/* * Copyright (c) 2008, Matthias Mann * * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Matthias Mann nor the names of its contributors may * be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package de.matthiasmann.twl.model; /** * A toggle button model based on SimpleButtonModel. * Adds selected state bit. Can be backed by a BooleanModel. * * @author Matthias Mann */ public class ToggleButtonModel extends SimpleButtonModel { protected static final int STATE_MASK_SELECTED = 256; private BooleanModel model; private Runnable modelCallback; private boolean invertModelState; private boolean isConnected; public ToggleButtonModel() { } public ToggleButtonModel(BooleanModel model) { this(model, false); } public ToggleButtonModel(BooleanModel model, boolean invertModelState) { setModel(model, invertModelState); } @Override public boolean isSelected() { return (state & STATE_MASK_SELECTED) != 0; } @Override public void setSelected(boolean selected) { if(model != null) { model.setValue(selected ^ invertModelState); } else { setSelectedState(selected); } } @Override protected void buttonAction() { setSelected(!isSelected()); super.buttonAction(); } public BooleanModel getModel() { return model; } public void setModel(BooleanModel model) { setModel(model, false); } public void setModel(BooleanModel model, boolean invertModelState) { this.invertModelState = invertModelState; if(this.model != model) { removeModelCallback(); this.model = model; addModelCallback(); } if(model != null) { syncWithModel(); } } public boolean isInvertModelState() { return invertModelState; } void syncWithModel() { setSelectedState(model.getValue() ^ invertModelState); } @Override public void connect() { isConnected = true; addModelCallback(); } @Override public void disconnect() { isConnected = false; removeModelCallback(); } private void addModelCallback() { if(model != null && isConnected) { if(modelCallback == null) { modelCallback = new ModelCallback(); } model.addCallback(modelCallback); syncWithModel(); } } private void removeModelCallback() { if(model != null && modelCallback != null) { model.removeCallback(modelCallback); } } private void setSelectedState(boolean selected) { if(selected != isSelected()) { setStateBit(STATE_MASK_SELECTED, selected); fireStateCallback(); } } class ModelCallback implements Runnable { ModelCallback() { } public void run() { syncWithModel(); } } }