package org.newdawn.slick.state;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Input;
import org.newdawn.slick.SlickException;
/**
* A simple state used an adapter so we don't have to implement all the event methods
* every time.
*
* @author kevin
*/
public abstract class BasicGameState implements GameState {
/** Pause boolean for the update call on the current state */
private boolean pauseUpdate = false;
/** Pause boolean for the render call on the current state */
private boolean pauseRender = false;
/**
* @see org.newdawn.slick.ControlledInputReciever#inputStarted()
*/
public void inputStarted() {
}
/**
* @see org.newdawn.slick.InputListener#isAcceptingInput()
*/
public boolean isAcceptingInput() {
return true;
}
/**
* @see org.newdawn.slick.InputListener#setInput(org.newdawn.slick.Input)
*/
public void setInput(Input input) {
}
/**
* @see org.newdawn.slick.InputListener#inputEnded()
*/
public void inputEnded() {
}
/**
* @see org.newdawn.slick.state.GameState#getID()
*/
public abstract int getID();
/**
* @see org.newdawn.slick.InputListener#controllerButtonPressed(int, int)
*/
public void controllerButtonPressed(int controller, int button) {
}
/**
* @see org.newdawn.slick.InputListener#controllerButtonReleased(int, int)
*/
public void controllerButtonReleased(int controller, int button) {
}
/**
* @see org.newdawn.slick.InputListener#controllerDownPressed(int)
*/
public void controllerDownPressed(int controller) {
}
/**
* @see org.newdawn.slick.InputListener#controllerDownReleased(int)
*/
public void controllerDownReleased(int controller) {
}
/**
* @see org.newdawn.slick.InputListener#controllerLeftPressed(int)
*/
public void controllerLeftPressed(int controller) {
}
/**
* @see org.newdawn.slick.InputListener#controllerLeftReleased(int)
*/
public void controllerLeftReleased(int controller) {
}
/**
* @see org.newdawn.slick.InputListener#controllerRightPressed(int)
*/
public void controllerRightPressed(int controller) {
}
/**
* @see org.newdawn.slick.InputListener#controllerRightReleased(int)
*/
public void controllerRightReleased(int controller) {
}
/**
* @see org.newdawn.slick.InputListener#controllerUpPressed(int)
*/
public void controllerUpPressed(int controller) {
}
/**
* @see org.newdawn.slick.InputListener#controllerUpReleased(int)
*/
public void controllerUpReleased(int controller) {
}
/**
* @see org.newdawn.slick.InputListener#keyPressed(int, char)
*/
public void keyPressed(int key, char c) {
}
/**
* @see org.newdawn.slick.InputListener#keyReleased(int, char)
*/
public void keyReleased(int key, char c) {
}
/**
* @see org.newdawn.slick.InputListener#mouseMoved(int, int, int, int)
*/
public void mouseMoved(int oldx, int oldy, int newx, int newy) {
}
/**
* @see org.newdawn.slick.InputListener#mouseDragged(int, int, int, int)
*/
public void mouseDragged(int oldx, int oldy, int newx, int newy) {
}
/**
* @see org.newdawn.slick.InputListener#mouseClicked(int, int, int, int)
*/
public void mouseClicked(int button, int x, int y, int clickCount) {
}
/**
* @see org.newdawn.slick.InputListener#mousePressed(int, int, int)
*/
public void mousePressed(int button, int x, int y) {
}
/**
* @see org.newdawn.slick.InputListener#mouseReleased(int, int, int)
*/
public void mouseReleased(int button, int x, int y) {
}
/**
* @see org.newdawn.slick.state.GameState#enter(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame)
*/
public void enter(GameContainer container, StateBasedGame game) throws SlickException {
}
/**
* @see org.newdawn.slick.state.GameState#leave(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame)
*/
public void leave(GameContainer container, StateBasedGame game) throws SlickException {
}
/**
* @see org.newdawn.slick.InputListener#mouseWheelMoved(int)
*/
public void mouseWheelMoved(int newValue) {
}
/**
* Pauses the update call on the this state.
*/
public void pauseUpdate() {
pauseUpdate = true;
}
/**
* Pauses the render call on the this state.
*/
public void pauseRender() {
pauseRender = true;
}
/**
* Unpauses the update call on the this state.
*/
public void unpauseUpdate() {
pauseUpdate = false;
}
/**
* Unpauses the render call on the this state.
*/
public void unpauseRender() {
pauseRender = false;
}
/**
* @see org.newdawn.slick.util.Pauseable#isUpdatePaused()
*/
public boolean isUpdatePaused() {
return pauseUpdate;
}
/**
* @see org.newdawn.slick.util.Pauseable#isRenderPaused()
*/
public boolean isRenderPaused() {
return pauseRender;
}
/**
* Pauses the update call on the this state if <code>pause</code> is true.
*/
public void setUpdatePaused(boolean pause) {
pauseUpdate = pause;
}
/**
* Pauses the render call on the this state if <code>pause</code> is true.
*/
public void setRenderPaused(boolean pause) {
pauseRender = pause;
}
}