package rts.core.network.ig_udp_containers; public class EntityState { //Standard fields public int networkId; public int life; public int direction; public int layer; public float targetX; public float targetY; public float x; public float y; public boolean weak; public boolean dying; public boolean visible; public boolean fire; //Timers public boolean timer1Complete; public boolean timer2Complete; //Builder public int moneyState; //Final weapon public float tx; public float ty; //Collector public int burden; }