/* MACHINE GENERATED FILE, DO NOT EDIT */
package org.lwjgl.opengl;
import org.lwjgl.*;
import java.nio.*;
public final class ARBES2Compatibility {
/**
* Accepted by the <value> parameter of GetBooleanv, GetIntegerv,
* GetInteger64v, GetFloatv, and GetDoublev:
*/
public static final int GL_SHADER_COMPILER = 0x8DFA,
GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9,
GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB,
GL_MAX_VARYING_VECTORS = 0x8DFC,
GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD,
GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A,
GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B;
/**
* Accepted by the <type> parameter of VertexAttribPointer:
*/
public static final int GL_FIXED = 0x140C;
/**
* Accepted by the <precisiontype> parameter of
* GetShaderPrecisionFormat:
*/
public static final int GL_LOW_FLOAT = 0x8DF0,
GL_MEDIUM_FLOAT = 0x8DF1,
GL_HIGH_FLOAT = 0x8DF2,
GL_LOW_INT = 0x8DF3,
GL_MEDIUM_INT = 0x8DF4,
GL_HIGH_INT = 0x8DF5;
private ARBES2Compatibility() {}
public static void glReleaseShaderCompiler() {
GL41.glReleaseShaderCompiler();
}
public static void glShaderBinary(IntBuffer shaders, int binaryformat, ByteBuffer binary) {
GL41.glShaderBinary(shaders, binaryformat, binary);
}
public static void glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision) {
GL41.glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
}
public static void glDepthRangef(float n, float f) {
GL41.glDepthRangef(n, f);
}
public static void glClearDepthf(float d) {
GL41.glClearDepthf(d);
}
}