/* MACHINE GENERATED FILE, DO NOT EDIT */ package org.lwjgl.opengl; import org.lwjgl.*; import java.nio.*; public final class ARBES2Compatibility { /** * Accepted by the <value> parameter of GetBooleanv, GetIntegerv, * GetInteger64v, GetFloatv, and GetDoublev: */ public static final int GL_SHADER_COMPILER = 0x8DFA, GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9, GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB, GL_MAX_VARYING_VECTORS = 0x8DFC, GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD, GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A, GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B; /** * Accepted by the <type> parameter of VertexAttribPointer: */ public static final int GL_FIXED = 0x140C; /** * Accepted by the <precisiontype> parameter of * GetShaderPrecisionFormat: */ public static final int GL_LOW_FLOAT = 0x8DF0, GL_MEDIUM_FLOAT = 0x8DF1, GL_HIGH_FLOAT = 0x8DF2, GL_LOW_INT = 0x8DF3, GL_MEDIUM_INT = 0x8DF4, GL_HIGH_INT = 0x8DF5; private ARBES2Compatibility() {} public static void glReleaseShaderCompiler() { GL41.glReleaseShaderCompiler(); } public static void glShaderBinary(IntBuffer shaders, int binaryformat, ByteBuffer binary) { GL41.glShaderBinary(shaders, binaryformat, binary); } public static void glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision) { GL41.glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision); } public static void glDepthRangef(float n, float f) { GL41.glDepthRangef(n, f); } public static void glClearDepthf(float d) { GL41.glClearDepthf(d); } }