/* MACHINE GENERATED FILE, DO NOT EDIT */ package org.lwjgl.opengl; import org.lwjgl.*; import java.nio.*; public final class ARBSeparateShaderObjects { /** * Accepted by <stages> parameter to UseProgramStages: */ public static final int GL_VERTEX_SHADER_BIT = 0x1, GL_FRAGMENT_SHADER_BIT = 0x2, GL_GEOMETRY_SHADER_BIT = 0x4, GL_TESS_CONTROL_SHADER_BIT = 0x8, GL_TESS_EVALUATION_SHADER_BIT = 0x10, GL_ALL_SHADER_BITS = 0xFFFFFFFF; /** * Accepted by the <pname> parameter of ProgramParameteri and * GetProgramiv: */ public static final int GL_PROGRAM_SEPARABLE = 0x8258; /** * Accepted by <type> parameter to GetProgramPipelineiv: */ public static final int GL_ACTIVE_PROGRAM = 0x8259; /** * Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, * GetInteger64v, GetFloatv, and GetDoublev: */ public static final int GL_PROGRAM_PIPELINE_BINDING = 0x825A; private ARBSeparateShaderObjects() {} public static void glUseProgramStages(int pipeline, int stages, int program) { GL41.glUseProgramStages(pipeline, stages, program); } public static void glActiveShaderProgram(int pipeline, int program) { GL41.glActiveShaderProgram(pipeline, program); } /** * Single null-terminated source code string. */ public static int glCreateShaderProgram(int type, ByteBuffer string) { return GL41.glCreateShaderProgram(type, string); } /** * Overloads glCreateShaderProgramv. * <p> * Multiple null-terminated source code strings, one after the other. */ public static int glCreateShaderProgram(int type, int count, ByteBuffer strings) { return GL41.glCreateShaderProgram(type, count, strings); } /** Overloads glCreateShaderProgramv. */ public static int glCreateShaderProgram(int type, ByteBuffer[] strings) { return GL41.glCreateShaderProgram(type, strings); } /** Overloads glCreateShaderProgramv. */ public static int glCreateShaderProgram(int type, CharSequence string) { return GL41.glCreateShaderProgram(type, string); } /** Overloads glCreateShaderProgramv. */ public static int glCreateShaderProgram(int type, CharSequence[] strings) { return GL41.glCreateShaderProgram(type, strings); } public static void glBindProgramPipeline(int pipeline) { GL41.glBindProgramPipeline(pipeline); } public static void glDeleteProgramPipelines(IntBuffer pipelines) { GL41.glDeleteProgramPipelines(pipelines); } /** Overloads glDeleteProgramPipelines. */ public static void glDeleteProgramPipelines(int pipeline) { GL41.glDeleteProgramPipelines(pipeline); } public static void glGenProgramPipelines(IntBuffer pipelines) { GL41.glGenProgramPipelines(pipelines); } /** Overloads glGenProgramPipelines. */ public static int glGenProgramPipelines() { return GL41.glGenProgramPipelines(); } public static boolean glIsProgramPipeline(int pipeline) { return GL41.glIsProgramPipeline(pipeline); } public static void glProgramParameteri(int program, int pname, int value) { GL41.glProgramParameteri(program, pname, value); } public static void glGetProgramPipeline(int pipeline, int pname, IntBuffer params) { GL41.glGetProgramPipeline(pipeline, pname, params); } /** Overloads glGetProgramPipelineiv. */ public static int glGetProgramPipelinei(int pipeline, int pname) { return GL41.glGetProgramPipelinei(pipeline, pname); } public static void glProgramUniform1i(int program, int location, int v0) { GL41.glProgramUniform1i(program, location, v0); } public static void glProgramUniform2i(int program, int location, int v0, int v1) { GL41.glProgramUniform2i(program, location, v0, v1); } public static void glProgramUniform3i(int program, int location, int v0, int v1, int v2) { GL41.glProgramUniform3i(program, location, v0, v1, v2); } public static void glProgramUniform4i(int program, int location, int v0, int v1, int v2, int v3) { GL41.glProgramUniform4i(program, location, v0, v1, v2, v3); } public static void glProgramUniform1f(int program, int location, float v0) { GL41.glProgramUniform1f(program, location, v0); } public static void glProgramUniform2f(int program, int location, float v0, float v1) { GL41.glProgramUniform2f(program, location, v0, v1); } public static void glProgramUniform3f(int program, int location, float v0, float v1, float v2) { GL41.glProgramUniform3f(program, location, v0, v1, v2); } public static void glProgramUniform4f(int program, int location, float v0, float v1, float v2, float v3) { GL41.glProgramUniform4f(program, location, v0, v1, v2, v3); } public static void glProgramUniform1d(int program, int location, double v0) { GL41.glProgramUniform1d(program, location, v0); } public static void glProgramUniform2d(int program, int location, double v0, double v1) { GL41.glProgramUniform2d(program, location, v0, v1); } public static void glProgramUniform3d(int program, int location, double v0, double v1, double v2) { GL41.glProgramUniform3d(program, location, v0, v1, v2); } public static void glProgramUniform4d(int program, int location, double v0, double v1, double v2, double v3) { GL41.glProgramUniform4d(program, location, v0, v1, v2, v3); } public static void glProgramUniform1(int program, int location, IntBuffer value) { GL41.glProgramUniform1(program, location, value); } public static void glProgramUniform2(int program, int location, IntBuffer value) { GL41.glProgramUniform2(program, location, value); } public static void glProgramUniform3(int program, int location, IntBuffer value) { GL41.glProgramUniform3(program, location, value); } public static void glProgramUniform4(int program, int location, IntBuffer value) { GL41.glProgramUniform4(program, location, value); } public static void glProgramUniform1(int program, int location, FloatBuffer value) { GL41.glProgramUniform1(program, location, value); } public static void glProgramUniform2(int program, int location, FloatBuffer value) { GL41.glProgramUniform2(program, location, value); } public static void glProgramUniform3(int program, int location, FloatBuffer value) { GL41.glProgramUniform3(program, location, value); } public static void glProgramUniform4(int program, int location, FloatBuffer value) { GL41.glProgramUniform4(program, location, value); } public static void glProgramUniform1(int program, int location, DoubleBuffer value) { GL41.glProgramUniform1(program, location, value); } public static void glProgramUniform2(int program, int location, DoubleBuffer value) { GL41.glProgramUniform2(program, location, value); } public static void glProgramUniform3(int program, int location, DoubleBuffer value) { GL41.glProgramUniform3(program, location, value); } public static void glProgramUniform4(int program, int location, DoubleBuffer value) { GL41.glProgramUniform4(program, location, value); } public static void glProgramUniform1ui(int program, int location, int v0) { GL41.glProgramUniform1ui(program, location, v0); } public static void glProgramUniform2ui(int program, int location, int v0, int v1) { GL41.glProgramUniform2ui(program, location, v0, v1); } public static void glProgramUniform3ui(int program, int location, int v0, int v1, int v2) { GL41.glProgramUniform3ui(program, location, v0, v1, v2); } public static void glProgramUniform4ui(int program, int location, int v0, int v1, int v2, int v3) { GL41.glProgramUniform4ui(program, location, v0, v1, v2, v3); } public static void glProgramUniform1u(int program, int location, IntBuffer value) { GL41.glProgramUniform1u(program, location, value); } public static void glProgramUniform2u(int program, int location, IntBuffer value) { GL41.glProgramUniform2u(program, location, value); } public static void glProgramUniform3u(int program, int location, IntBuffer value) { GL41.glProgramUniform3u(program, location, value); } public static void glProgramUniform4u(int program, int location, IntBuffer value) { GL41.glProgramUniform4u(program, location, value); } public static void glProgramUniformMatrix2(int program, int location, boolean transpose, FloatBuffer value) { GL41.glProgramUniformMatrix2(program, location, transpose, value); } public static void glProgramUniformMatrix3(int program, int location, boolean transpose, FloatBuffer value) { GL41.glProgramUniformMatrix3(program, location, transpose, value); } public static void glProgramUniformMatrix4(int program, int location, boolean transpose, FloatBuffer value) { GL41.glProgramUniformMatrix4(program, location, transpose, value); } public static void glProgramUniformMatrix2(int program, int location, boolean transpose, DoubleBuffer value) { GL41.glProgramUniformMatrix2(program, location, transpose, value); } public static void glProgramUniformMatrix3(int program, int location, boolean transpose, DoubleBuffer value) { GL41.glProgramUniformMatrix3(program, location, transpose, value); } public static void glProgramUniformMatrix4(int program, int location, boolean transpose, DoubleBuffer value) { GL41.glProgramUniformMatrix4(program, location, transpose, value); } public static void glProgramUniformMatrix2x3(int program, int location, boolean transpose, FloatBuffer value) { GL41.glProgramUniformMatrix2x3(program, location, transpose, value); } public static void glProgramUniformMatrix3x2(int program, int location, boolean transpose, FloatBuffer value) { GL41.glProgramUniformMatrix3x2(program, location, transpose, value); } public static void glProgramUniformMatrix2x4(int program, int location, boolean transpose, FloatBuffer value) { GL41.glProgramUniformMatrix2x4(program, location, transpose, value); } public static void glProgramUniformMatrix4x2(int program, int location, boolean transpose, FloatBuffer value) { GL41.glProgramUniformMatrix4x2(program, location, transpose, value); } public static void glProgramUniformMatrix3x4(int program, int location, boolean transpose, FloatBuffer value) { GL41.glProgramUniformMatrix3x4(program, location, transpose, value); } public static void glProgramUniformMatrix4x3(int program, int location, boolean transpose, FloatBuffer value) { GL41.glProgramUniformMatrix4x3(program, location, transpose, value); } public static void glProgramUniformMatrix2x3(int program, int location, boolean transpose, DoubleBuffer value) { GL41.glProgramUniformMatrix2x3(program, location, transpose, value); } public static void glProgramUniformMatrix3x2(int program, int location, boolean transpose, DoubleBuffer value) { GL41.glProgramUniformMatrix3x2(program, location, transpose, value); } public static void glProgramUniformMatrix2x4(int program, int location, boolean transpose, DoubleBuffer value) { GL41.glProgramUniformMatrix2x4(program, location, transpose, value); } public static void glProgramUniformMatrix4x2(int program, int location, boolean transpose, DoubleBuffer value) { GL41.glProgramUniformMatrix4x2(program, location, transpose, value); } public static void glProgramUniformMatrix3x4(int program, int location, boolean transpose, DoubleBuffer value) { GL41.glProgramUniformMatrix3x4(program, location, transpose, value); } public static void glProgramUniformMatrix4x3(int program, int location, boolean transpose, DoubleBuffer value) { GL41.glProgramUniformMatrix4x3(program, location, transpose, value); } public static void glValidateProgramPipeline(int pipeline) { GL41.glValidateProgramPipeline(pipeline); } public static void glGetProgramPipelineInfoLog(int pipeline, IntBuffer length, ByteBuffer infoLog) { GL41.glGetProgramPipelineInfoLog(pipeline, length, infoLog); } /** Overloads glGetProgramPipelineInfoLog. */ public static String glGetProgramPipelineInfoLog(int pipeline, int bufSize) { return GL41.glGetProgramPipelineInfoLog(pipeline, bufSize); } }