/* * reserved comment block * DO NOT REMOVE OR ALTER! */ /* * Copyright 1999-2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /* * $Id: SuballocatedByteVector.java,v 1.2.4.1 2005/09/15 08:15:57 suresh_emailid Exp $ */ package com.sun.org.apache.xml.internal.utils; /** * A very simple table that stores a list of byte. Very similar API to our * IntVector class (same API); different internal storage. * * This version uses an array-of-arrays solution. Read/write access is thus * a bit slower than the simple IntVector, and basic storage is a trifle * higher due to the top-level array -- but appending is O(1) fast rather * than O(N**2) slow, which will swamp those costs in situations where * long vectors are being built up. * * Known issues: * * Some methods are private because they haven't yet been tested properly. * * If an element has not been set (because we skipped it), its value will * initially be 0. Shortening the vector does not clear old storage; if you * then skip values and setElementAt a higher index again, you may see old data * reappear in the truncated-and-restored section. Doing anything else would * have performance costs. * @xsl.usage internal */ public class SuballocatedByteVector { /** Size of blocks to allocate */ protected int m_blocksize; /** Number of blocks to (over)allocate by */ protected int m_numblocks=32; /** Array of arrays of bytes */ protected byte m_map[][]; /** Number of bytes in array */ protected int m_firstFree = 0; /** "Shortcut" handle to m_map[0] */ protected byte m_map0[]; /** * Default constructor. Note that the default * block size is very small, for small lists. */ public SuballocatedByteVector() { this(2048); } /** * Construct a ByteVector, using the given block size. * * @param blocksize Size of block to allocate */ public SuballocatedByteVector(int blocksize) { m_blocksize = blocksize; m_map0=new byte[blocksize]; m_map = new byte[m_numblocks][]; m_map[0]=m_map0; } /** * Construct a ByteVector, using the given block size. * * @param blocksize Size of block to allocate */ public SuballocatedByteVector(int blocksize, int increaseSize) { // increaseSize not currently used. this(blocksize); } /** * Get the length of the list. * * @return length of the list */ public int size() { return m_firstFree; } /** * Set the length of the list. * * @return length of the list */ private void setSize(int sz) { if(m_firstFree<sz) m_firstFree = sz; } /** * Append a byte onto the vector. * * @param value Byte to add to the list */ public void addElement(byte value) { if(m_firstFree<m_blocksize) m_map0[m_firstFree++]=value; else { int index=m_firstFree/m_blocksize; int offset=m_firstFree%m_blocksize; ++m_firstFree; if(index>=m_map.length) { int newsize=index+m_numblocks; byte[][] newMap=new byte[newsize][]; System.arraycopy(m_map, 0, newMap, 0, m_map.length); m_map=newMap; } byte[] block=m_map[index]; if(null==block) block=m_map[index]=new byte[m_blocksize]; block[offset]=value; } } /** * Append several byte values onto the vector. * * @param value Byte to add to the list */ private void addElements(byte value, int numberOfElements) { if(m_firstFree+numberOfElements<m_blocksize) for (int i = 0; i < numberOfElements; i++) { m_map0[m_firstFree++]=value; } else { int index=m_firstFree/m_blocksize; int offset=m_firstFree%m_blocksize; m_firstFree+=numberOfElements; while( numberOfElements>0) { if(index>=m_map.length) { int newsize=index+m_numblocks; byte[][] newMap=new byte[newsize][]; System.arraycopy(m_map, 0, newMap, 0, m_map.length); m_map=newMap; } byte[] block=m_map[index]; if(null==block) block=m_map[index]=new byte[m_blocksize]; int copied=(m_blocksize-offset < numberOfElements) ? m_blocksize-offset : numberOfElements; numberOfElements-=copied; while(copied-- > 0) block[offset++]=value; ++index;offset=0; } } } /** * Append several slots onto the vector, but do not set the values. * Note: "Not Set" means the value is unspecified. * * @param numberOfElements */ private void addElements(int numberOfElements) { int newlen=m_firstFree+numberOfElements; if(newlen>m_blocksize) { int index=m_firstFree%m_blocksize; int newindex=(m_firstFree+numberOfElements)%m_blocksize; for(int i=index+1;i<=newindex;++i) m_map[i]=new byte[m_blocksize]; } m_firstFree=newlen; } /** * Inserts the specified node in this vector at the specified index. * Each component in this vector with an index greater or equal to * the specified index is shifted upward to have an index one greater * than the value it had previously. * * Insertion may be an EXPENSIVE operation! * * @param value Byte to insert * @param at Index of where to insert */ private void insertElementAt(byte value, int at) { if(at==m_firstFree) addElement(value); else if (at>m_firstFree) { int index=at/m_blocksize; if(index>=m_map.length) { int newsize=index+m_numblocks; byte[][] newMap=new byte[newsize][]; System.arraycopy(m_map, 0, newMap, 0, m_map.length); m_map=newMap; } byte[] block=m_map[index]; if(null==block) block=m_map[index]=new byte[m_blocksize]; int offset=at%m_blocksize; block[offset]=value; m_firstFree=offset+1; } else { int index=at/m_blocksize; int maxindex=m_firstFree+1/m_blocksize; ++m_firstFree; int offset=at%m_blocksize; byte push; // ***** Easier to work down from top? while(index<=maxindex) { int copylen=m_blocksize-offset-1; byte[] block=m_map[index]; if(null==block) { push=0; block=m_map[index]=new byte[m_blocksize]; } else { push=block[m_blocksize-1]; System.arraycopy(block, offset , block, offset+1, copylen); } block[offset]=value; value=push; offset=0; ++index; } } } /** * Wipe it out. */ public void removeAllElements() { m_firstFree = 0; } /** * Removes the first occurrence of the argument from this vector. * If the object is found in this vector, each component in the vector * with an index greater or equal to the object's index is shifted * downward to have an index one smaller than the value it had * previously. * * @param s Byte to remove from array * * @return True if the byte was removed, false if it was not found */ private boolean removeElement(byte s) { int at=indexOf(s,0); if(at<0) return false; removeElementAt(at); return true; } /** * Deletes the component at the specified index. Each component in * this vector with an index greater or equal to the specified * index is shifted downward to have an index one smaller than * the value it had previously. * * @param at index of where to remove a byte */ private void removeElementAt(int at) { // No point in removing elements that "don't exist"... if(at<m_firstFree) { int index=at/m_blocksize; int maxindex=m_firstFree/m_blocksize; int offset=at%m_blocksize; while(index<=maxindex) { int copylen=m_blocksize-offset-1; byte[] block=m_map[index]; if(null==block) block=m_map[index]=new byte[m_blocksize]; else System.arraycopy(block, offset+1, block, offset, copylen); if(index<maxindex) { byte[] next=m_map[index+1]; if(next!=null) block[m_blocksize-1]=(next!=null) ? next[0] : 0; } else block[m_blocksize-1]=0; offset=0; ++index; } } --m_firstFree; } /** * Sets the component at the specified index of this vector to be the * specified object. The previous component at that position is discarded. * * The index must be a value greater than or equal to 0 and less * than the current size of the vector. * * @param value * @param at Index of where to set the object */ public void setElementAt(byte value, int at) { if(at<m_blocksize) { m_map0[at]=value; return; } int index=at/m_blocksize; int offset=at%m_blocksize; if(index>=m_map.length) { int newsize=index+m_numblocks; byte[][] newMap=new byte[newsize][]; System.arraycopy(m_map, 0, newMap, 0, m_map.length); m_map=newMap; } byte[] block=m_map[index]; if(null==block) block=m_map[index]=new byte[m_blocksize]; block[offset]=value; if(at>=m_firstFree) m_firstFree=at+1; } /** * Get the nth element. This is often at the innermost loop of an * application, so performance is critical. * * @param i index of value to get * * @return value at given index. If that value wasn't previously set, * the result is undefined for performance reasons. It may throw an * exception (see below), may return zero, or (if setSize has previously * been used) may return stale data. * * @throws ArrayIndexOutOfBoundsException if the index was _clearly_ * unreasonable (negative, or past the highest block). * * @throws NullPointerException if the index points to a block that could * have existed (based on the highest index used) but has never had anything * set into it. * %REVIEW% Could add a catch to create the block in that case, or return 0. * Try/Catch is _supposed_ to be nearly free when not thrown to. Do we * believe that? Should we have a separate safeElementAt? */ public byte elementAt(int i) { // %OPT% Does this really buy us anything? Test versus division for small, // test _plus_ division for big docs. if(i<m_blocksize) return m_map0[i]; return m_map[i/m_blocksize][i%m_blocksize]; } /** * Tell if the table contains the given node. * * @param s object to look for * * @return true if the object is in the list */ private boolean contains(byte s) { return (indexOf(s,0) >= 0); } /** * Searches for the first occurence of the given argument, * beginning the search at index, and testing for equality * using the equals method. * * @param elem object to look for * @param index Index of where to begin search * @return the index of the first occurrence of the object * argument in this vector at position index or later in the * vector; returns -1 if the object is not found. */ public int indexOf(byte elem, int index) { if(index>=m_firstFree) return -1; int bindex=index/m_blocksize; int boffset=index%m_blocksize; int maxindex=m_firstFree/m_blocksize; byte[] block; for(;bindex<maxindex;++bindex) { block=m_map[bindex]; if(block!=null) for(int offset=boffset;offset<m_blocksize;++offset) if(block[offset]==elem) return offset+bindex*m_blocksize; boffset=0; // after first } // Last block may need to stop before end int maxoffset=m_firstFree%m_blocksize; block=m_map[maxindex]; for(int offset=boffset;offset<maxoffset;++offset) if(block[offset]==elem) return offset+maxindex*m_blocksize; return -1; } /** * Searches for the first occurence of the given argument, * beginning the search at index, and testing for equality * using the equals method. * * @param elem object to look for * @return the index of the first occurrence of the object * argument in this vector at position index or later in the * vector; returns -1 if the object is not found. */ public int indexOf(byte elem) { return indexOf(elem,0); } /** * Searches for the first occurence of the given argument, * beginning the search at index, and testing for equality * using the equals method. * * @param elem Object to look for * @return the index of the first occurrence of the object * argument in this vector at position index or later in the * vector; returns -1 if the object is not found. */ private int lastIndexOf(byte elem) { int boffset=m_firstFree%m_blocksize; for(int index=m_firstFree/m_blocksize; index>=0; --index) { byte[] block=m_map[index]; if(block!=null) for(int offset=boffset; offset>=0; --offset) if(block[offset]==elem) return offset+index*m_blocksize; boffset=0; // after first } return -1; } }