package org.newdawn.slick.tests;
import java.awt.Dimension;
import java.awt.GridBagConstraints;
import java.awt.GridBagLayout;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import javax.swing.JFrame;
import org.newdawn.slick.BasicGame;
import org.newdawn.slick.CanvasGameContainer;
import org.newdawn.slick.Color;
import org.newdawn.slick.Game;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.Image;
import org.newdawn.slick.Input;
import org.newdawn.slick.SlickException;
/**
* A test for the AWT Canvas container
*
* @author kevin
*/
public class CanvasContainerTest extends BasicGame {
/** The TGA image loaded */
private Image tga;
/** The TGA image loaded */
private Image scaleMe;
/** The TGA image loaded */
private Image scaled;
/** The GIF version of the image */
private Image gif;
/** The image we're currently displaying */
private Image image;
/** A sub part of the logo image */
private Image subImage;
/** The current rotation of our test image */
private float rot;
/** The fixed width of our game (but not necessarily our window). */
public static final int GAME_WIDTH = 800;
/** The fixed height of our game (but not necessarily our window). */
public static final int GAME_HEIGHT = 600;
/**
* Create a new image rendering test
*/
public CanvasContainerTest() {
super("Canvas Container Test");
}
/**
* @see org.newdawn.slick.BasicGame#init(org.newdawn.slick.GameContainer)
*/
public void init(GameContainer container) throws SlickException {
container.getGraphics().setBackground(Color.darkGray);
image = tga = new Image("testdata/logo.tga");
scaleMe = new Image("testdata/logo.tga", true, Image.FILTER_NEAREST);
gif = new Image("testdata/logo.gif");
scaled = gif.getScaledCopy(120, 120);
subImage = image.getSubImage(200,0,70,260);
rot = 0;
}
/**
* @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g) {
// generally speaking, GAME_WIDTH should be used instead of
// container.getWidth(), since our game now expects a fixed resolution
image.draw(GAME_WIDTH-image.getWidth(),0);
image.draw(0,0);
scaleMe.draw(500,100,200,100);
scaled.draw(400,500);
Image flipped = scaled.getFlippedCopy(true, false);
flipped.draw(520,500);
Image flipped2 = flipped.getFlippedCopy(false, true);
flipped2.draw(520,380);
Image flipped3 = flipped2.getFlippedCopy(true, false);
flipped3.draw(400,380);
for (int i=0;i<3;i++) {
subImage.draw(200+(i*30),300);
}
g.translate(500, 200);
g.rotate(50, 50, rot);
g.scale(0.3f,0.3f);
image.draw();
g.resetTransform();
}
/**
* @see org.newdawn.slick.BasicGame#update(org.newdawn.slick.GameContainer, int)
*/
public void update(GameContainer container, int delta) {
rot += delta * 0.1f;
if (rot > 360) {
rot -= 360;
}
}
/**
* Entry point to our test
*
* @param argv The arguments to pass into the test
*/
public static void main(String[] argv) {
try {
// below we're utilizing Swing layout to keep our game at a fixed
// resolution, regardless of JFrame size!
final Game game = new CanvasContainerTest();
final CanvasGameContainer canvasPanel = new CanvasGameContainer(game);
final JFrame frame = new JFrame(game.getTitle());
// exit on close
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
frame.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent we) {
// to avoid ugly flicker when closing, we
// can hide the window before destroying OpenGL
frame.setVisible(false);
// destroys GL/AL context
canvasPanel.getContainer().exit();
}
});
canvasPanel.addKeyListener(new KeyListener() {
@Override
public void keyTyped(KeyEvent arg0) {
// TODO Auto-generated method stub
}
@Override
public void keyReleased(KeyEvent arg0) {
// TODO Auto-generated method stub
}
@Override
public void keyPressed(KeyEvent e) {
if (e.getKeyCode() == KeyEvent.VK_ENTER) {
GameContainer container = canvasPanel.getContainer();
if (container.running())
container.exit();
else {
try {
canvasPanel.start();
System.out.println("starting");
} catch (SlickException e1) {
container.exit();
e1.printStackTrace();
}
}
}
}
});
// background color of frame
frame.getContentPane().setBackground(java.awt.Color.black);
// the size of our game
Dimension size = new Dimension(GAME_WIDTH, GAME_HEIGHT);
canvasPanel.setPreferredSize(size);
canvasPanel.setMinimumSize(size);
canvasPanel.setMaximumSize(size);
// layout our game canvas so that it's centred
GridBagConstraints c = new GridBagConstraints();
c.fill = GridBagConstraints.CENTER;
frame.getContentPane().setLayout(new GridBagLayout());
frame.getContentPane().add(canvasPanel, c);
frame.pack();
frame.setResizable(true);
// centre the frame to the screen
frame.setLocationRelativeTo(null);
// request focus so that it begins rendering immediately
// alternatively we could use GameContainer.setAlwaysRender(true)
canvasPanel.requestFocusInWindow();
frame.setVisible(true);
canvasPanel.start();
} catch (SlickException ex) {
ex.printStackTrace();
}
}
/**
* @see org.newdawn.slick.BasicGame#keyPressed(int, char)
*/
public void keyPressed(int key, char c) {
if (key == Input.KEY_SPACE) {
if (image == gif) {
image = tga;
} else {
image = gif;
}
}
}
}