/*
* Copyright (c) 2008, Matthias Mann
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Matthias Mann nor the names of its contributors may
* be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package de.matthiasmann.twl.model;
/**
* A toggle button model based on SimpleButtonModel.
* Adds selected state bit. Can be backed by a BooleanModel.
*
* @author Matthias Mann
*/
public class ToggleButtonModel extends SimpleButtonModel {
protected static final int STATE_MASK_SELECTED = 256;
private BooleanModel model;
private Runnable modelCallback;
private boolean invertModelState;
private boolean isConnected;
public ToggleButtonModel() {
}
public ToggleButtonModel(BooleanModel model) {
this(model, false);
}
public ToggleButtonModel(BooleanModel model, boolean invertModelState) {
setModel(model, invertModelState);
}
@Override
public boolean isSelected() {
return (state & STATE_MASK_SELECTED) != 0;
}
@Override
public void setSelected(boolean selected) {
if(model != null) {
model.setValue(selected ^ invertModelState);
} else {
setSelectedState(selected);
}
}
@Override
protected void buttonAction() {
setSelected(!isSelected());
super.buttonAction();
}
public BooleanModel getModel() {
return model;
}
public void setModel(BooleanModel model) {
setModel(model, false);
}
public void setModel(BooleanModel model, boolean invertModelState) {
this.invertModelState = invertModelState;
if(this.model != model) {
removeModelCallback();
this.model = model;
addModelCallback();
}
if(model != null) {
syncWithModel();
}
}
public boolean isInvertModelState() {
return invertModelState;
}
void syncWithModel() {
setSelectedState(model.getValue() ^ invertModelState);
}
@Override
public void connect() {
isConnected = true;
addModelCallback();
}
@Override
public void disconnect() {
isConnected = false;
removeModelCallback();
}
private void addModelCallback() {
if(model != null && isConnected) {
if(modelCallback == null) {
modelCallback = new ModelCallback();
}
model.addCallback(modelCallback);
syncWithModel();
}
}
private void removeModelCallback() {
if(model != null && modelCallback != null) {
model.removeCallback(modelCallback);
}
}
private void setSelectedState(boolean selected) {
if(selected != isSelected()) {
setStateBit(STATE_MASK_SELECTED, selected);
fireStateCallback();
}
}
class ModelCallback implements Runnable {
ModelCallback() {
}
public void run() {
syncWithModel();
}
}
}