/* MACHINE GENERATED FILE, DO NOT EDIT */ package org.lwjgl.opengl; import org.lwjgl.*; import java.nio.*; public final class NVVertexArrayRange { public static final int GL_VERTEX_ARRAY_RANGE_NV = 0x851D, GL_VERTEX_ARRAY_RANGE_LENGTH_NV = 0x851E, GL_VERTEX_ARRAY_RANGE_VALID_NV = 0x851F, GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = 0x8520, GL_VERTEX_ARRAY_RANGE_POINTER_NV = 0x8521; private NVVertexArrayRange() {} public static void glVertexArrayRangeNV(ByteBuffer pPointer) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexArrayRangeNV; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(pPointer); nglVertexArrayRangeNV(pPointer.remaining(), MemoryUtil.getAddress(pPointer), function_pointer); } public static void glVertexArrayRangeNV(DoubleBuffer pPointer) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexArrayRangeNV; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(pPointer); nglVertexArrayRangeNV((pPointer.remaining() << 3), MemoryUtil.getAddress(pPointer), function_pointer); } public static void glVertexArrayRangeNV(FloatBuffer pPointer) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexArrayRangeNV; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(pPointer); nglVertexArrayRangeNV((pPointer.remaining() << 2), MemoryUtil.getAddress(pPointer), function_pointer); } public static void glVertexArrayRangeNV(IntBuffer pPointer) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexArrayRangeNV; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(pPointer); nglVertexArrayRangeNV((pPointer.remaining() << 2), MemoryUtil.getAddress(pPointer), function_pointer); } public static void glVertexArrayRangeNV(ShortBuffer pPointer) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexArrayRangeNV; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(pPointer); nglVertexArrayRangeNV((pPointer.remaining() << 1), MemoryUtil.getAddress(pPointer), function_pointer); } static native void nglVertexArrayRangeNV(int pPointer_size, long pPointer, long function_pointer); public static void glFlushVertexArrayRangeNV() { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glFlushVertexArrayRangeNV; BufferChecks.checkFunctionAddress(function_pointer); nglFlushVertexArrayRangeNV(function_pointer); } static native void nglFlushVertexArrayRangeNV(long function_pointer); public static ByteBuffer glAllocateMemoryNV(int size, float readFrequency, float writeFrequency, float priority) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glAllocateMemoryNV; BufferChecks.checkFunctionAddress(function_pointer); ByteBuffer __result = nglAllocateMemoryNV(size, readFrequency, writeFrequency, priority, size, function_pointer); return LWJGLUtil.CHECKS && __result == null ? null : __result.order(ByteOrder.nativeOrder()); } static native ByteBuffer nglAllocateMemoryNV(int size, float readFrequency, float writeFrequency, float priority, long result_size, long function_pointer); public static void glFreeMemoryNV(ByteBuffer pointer) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glFreeMemoryNV; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(pointer); nglFreeMemoryNV(MemoryUtil.getAddress(pointer), function_pointer); } static native void nglFreeMemoryNV(long pointer, long function_pointer); }