caps, name), function_pointer); } public static int glGetFragDataLocationEXT(int program, ByteBuffer name) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetFragDataLocationEXT; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(name); BufferChecks.checkNullTerminated(name); int __result = nglGetFragDataLocationEXT(program, MemoryUtil.getAddress(name), function_pointer); return __result; } static native int nglGetFragDataLocationEXT(int program, long name, long function_pointer); /** Overloads glGetFragDataLocationEXT. */ public static int glGetFragDataLocationEXT(int program, CharSequence name) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetFragDataLocationEXT; BufferChecks.checkFunctionAddress(function_pointer); int __result = nglGetFragDataLocationEXT(program, APIUtil.getBufferNT(caps, name), function_pointer); return __result; } }