/* * Copyright (c) 2013, 2016, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ import java.awt.Color; import java.awt.Graphics2D; import java.awt.GraphicsConfiguration; import java.awt.GraphicsEnvironment; import java.awt.GradientPaint; import java.awt.geom.Point2D; import java.awt.Font; import java.awt.image.BufferedImage; import java.awt.image.VolatileImage; /* * @test * @key headful * @bug 7189452 8024767 * @summary Check if source offset for text rendering is handled correctly * (shouldn't see the text on a similarly colored background). * @author a.stepanov * @run main TextRenderingTest */ public class TextRenderingTest { private static final int width = 450; private static final int height = 150; public static void main(final String[] args) { GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment(); GraphicsConfiguration gc = ge.getDefaultScreenDevice().getDefaultConfiguration(); VolatileImage vi = gc.createCompatibleVolatileImage(width, height); while (true) { vi.validate(gc); Graphics2D g2d = vi.createGraphics(); g2d.setColor(Color.white); g2d.fillRect(0, 0, width, height); g2d.setPaint(new GradientPaint( new Point2D.Float(0, height / 2), Color.white, new Point2D.Float(width, height / 2), Color.black)); g2d.fillRect(0, 0, width, height); String fnt = g2d.getFont().getFamily(); g2d.setFont(new Font(fnt, Font.PLAIN, 100)); g2d.drawString("IIIIIIIIII", 100, 100); // draw text with offset g2d.dispose(); if (vi.validate(gc) != VolatileImage.IMAGE_OK) { try { Thread.sleep(100); } catch (InterruptedException e) {} continue; } if (vi.contentsLost()) { try { Thread.sleep(100); } catch (InterruptedException e) {} continue; } break; } BufferedImage bi = vi.getSnapshot(); // the text shifted shouldn't be visible onto a painted rectangle! // so the check: color component (blue) must decrease monotonously int prev = Integer.MAX_VALUE; for (int x = 0; x < width; ++x) { int color = bi.getRGB(x, height / 2); int b = color & 0xFF; if (b > prev) { throw new RuntimeException("test failed: can see the text rendered!"); } prev = b; } } }