package rts.core.network.ig_udp_containers;
public class EntityState {
//Standard fields
public int networkId;
public int life;
public int direction;
public int layer;
public float targetX;
public float targetY;
public float x;
public float y;
public boolean weak;
public boolean dying;
public boolean visible;
public boolean fire;
//Timers
public boolean timer1Complete;
public boolean timer2Complete;
//Builder
public int moneyState;
//Final weapon
public float tx;
public float ty;
//Collector
public int burden;
}