/* * Copyright (c) 2004, 2016, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ import javax.sound.sampled.AudioFormat; import javax.sound.sampled.AudioSystem; import javax.sound.sampled.DataLine; import javax.sound.sampled.SourceDataLine; /** * @test * @bug 5001959 * @summary Short tick sound after finished playing with SourceDataLine * @run main/manual TickAtEndOfPlay */ public class TickAtEndOfPlay { static boolean WorkAround1 = false; static boolean WorkAround2 = false; public static void main(String[] args) throws Exception { System.out.println("This test should only be run on Windows."); System.out.println("Make sure that the speakers are connected and the volume is up."); System.out.println("Close all other programs that may use the soundcard."); System.out.println("You'll hear a 2-second tone. when the tone finishes,"); System.out.println(" there should be no noise. If you hear a short tick/noise,"); System.out.println(" the bug still applies."); System.out.println("Press ENTER to continue."); System.in.read(); for (int i = 0; i < args.length; i++) { if (args[i].equals("1")) WorkAround1 = true; if (args[i].equals("2")) WorkAround2 = true; } if (WorkAround1) System.out.println("Using work around1: appending silence"); if (WorkAround2) System.out.println("Using work around2: waiting before close"); int zerolen = 0; // how many 0-bytes will be appended to playback if (WorkAround1) zerolen = 1000; int seconds = 2; int sampleRate = 8000; double frequency = 1000.0; double RAD = 2.0 * Math.PI; AudioFormat af = new AudioFormat((float)sampleRate,8,1,true,true); System.out.println("Format: "+af); DataLine.Info info = new DataLine.Info(SourceDataLine.class,af); SourceDataLine source = (SourceDataLine)AudioSystem.getLine(info); System.out.println("Line: "+source); if (source.toString().indexOf("MixerSourceLine")>=0) { System.out.println("This test only applies to non-Java Sound Audio Engine!"); return; } System.out.println("Opening..."); source.open(af); System.out.println("Starting..."); source.start(); int datalen = sampleRate * seconds; byte[] buf = new byte[datalen+zerolen]; for (int i=0; i<datalen; i++) { buf[i] = (byte)(Math.sin(RAD*frequency/sampleRate*i)*127.0); } System.out.println("Writing..."); source.write(buf,0,buf.length); System.out.println("Draining..."); source.drain(); System.out.println("Stopping..."); source.stop(); if (WorkAround2) { System.out.println("Waiting 200 millis..."); Thread.sleep(200); } System.out.println("Closing..."); source.close(); System.out.println("Done."); } }